Oops, you're right. I fixed the upload of the MacOS version.
Recent community posts
Yes I need to fix the space issue some day. In the meantime you can play the downloaded version.
Oops. That's from a different game. Accidentally it got shipped with this game instead. Thanks for point it out, it's now fixed.
Really nice! I've played games like these before where it takes a while before it gets interesting, and when you die you don't want to go through all that again, but I didn't have that with this game. The game has good balancing all throughout.
The different weapons and upgrades provide for interesting builds. In my second run I went for a Staff of Destruction build, which was very effective, until it was not. Lots of fun!
That was fun! Really impressive you've made all that in a week. Especially since you had to make two versions of those levels. I imagined it as a game about a kid walking around his town being nostalgic.
I think it's great that you were able to get to the square! That's certainly not easy.
- Open Discord
- Scroll to the bottom of your server list and click on the +
- Click on Join a server (at the bottom)
- Enter this link https://discord.gg/tg7KBvfTGV
That should work!
Go to the Discord server, visit the #join channel, and click on the Join the Secret Santa button. A Discord bot is used for managing the secret Santa part of the jam. It will assign Santas to all the participants, and allow you to anonymously communicate with your giftee.
At the end of the jam the bot will send the game your Santa made for you to you.
I'm not sure what's going on with the OSX version, but I updated the browser version so you should be able to play that one now.
Yeah sorry about that. The browser version isn't working properly. Will look into that some day.
It's been 250 days since this post. I was wondering if there are any plans to get this feature in?
Currently Firefox requires two additional headers to be served when loading webassembly code:
Cross-Origin-Opener-Policy: same-origin Cross-Origin-Embedder-Policy: require-corp
These headers are soon going to be required as of Chrome 92, which is going to be released on July 20th:
So, if I understand correctly, if these headers are not added in the coming week all games that require this won't work. My knowledge on the subject is limited, so I'm not sure what kind of games will be affected, but I know that it will stop games using LÖVE's web port Love.js from working. These games already don't work on Firefox.
Please add these headers so that these browser games can stay alive. 🙏
Nice game! Another feature or two could've made for more interesting puzzles, but you were able to put challenging and varying levels with the features you have.
That's probably the code not being optimized for your screen/resolution. Sorry about that.
I'm confused about cracking the safe. I press left and right a bunch of times and eventually I hear a sound with another pitch, but then what? Or is the sequence like 20 steps long?
Sorry about that. I don't have a Mac to test this on. I uploaded a new build, hopefully this fixes it.
Love it! The fact that your choice doesn't matter for winning the game is perfect with the theme of making a nice cup of tea. No stress, only calm. Very nice with the music and the sound effects! Good job, Kya!
This is amazing! I loved finding and seeing all the combinations. The game is clearly inspired by On's work, especially the ending which is lovely. Well done!
First of all can someone tell me what happens when you beat growth game i could never actually beat one
When you beat a GROW game all the panels show level MAX and a "Congratulations!" will appear on screen. You could look up a Youtube video of someone that beats it.
You're allowed to think about, plan and design what you're going to make before the start of the jam. Creating content for the game, so drawing, coding, composing, should be done after the jam has started. Though we allow using asset packs, even if they were made before the jam.
This is pretty good! There are a few bugs which you might be aware of, like the monsters pushing the player out of the map if you stand still, but let's ignore those for now.
One thing that you can improve is feedback. When you hit a monster, I want to make sure I hit it and it received damage. You can communicate that to the player by making the monster flash red for example.
A bit of an explanation on controls and what the game is about would be nice. This could either go into the game or in your description.
I would recommend having multiple sound effects for shooting with a slight difference in pitch. Constantly hearing the same sound effect while shooting gets quite annoying.
Good job on your game!
Unfortunately, Discord is an important part of the Secret Santa Jam. I'm afraid I can't give you a letter.
Good point. We'll see if we can state this somewhere. In any case, yes, the ownership belongs to the person who made the game.
I'm not sure, because it requires your giftee to also download Core right? It's not possible to build it into a standalone .exe?
It's not what we prefer, but I guess it's fine since it's free.
For the same reasons as I stated before, we prefer you are at least able to make a video game. If you join and your giftee is cool with it, you could make a board game, but you have to be able to make a video game for if that's not the case.
The idea of the jam is to design a game based on someone's letter. They might ask for a puzzle game or an action game. The problem is that if you were to participate and use your TTRPG system, you already have decided a lot about the game before reading the letter. Mainly that it's going to be an RPG story. Your giftee might have no interested at all in playing RPGs.
So no, I don't think it's a good idea for you to join.
Thank you for asking first.