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speak

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A member registered Oct 06, 2019 · View creator page →

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This was too cute!! I had a good time frying up some eggs. Relaxing!

As others mentioned, Overcooked for sure! It's very charming but yeah could've used a bit more onboarding (hard to do in a jam context of course)

As others have said, the level of polish in this is astounding. Well done!

Love those fox animations!

Thanks!

The wall jumps were intended to be powerful, just didn't have time to balance it out with level design! :) Thanks very much!

The game looks really really good!

Fun simple idea that works well!

At least on the web build, I didn't seem to be able to do anything! Nothing happened when I clicked on the void

Alright I was able to do stuff now! It was pretty confusing because of the lack of visual feedback when things happened to my health, and also in general it felt like I couldn't shoot for a while? And wasn't sure what recharge was etc.
The game looked very good though!

So impressively polished and a fun clever idea! Nice one. The teleporters were a bit hard to see in the "non active" state, but that wasn't a big problem once I figured it out.

Super hard game but fun premise!

Sadly I couldn't figure out what to do, clicking on anything didn't do anything,nor did any keyboard press!

I played until I got the "Is this what gaming is all about" upgrade. An excellent use of my time! This was super fun even though the premise is evident hah. The sounds got so loud they bugged out pretty bad in the end, had to mute the game. Otherwise a very solid implementation of the clicker idea.

Nice! I was impressed by how polished everything was. Also it was hilarious to have a full on robot trying to come in as a sheep. Super cute game.

Nice

Awesome comment, thank you! Yeah the music was supposed to be humorously contrasting to the shootin' part, but that may be a bit hard to catch.

Good point about where the player faces, in fact haha I can't believe I didn't think of that. I'll change it so that the player character faces the cursor position! :)

And yeah the frequency thing escalating so insanely was really just me not having time to balance things properly.

And ooh interesting, the stuck flying creature sounds like another bug that I've had happen, thanks for letting me know about that.


Regarding the non-textured area and the lag and the tactic of just running to the side, very sadly I just didn't have time to implement a proper play area. I guess I did some bad prioritization, oops!

Thanks again for the detailed feedback, much much appreaciated.

Heh yeah indeed, the lagginess is really a symptom of a fault in the game design, world borders would've helped stop the tactic of just running infinitely! :D Thanks for playing and commenting!

Absolutely, all good points and something I just ran out of time for. Thanks so much!

Yeah haha, the world really needs to have an outer boundary to make it much more interesting. Thanks for trying it out!

No I sure didn't, I think I got in some crazy out of bounds area. In fact, I know I did as I explored space for quite a bit there before realizing there was nothing there. :D

Nice but pretty basic. Best tactic seemed to go to the right of the screen and just wait. The music's pretty nice.

Very cool concept! As it stands, I didn't have the patience to tweak all the controls enough to find how to make the triangle, so I gave up. :D This might be a lot of fun with a bit more guidance for the player. The UI was a bit unintuitive, didn't know what the level and zero button did exactly, at first.

Error: lib/colour.lua:22: bad argument #1 to 'ipairs' (table expected, got nil)                                                                                                                                                                                                  

I was able to play before this though, and the concept was super fun! Great idea and great execution.

A lot of potential! The UI is nice and the spell visualization looks great. Now to figure out how to make the actual gameplay, eh? :D                                                                                                                                            

Nice graphics and music in any case, and I'm impressed at even the basic RPG-like interface.

I don't understand how to play? I was able to "shoot" things and move up and down, but it didn't quite click for me.                                                                                                                                                             

It looked pretty nice, though.

Absolutely hilarious (well, as hilarious as poop can be) set up. Sadly, no matter how many substances I put up and how much I scrubbed with different things, the green sludge/poop was not coming off! So I didn't make it very far. Nothing seemed to happen. ;(               

Awesome voice acting and sound work though.

Hehe, pretty funny. A bit odd that the channel content starts over! Not sure what the point was, but decently humorous. :D

This was fucking hilarious and a blast to play. I think I made it to the top? At least there was no more map anywhere. :D Hahah.                                                                                                                                                 

I would like to give this lower points, but I can't.

What a fun idea! 630 points! That was a lot of fun. Pretty visuals, too, and nice music.

Love the consistence for the theme of the game, with the bat chirps for the menu selection sounds. Really sweet flying paths on those fellas, too! Definitely top notch mood setter menu. Nice music, too.                                                                       

The gameplay's very cool and feels original! It does get a bit boring after a couple of levels I feel, so maybe the concept needs a bit of something more. It also feels a bit claustrophobic seeing so little around you, but I understand that's part of the idea.             
Would've been nice to have some ambient music for the in game part!

Soo pretty. Mechanically a nice basic platformer. Pretty good controls. Made it to the end! :)

Score: 3030! :D God damn it's been so long since I last played a rhythm game. Nice work! Solid execution and very aesthetically pleasing.

Fun puzzly thing! Loved the effects and the atmosphere in this. I wasn't able to get very far sadly. Agreed with poltergasm on teaching the mechanics from the get to by showing and not telling.


Also agreed with gruebite, a bit too slow changing through the frequencies.

I didn't quite get it. I adjusted the frequency to keep the music on, but then it just kinda stopped there? There was a tree on the road, and nothing was happening.

Maybe you need a Big Brain, but after the first level I did not have the patience to do enough trial and error to get the waves to match. Nonetheless, cool idea and very pretty execution!

The concept was actually really cool! Sadly I wasn't able to move the character anywhere except S and D directions, A and W didn't work?

Oh gosh I had a hard time doing WASD for this! :D It was fun even if quite minimal.

Did not run "Make sure main.lua is at the top level of the zip."