Wow, thank you so much for your kind words. I never planned for the game to be such a time waster but sounds like it was time well wasted!
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Wow - that’s quite a write up! There’s a few things you haven’t found I think but I’ll leave that to someone else to discover. :)
I should probably add some of this to the main page, but I also think part of the challenge is learning the game so just enough to get people started I guess.
Sorry about that! 😳
The mechanics for the teleport are are shared with the Imp and only works for actual floor tiles, so they cannot leave the game space.
I just checked the code though and it could be possible that a spike killed the King, which would result in not triggering the end sequence. :/
I’m planning to put the cart on the bbs once the onslaught of LD entries has subsided. :)
You can get the cart from the discord in the mean time.
The issue with the links is known. Try playing in landscape mode. :)
Thank you for the kind words and feedback, I really appreciate it.
The movement speed was brought up a number of times during a development but due to some decisions early in the development it was hard to tweak it in a sensible way. Eventually I accepted that it would be a bit slow when backtracking, but in favour for battles to feel deliberate and thought through. Same reason for not allowing players to skip turns, every action counts.
The cheesing is definitely a bug, the idea is as mentioned above something must be done each turn - no skipping! :)
I'll go and make a new version now. :D
Making the basic engine used up around half of the tokens. Than implementing enemies and various items took the rest. In the posted version I had like 10 or so to spare. :)
Yeah, the algorithm for room placement is more or less identical.
Thanks! The game generates new "cave" levels endlessly. No room to do any other themes I'm afraid without going multicart which I'm not a fan of (I like scoping things down, and with unlimited space projects never finish).
Controllers should work out of the box though. I've just plugged in a USB controller and it works.