Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sheepolution

175
Posts
5
Topics
731
Followers
21
Following
A member registered Nov 02, 2013 · View creator page →

Creator of

Recent community posts

Cute game! It's fun to try to align the tree rings with each other, and it's nice that you can make it easier for yourself (though for fewer points). The whole aesthetic of a smith in a fantasy world is a nice addition, and the pixel art is lovely. I also want to compliment the sound design. The sound of tinkering is nice, which could have easily become annoying, which it's not. Great job!

Really good game! At first I thought this was gonna be a Mosa Lina clone, where you get random items to beat a level, so I was surprised when I got back to the same level. Clever mechanic. Having both a thing that helps and makes it more difficult each round gives the playerthe motivation to hurry up, rather than taking the easy route of making a simple path. Really nice aesthetics, and good audio.

Really cool mechanic. Love that you have so many different boxes with different functionality, which make for some great puzzles!

Nice little puzzle game. I've seen the mechanic before where you need to create clones to overcome obstacles, but it's a clever addition that the seed slowly dies, meaning you have to hurry to the goal. At some point the jump button felt bugged, because I either didn't jump, or jump very high, but other than that the gameplay was smooth. You could consider adding a limitation as to how many clones you can create to beat a level (though it was nice that I could just spam clones).

Really nice game with a lovely art style. I like that the game is very forgiving , and that I'm not required to start over when I bump into something. That's not a given. It's nice that you have all these different obstacles, including the poles. I could see this concept being used in a more speedrun focussed way, where the player has to search for the shortest path with the obstacles required and available. You already had that going on a bit in the last level. Anway, good job!

The game is nice, but I would have liked to see some more feedback in the battle loop. I was a bit confused what the status was of me and my opponent (which health bar is mine?). They have cards of which I have no idea what they do, so I can't really follow the battle going on. Anyway, I like that you implemented a little story with the cute dog. That always makes it more fun than just an abstract game with numbers.

Funny concept. I had a good laugh about the sounds the gnomes make when you kill them. I was a bit confused by the upgrades. Some explanation text would have been nice. Clever use of the theme with the sprinkler (and a good mechanic as an obstacle).  I don't think many people would have come up with this one 😁

Lekker bezig jongens!

That's a cool game, definitely a good project to keep working on and adding more stuff. Congrats!

Cute little incremental game. I was a bit confused about the option to release, because I'm not sure what exactly the curse is? Though after a while the reel went insanely fast. It's just that I didn't have visual feedback on whether I was cursed, or how much.

Cool puzzle game! Really got me thinking on some levels (especially level 9, and got stuck at level 12). Simple but effective aesthetic.

Cute game! Drawing the line doesn't always register, and because of that I was confused what I was supposed to do, but once I figured it out, as well as that I can buy the locked areas by clicking on them, it was pretty fun to find the paths that would give me more berries rather than cost me. One problem is that I'm not sure what I was supposed to do with the towers. I walked past one, but nothing happened. Anyway, lovely art style, and cute music!

We used your music for a jam game and might want to continue to use it for a commercial game. We just wanted to make sure that's alright with you. I don't remember exactly what the license was when we downloaded it, and the page is now gone.

You can DM me on Discord if you want: sheepolution

Hey, are you Whiskeyclone from Newgrounds?

What do you mean it stopped loading? You can access Discord through desktop, mobile and web.

No, you are still able to join. The Discord invite should work. https://discord.gg/tg7KBvfTGV

This link should work: https://discord.com/invite/tg7KBvfTGV

If not, then I can only imagine it means you've been banned.

Oh haha I see that it says so in the instructions as well. It's just unintuitive because pressing the button punches the thing, so the logical conclusion is  to press the button again to hit again to open it faster.

Love the spooky but also cute vibes. Great graphics. My only complaint is that need to mash buttons to open/break stuff. I get that you want to keep the player busy, but perhaps a cooldown would have been better, rather than have the player press a button a hundred times really fast.

Ik ga ervan uit dat de meeste Linux gebruikers ook wel weten hoe ze met een terminal om moeten gaan en packages moeten installeren. Als iemand dat niet lukt krijg ik dat wel te horen. Tot die tijd niet echt de moeite waard.

Are you by any chance clicking on the gif? Not sure why else it wouldn't work.

(2 edits)

Some unique mechanics I haven't seen in these type of sokobans before! Also I didn't realize it took me so long, and I guess that's a good sign.


One line equals one symbol. So you figure out the four symbols that belong to one page. You can check the walkthrough for hints, or the reasoning behind the answers.

As nature depresses (as in decline, leafs start to wither) it blooms with vibrant colors (the leafs get pretty colors during fall)
Again the sun reveals itself to the world (it's talking about a sunrise, which happens in the morning)

Honestly, the title should have been that I am working on an expanded version rather than that it's coming to Steam. The new game will be available on itch.io as well! And thank you for that <3

You can message me on Discord.
sheepolution

The game looks amazing, and these kind of platformers are really my type of game. I do have a few problems with it though.

  • The aim and shoot mechanic was not clear. I even restarted to see if I missed another mechanic. Finally I watched your video to find out how it works.
  • There should be a clear indicator on whether you still have your double jump.
  • It's also not clear when you are and are not allowed to wall jump.
  • I feel like it gets too difficult too fast. Which is at the first level with the timer.
  • I think it would be better if you give the player less time, but replenish time (not necessarily fully, just give some extra seconds)  when you break a target. This way the player also knows earlier when they fail. Currently, if the player is slow at the start, it might be impossible to beat the level, but the player doesn't know that. If you replenish the timer the player will know it failed as soon as he actually failed.
  • At the first level with the teleporters I'm not sure what is intended, but I made an awkward jump to the left to stand on the platform but not hit the spikes. I felt like I was cheating the game.
  • The second set of targets is a cool mechanic but at the same time I feel like the game is tricking me. I thought I was done, but actually there was more. Along with starting with lower difficulty, this should maybe also be something that should be featured later in the game.
  • I don't get why you need to be in the air for the boost to work. If you're aiming, you should be boosting.

Like I said, I love these type of games, but they are also very easy to become frustrating rather than fun. Because why didn't my double jump work there, and didn't I do the wall jump correctly? Making sure that everything feels smooth is your number one priority. If you got that down, you got a great game here.

Really nice game. Love the aesthetics. My only complaint would be that if the player holds right shortly after wall jumping, it should still count the wall jump. So like a coyote wall jump.

At the start when you go to one of the corners and hold jump you get this weird infinite jump thing going on.

Deaths: 631
Time: 0:29:17.5

Wow! Amazing that you translated all the text in the video. I'm gonna see if I can get a Korean translation for the expanded version 👍

I don't have a mac to test it on, but I think I fixed it.

I don't have a mac to test it on, but I'm pretty sure I fixed it.

:D

The page is a short story.

1. Something is flowing through the air, a dance that reaches their ears (What is it?)

2. The thing from 1 is echoing through the cave, far below its peak (Who or what's peak?)

3. The thing from 2 is shielding them from the flashes of that (What are the flashes of death?)

That's weird. Did you have the page open that you solved?

If you've figured out the other lines you know that this story is about an actual forest, and that that part is not a figure of speech. So the focus for this line lays on the 'does not speak' part. Maybe that helps.

(1 edit)

Note that each page is like a short story. So what is happening in this story, and what has happened to the storyteller that they are no more?

Thank you so much!

Yeah sorry about that. I need to fix that bug. It only happens when you're on a different page as you solve the first riddle. You can check the walkthrough for the page that has not been translated.

You can also delete your save file by pressing alt + c, and then refreshing your browser.

What is the error?