Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CaféHaine

22
Posts
4
Followers
5
Following
A member registered Dec 29, 2016 · View creator page →

Creator of

Recent community posts

The upgrades are a fun touch, great job on the asset design in such a short time !

(2 edits)

The game worked for me on my PC, I'm using Firefox on Linux. This might be a bug with Unity :/


Good first game anyway !

Cute game, with nice gameplay mechanics.
The art really gives GBC aesthetics and works well !
Congratulations !

Really cute game !
The physics are a bit weird, and I'm not sure what the "push" button was supposed to do, but we managed to see the end screen :)
Great work !

Original card game, I'm not sure I fully understand the rules though !
As mentioned in other comments, some more explanations would be great.
Good job !

It was a bit hard to understand the controls at first, but after a bit of experimentation I found out how to fulfill orders.
Good job otherwise !

Really impressive job for a 3-day jam !
We would have loved to have a pointer or an indicator of where blocks would be placed. That would have made building way easier.
Also, we would have loved to be able to place the bronze/silver/gold blocks once picked up !
Great job !

Really cute and cozy !

Well done !


(4 edits)

Really nice game !

I’ve played it multiple times to try to finish my map, and I found out that the order in which you find the buildings is hardcoded, which I think is really smart :)

Great job !

⚠️ Spoiler: Map of building locations ⚠️ map of the buildings

The checkered flag is the starting position

The red flags are the locations of the buildings

Really cute game

I played it on mobile but the hitboxes are a little too tight for that

I also found it confusing that some interactions don't work until some object is unlocked

(in the second level, it seems that the top-most plate cannot be unscrewed until you find a specific battery)

Hi :)
To reproduce the trees that cannot be placed :
- Loose a game at the first round (placing at tree right before the timeout might help?)
- When clicking try again, it becomes impossible to place trees

For the upgrades, we just try to buy any, and the leaves are decreased, but the level of the upgrade stays at zero (and the ’acorn value’ doesn’t seem to have an impact)

Thank you for playing our game :)

Thanks for your feedback!

The GUI will be simplified for the next release, as the popup isn't really necessary, and it would be simpler just to click on the tracks while in the game screen.

That bug might be cause by our broken physics engine, which will need to be rewritten.

Thanks for testing our game!

Thanks for your feedback :)

For the level 12, this might unfortunately be caused by our broken physics engine.

Thanks for your feedback!

Thank you for playing our game and for your feedback :)

Hi, thanks for testing our game :)

Unfortunately, we don't really see how to fix this "trial and error", given that adding a sound changes all of the level. Making the levels shorter would help, but it would also make the levels much easier.

For the precise timing issue, this is related to our physics engine, which will need a full rewrite for a next release.

Thank you for testing our game :)

Thanks for playing :)

Unfortunately, that's because of our broken physics engine. It'll need a full rewrite in order to make the game playable on all systems.

We'll see what we can do for the music side of things :)

Thanks for your feedback :)
We'll fix this in future releases of the game, as I agree it adds an unnecessary step in the "rhythm creation process", and also makes it harder to time things.

You should remove the .git tree from you zip, most of the size of your game is due to this (225,8Mio).