Oops, you're right. I fixed the upload of the MacOS version.
Sheepolution
Creator of
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Really nice! I've played games like these before where it takes a while before it gets interesting, and when you die you don't want to go through all that again, but I didn't have that with this game. The game has good balancing all throughout.
The different weapons and upgrades provide for interesting builds. In my second run I went for a Staff of Destruction build, which was very effective, until it was not. Lots of fun!
- Open Discord
- Scroll to the bottom of your server list and click on the +
- Click on Join a server (at the bottom)
- Enter this link https://discord.gg/tg7KBvfTGV
That should work!
Go to the Discord server, visit the #join channel, and click on the Join the Secret Santa button. A Discord bot is used for managing the secret Santa part of the jam. It will assign Santas to all the participants, and allow you to anonymously communicate with your giftee.
At the end of the jam the bot will send the game your Santa made for you to you.
It's been 250 days since this post. I was wondering if there are any plans to get this feature in?
Currently Firefox requires two additional headers to be served when loading webassembly code:
Cross-Origin-Opener-Policy: same-origin Cross-Origin-Embedder-Policy: require-corp
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects...
These headers are soon going to be required as of Chrome 92, which is going to be released on July 20th:
https://developers.google.com/search/blog/2021/03/sharedarraybuffer-notes
https://www.chromestatus.com/features/schedule
So, if I understand correctly, if these headers are not added in the coming week all games that require this won't work. My knowledge on the subject is limited, so I'm not sure what kind of games will be affected, but I know that it will stop games using LÖVE's web port Love.js from working. These games already don't work on Firefox.
Please add these headers so that these browser games can stay alive. 🙏
This is pretty good! There are a few bugs which you might be aware of, like the monsters pushing the player out of the map if you stand still, but let's ignore those for now.
One thing that you can improve is feedback. When you hit a monster, I want to make sure I hit it and it received damage. You can communicate that to the player by making the monster flash red for example.
A bit of an explanation on controls and what the game is about would be nice. This could either go into the game or in your description.
I would recommend having multiple sound effects for shooting with a slight difference in pitch. Constantly hearing the same sound effect while shooting gets quite annoying.
Good job on your game!
The idea of the jam is to design a game based on someone's letter. They might ask for a puzzle game or an action game. The problem is that if you were to participate and use your TTRPG system, you already have decided a lot about the game before reading the letter. Mainly that it's going to be an RPG story. Your giftee might have no interested at all in playing RPGs.
So no, I don't think it's a good idea for you to join.
Thank you for asking first.