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CaféHaine

53
Posts
6
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5
Following
A member registered Dec 29, 2016 · View creator page →

Creator of

Recent community posts

(2 edits)

Thanks for playing!

I agree the upgrade picker is confusing, I will need to rework it in the future

Thank you very much!

I wanted to have the player spin something physically, but since I almost exclusively use a laptop without a mouse, I had to find some "fallbacks" so that everyone could play it

Fun minigames!

I think the survive minigame would benefit from an end condition (maybe a timer or a number of enemies to destroy?)

Also you can go behind the clock in the maze, not sure if it's really meant to be this way ^^

Good job!

Thanks a lot for all your kind words, we're glad you liked it!

Fun concept!

A way to break the gameplay loop would be great to prevent it from being too repetitive (maybe a QTE to make the client pay?)

Great job!

Really original game, loved the story!

We saw both endings which were great!

We're still not sure what the point of buying things is (increase probability?)

Great work :)

Really beautiful art and music!

Love the originality, it's hard to play but seems fair given the high scores some people are getting

Well done :)

Cool concept, unfortunately too hard for me.

Loved the visuals and the sound effects though! 

The game atmosphere feels very neat and is really well polished! Good job!

Really cool concept!

It was a nice touch to show the number to call on the top right as a reminder.

Congratulations on your first jam :)

Great job on the animations, and nice concept idea!

Really fun game, well done!

This is 100% spin to win 🎰, but also easy to break with a +1 spin wheel ^^

However, you lied to us. It's not "×2" it's "+2 multiplier" 😭😠
Also,  it was a bit disappointing trying to buy a wheel after the 9th one and finding out it didn't work

Nice game overall!

😏

Loved the game!

Unfortunately some items like plants and other office supply wouldn't get picked up which made me quite sad.

Really loved the game!

It took me quite a while to realize that you can right-click the shop buttons to remove from the cart, so that you can buy things again. Too many hamsters died from this.

Loved the art, and the gameplay is great too!

Really liked the concept, though I had a hard time getting used to the controls.

The upgrades were I think a bit too expensive.

Very fun game!

I got 8.349s on my touchscreen PC, quite hard to beat the current records ^^


Fun mini-games!

I like that the high scores are kept and shown in the main menu.
Including multiple mini-games was also a great idea.

The sound effects are a bit harsh/loud, but overall good job!

I like the visual design of the cards

Unfortunately I think the game is a bit hard to understand at first. I sometimes forgot to "draw a card" after my turn and got stuck with just two cards left at the end, which I often couldn't play because I got the wrong colors with the wheel.

Thank you very much!

I would have loved to make the ticker on the top right scroll indefinitely with more random values to increase the immersion, but was too short on time for it.

Really love the graphical style of your game!

I got to 2,751,209 before crashing

Thank you very much!

Glad you liked the graphics :) 

(1 edit)

Thank you to much!

I originally wanted to do a tinder-like stack of cards to buy upgrades (in order to only keep two inputs) but ran out of time. I may implement it later

Thanks you very much for playing and the feedback!

I tried to find a balance between randomizing and having a way to somewhat predict what would happen. I agree it's a bit too repetitive and will probably try out multiple patterns like you suggest.

Thank you!

Love the concept!

Scoring was a bit too opaque for me and it was really hard to achieve a score close to the dev’s solution.
Maybe being able to see the dev’s planet positions when stuck, in order to see the puzzle’s intended solution, would be great.

Loved the music! I think adding events, upgrades or obstacles would improve the gameplay.

Really enjoyed playing your game. The matchup mechanics are really nice!

(1 edit)

Thank you for recognizing the seriousness of the matter. 🤝

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Thank you very much!

Thanks a lot, glad you liked it!

The upgrades are a fun touch, great job on the asset design in such a short time !

(2 edits)

The game worked for me on my PC, I'm using Firefox on Linux. This might be a bug with Unity :/


Good first game anyway !

Cute game, with nice gameplay mechanics.
The art really gives GBC aesthetics and works well !
Congratulations !

Really cute game !
The physics are a bit weird, and I'm not sure what the "push" button was supposed to do, but we managed to see the end screen :)
Great work !

Original card game, I'm not sure I fully understand the rules though !
As mentioned in other comments, some more explanations would be great.
Good job !

It was a bit hard to understand the controls at first, but after a bit of experimentation I found out how to fulfill orders.
Good job otherwise !

Really impressive job for a 3-day jam !
We would have loved to have a pointer or an indicator of where blocks would be placed. That would have made building way easier.
Also, we would have loved to be able to place the bronze/silver/gold blocks once picked up !
Great job !

Really cute and cozy !

Well done !


(4 edits)

Really nice game !

I’ve played it multiple times to try to finish my map, and I found out that the order in which you find the buildings is hardcoded, which I think is really smart :)

Great job !

⚠️ Spoiler: Map of building locations ⚠️ map of the buildings

The checkered flag is the starting position

The red flags are the locations of the buildings