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Tempo Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.579 | 3.579 |
Overall | #18 | 2.934 | 2.934 |
Graphics | #23 | 2.842 | 2.842 |
Sound | #23 | 2.684 | 2.684 |
Mood | #31 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Clever concept! I included it in my Love Jam compilation video series, if you’d like to take a look. :)
Pretty nice puzzle game. My only issue is constant switching between game screen and editing rhythm window to tweak action timings.
Thanks for your feedback :)
We'll fix this in future releases of the game, as I agree it adds an unnecessary step in the "rhythm creation process", and also makes it harder to time things.
Saw some footage of this earlier, but sadly jumping keeps randomly failing for me, even when the character is just standing on the ground.
That aside, the game has a cool puzzle format, and I think it would be nice to get a more polished version with more features and puzzles. The minimalistic cartoony style is nice to look at. On the sound side, feels like something is missing (maybe calming music or ambient sounds?). But overall, I like the aesthetic and the puzzles.
Thanks for playing :)
Unfortunately, that's because of our broken physics engine. It'll need a full rewrite in order to make the game playable on all systems.
We'll see what we can do for the music side of things :)
Lovely and challenging puzzle game.
Thank you for testing our game :)
It was an interesting idea but it wasn't very fun to play. As complexity increased it felt less like solving a puzzle and more like trial and error with the tools provided. There is also a lot of waiting the player has to do in between each try which only stifles the fun. I am reminded of Lemmings and Mario vs Donkey Kong. I also encountered a (bug?) issue in which a loop would have a chance to fail if you were relying on precise timing.
Hi, thanks for testing our game :)
Unfortunately, we don't really see how to fix this "trial and error", given that adding a sound changes all of the level. Making the levels shorter would help, but it would also make the levels much easier.
For the precise timing issue, this is related to our physics engine, which will need a full rewrite for a next release.
Pretty fun game. I like that the commands loop, it's interesting. It was tough to get the commands matching parts of the level.
Thank you for playing our game and for your feedback :)
I love the graphics - good gamejam feel. I like the ideas as well!
Thanks for your feedback!
Very nice game! I've seen the "robot instructions" game mechanics done multiple times, but this is the first time where I see it loop around. Very interesting and fun! Couldn't beat level 12 though.
Thanks for your feedback :)
For the level 12, this might unfortunately be caused by our broken physics engine.
I really like the idea and the graphics of the game!
Thanks for testing our game!
Interesting concept. As it currently stands though, the "fun" of it is missing a bit, as it's a somewhat tedious process to match the actions to the different parts of the level.
I also encountered some bugs, like not being able to shoot through the bars that blocked my progress.
Thanks for your feedback!
The GUI will be simplified for the next release, as the popup isn't really necessary, and it would be simpler just to click on the tracks while in the game screen.
That bug might be cause by our broken physics engine, which will need to be rewritten.
very nice and original game!
Thank you for playing our game :)