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speak

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A member registered Oct 06, 2019 · View creator page →

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Nice

Awesome comment, thank you! Yeah the music was supposed to be humorously contrasting to the shootin' part, but that may be a bit hard to catch.

Good point about where the player faces, in fact haha I can't believe I didn't think of that. I'll change it so that the player character faces the cursor position! :)

And yeah the frequency thing escalating so insanely was really just me not having time to balance things properly.

And ooh interesting, the stuck flying creature sounds like another bug that I've had happen, thanks for letting me know about that.


Regarding the non-textured area and the lag and the tactic of just running to the side, very sadly I just didn't have time to implement a proper play area. I guess I did some bad prioritization, oops!

Thanks again for the detailed feedback, much much appreaciated.

Heh yeah indeed, the lagginess is really a symptom of a fault in the game design, world borders would've helped stop the tactic of just running infinitely! :D Thanks for playing and commenting!

Absolutely, all good points and something I just ran out of time for. Thanks so much!

Yeah haha, the world really needs to have an outer boundary to make it much more interesting. Thanks for trying it out!

No I sure didn't, I think I got in some crazy out of bounds area. In fact, I know I did as I explored space for quite a bit there before realizing there was nothing there. :D

Nice but pretty basic. Best tactic seemed to go to the right of the screen and just wait. The music's pretty nice.

Very cool concept! As it stands, I didn't have the patience to tweak all the controls enough to find how to make the triangle, so I gave up. :D This might be a lot of fun with a bit more guidance for the player. The UI was a bit unintuitive, didn't know what the level and zero button did exactly, at first.

Error: lib/colour.lua:22: bad argument #1 to 'ipairs' (table expected, got nil)                                                                                                                                                                                                  

I was able to play before this though, and the concept was super fun! Great idea and great execution.

A lot of potential! The UI is nice and the spell visualization looks great. Now to figure out how to make the actual gameplay, eh? :D                                                                                                                                            

Nice graphics and music in any case, and I'm impressed at even the basic RPG-like interface.

I don't understand how to play? I was able to "shoot" things and move up and down, but it didn't quite click for me.                                                                                                                                                             

It looked pretty nice, though.

Absolutely hilarious (well, as hilarious as poop can be) set up. Sadly, no matter how many substances I put up and how much I scrubbed with different things, the green sludge/poop was not coming off! So I didn't make it very far. Nothing seemed to happen. ;(               

Awesome voice acting and sound work though.

Hehe, pretty funny. A bit odd that the channel content starts over! Not sure what the point was, but decently humorous. :D

This was fucking hilarious and a blast to play. I think I made it to the top? At least there was no more map anywhere. :D Hahah.                                                                                                                                                 

I would like to give this lower points, but I can't.

What a fun idea! 630 points! That was a lot of fun. Pretty visuals, too, and nice music.

Love the consistence for the theme of the game, with the bat chirps for the menu selection sounds. Really sweet flying paths on those fellas, too! Definitely top notch mood setter menu. Nice music, too.                                                                       

The gameplay's very cool and feels original! It does get a bit boring after a couple of levels I feel, so maybe the concept needs a bit of something more. It also feels a bit claustrophobic seeing so little around you, but I understand that's part of the idea.             
Would've been nice to have some ambient music for the in game part!

Soo pretty. Mechanically a nice basic platformer. Pretty good controls. Made it to the end! :)

Score: 3030! :D God damn it's been so long since I last played a rhythm game. Nice work! Solid execution and very aesthetically pleasing.

Fun puzzly thing! Loved the effects and the atmosphere in this. I wasn't able to get very far sadly. Agreed with poltergasm on teaching the mechanics from the get to by showing and not telling.


Also agreed with gruebite, a bit too slow changing through the frequencies.

I didn't quite get it. I adjusted the frequency to keep the music on, but then it just kinda stopped there? There was a tree on the road, and nothing was happening.

Maybe you need a Big Brain, but after the first level I did not have the patience to do enough trial and error to get the waves to match. Nonetheless, cool idea and very pretty execution!

The concept was actually really cool! Sadly I wasn't able to move the character anywhere except S and D directions, A and W didn't work?

Oh gosh I had a hard time doing WASD for this! :D It was fun even if quite minimal.

Did not run "Make sure main.lua is at the top level of the zip."

Haha, fun idea. Sometimes the text would go off-screen so I couldn't see what key to press. Plus points for "Close To You" by The Carpenters.

Awesome concept and well executed. Lovely little puzzle game. Now how the HECK to get past this one level where you have to go around the whole level. I don't understaaaaaand.                                                                                                  

edit: Alright tried it one more time and this time it was a breeze, lol. Got through the game. Nice stuff!

Oops got an error clicking on a star:                                                                                                                                                                                                                                            

Error: space.lua:155: attempt to index local 'signal' (a nil value)                                                                                                                                                                                                              
Before the error though I got to play a bit. The idea seemed interesting, but it didn't make for very fun gameplay.                                                                                                                                                              
Perhaps with more atmosphere this would be a nice relaxing thing though.

I made it to level 6, which is when I stopped just because the game was too easy!                                                                                                                                                                                                

The idea is a lot of fun, and I like the upgrade system. I just wish there were more notes coming down, it felt like I was mostly just waiting!

This was a great anxiety simulator. Sweet concept and the minimal atmosphere was spot on.

Neat idea! I had a bit of a hard time getting a hang of it though, like when to call my team mates etc. Mood was spot on though! :)

Haha, such a fun idea and pretty good execution. The graphics and voice acting made it feel quite polished despite the slightly lackluster gameplay. :D                                                                                                                          

Nonetheless, I'm amazed at how much you were able to cram into this thing in such a short time!

Quite the polished jam game! I'll subtract a couple of points for using assets made by someone else / not during the jam.                                                                                                                                                        
Very fun gameplay, and nice graphics and great mood! 

Pretty neat! I'm not quite sure I got the whole point of it, but I managed to stay alive for a while, which counts for something, right?

Made it to 2813 points! Super simple concept but very fun to play in practice! :) Like how you employed the jam theme into your game.

Nice basic gameplay. Would be nice not to have to click over and over with the mouse to shoot! :) Could've used a bit of polish and progression.

It took a while to build up, but the "story" was engaging enough, and I did have a blast when I had to multitasking! I could've done a bit more of that heh, that's where it really got fun! :)

Haha. Plus points for the theme. The gameplay is pretty simple and there's no progression, but what's there works pretty well. :P

While I don't know exactly what the point was, it was extremely satisfying the way the ball moved on the terrain and gained speed! :D I can see a game being made out of this. Btw I got the ball going so fast it went off the screen, heh.

Interesting concept. As it currently stands though, the "fun" of it is missing a bit, as it's a somewhat tedious process to match the actions to the different parts of the level.                                                                                               

I also encountered some bugs, like not being able to shoot through the bars that blocked my progress.