This might be the relevant commit, and most likely line 127 is where it goes wrong. Not sure what would have to change to solve both my problem and the issue it's referring to, or if that is even possible. For now I can use the hack that I render the font as size 32, but then scale it down by half. It's not great, but it works.
Edit: Okay maybe it's not that commit specifically. But anyway, I'll make an issue for it. Thanks for the reply.
Sheepolution
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I'm using your fonts in LÖVE. In 11.5 it works fine, but in 12.0 they updated something related to kerning. With your fonts I often encounter letters colliding. Most likely this is a LÖVE issue, but maybe you can help me figure out where the problem is, so that I can report it to the devs.
For example, in the font small scarab, I get these colliding letters at size 16:

So, two questions:
- The base font size for all fonts is 16, right? Because on size 32 it does render properly.
- Is there anything in the kerning data of these characters that could cause these collisions? Note that 'em' is fine, but 'eem' causes a collide.
Hey, thanks for trying out an older game of mine. I understand the disappointment, but this game was made when DALL-E 2 was not even a year old, and ChatGPT only a few months. So this was very experimental, and it's my only game using AI art. If I were to remake it in the future, I would not use AI again.
Cute game! It's fun to try to align the tree rings with each other, and it's nice that you can make it easier for yourself (though for fewer points). The whole aesthetic of a smith in a fantasy world is a nice addition, and the pixel art is lovely. I also want to compliment the sound design. The sound of tinkering is nice, which could have easily become annoying, which it's not. Great job!
Really good game! At first I thought this was gonna be a Mosa Lina clone, where you get random items to beat a level, so I was surprised when I got back to the same level. Clever mechanic. Having both a thing that helps and makes it more difficult each round gives the playerthe motivation to hurry up, rather than taking the easy route of making a simple path. Really nice aesthetics, and good audio.
Nice little puzzle game. I've seen the mechanic before where you need to create clones to overcome obstacles, but it's a clever addition that the seed slowly dies, meaning you have to hurry to the goal. At some point the jump button felt bugged, because I either didn't jump, or jump very high, but other than that the gameplay was smooth. You could consider adding a limitation as to how many clones you can create to beat a level (though it was nice that I could just spam clones).
Really nice game with a lovely art style. I like that the game is very forgiving , and that I'm not required to start over when I bump into something. That's not a given. It's nice that you have all these different obstacles, including the poles. I could see this concept being used in a more speedrun focussed way, where the player has to search for the shortest path with the obstacles required and available. You already had that going on a bit in the last level. Anway, good job!
The game is nice, but I would have liked to see some more feedback in the battle loop. I was a bit confused what the status was of me and my opponent (which health bar is mine?). They have cards of which I have no idea what they do, so I can't really follow the battle going on. Anyway, I like that you implemented a little story with the cute dog. That always makes it more fun than just an abstract game with numbers.
Funny concept. I had a good laugh about the sounds the gnomes make when you kill them. I was a bit confused by the upgrades. Some explanation text would have been nice. Clever use of the theme with the sprinkler (and a good mechanic as an obstacle). I don't think many people would have come up with this one 😁
No, you are still able to join. The Discord invite should work. https://discord.gg/tg7KBvfTGV
This link should work: https://discord.com/invite/tg7KBvfTGV
If not, then I can only imagine it means you've been banned.
One line equals one symbol. So you figure out the four symbols that belong to one page. You can check the walkthrough for hints, or the reasoning behind the answers.
As nature depresses (as in decline, leafs start to wither) it blooms with vibrant colors (the leafs get pretty colors during fall)
Again the sun reveals itself to the world (it's talking about a sunrise, which happens in the morning)
















































