8:42 on easy mode. I wonder if that's good or bad. XD It was a good game though I do have to say the third level (I think it was the third. It was the one where blocks are introduced) had me stumped. I only got past it because of what I assume was a glitch. I managed to clip through the final barrier before it closed completely. Aside from that, I thought it was great!
Play game
Soulmates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #169 | 3.398 | 3.398 |
Game Design | #198 | 3.072 | 3.072 |
Fun | #207 | 2.976 | 2.976 |
Overall | #219 | 3.051 | 3.051 |
Art Direction | #221 | 3.145 | 3.145 |
Innovation | #301 | 2.663 | 2.663 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was quite an enjoyable game to play, and I loved the art.
The puzzles weren't super hard or anything, more focused on platforming. But I enjoyed what was there.
The characters are quite sticky, not sure if that's intentional. On level 5 of the second couple I only had to use the door switch, because I could pseudo-walljump my way over, maybe that was intentional as an alternate route. And on level 6 I had the shrink person follow the falling block in the bottom right down off screen, which didn't reset them, had to restart the level, very minor things :)
I really enjoyed this game :) It was very engaging and loved the art style
2D Platformers is my favourite genre so here are a few suggestions I have.
+ Players are able to stick to the walls mid jump/fall. Adding a Physics Material reducing the friction should fix that
+ The jump detection seems to be a little to generous, this allows every player to double jump if tapped fast. Tweaking the detection radius with more testing would help.
+ Increasing the gravity scale would make the characters less floaty. In my opinion, having responsive characters with quick move actions fits this puzzle platform level design.
Overall thoroughly enjoyed this and look forward to seeing more.
Really engaging game! I was thinking that maybe pairing a character from different modes could work too. Lots of ways to build on top of this. I don't have a 1920x1080 monitor so my view was cutoff a lot of the times and had to scroll with the mouse to see everything and could only beat easy mode and first 3 levels of medium as a result , but I was still entertained. There are minor gripes with the block pushing mechanic (like when character gets stuck under it if it falls on him) but it's not that big of a deal as you could easily restart if something weird happens with it. Awesome work guys.
YEah there were a couple little hicks we could fix in time so added that reset button to good effect. and yeah having any character match with any was an idea we had and will be going for after the jam as there is a lot of potential for levels to work with other powerup combo.s anyway thanks for the comment and for playing
Nice game, Played it all the way. I wish I could set the dash to be triggered on a second press of the jump button. Got caught between a movable block and a corner a few times but never fully blocked (never had to reload the level).
Fabulous that achieved in such short time!! The music art and gameplay are spot on!!!
Very Fun game. Lots of potential for expansion. I wish the guy could push blocks a bit faster though.
I had a lot of fun playing this! I like how much potential there is for their abilities to interact while keeping it simple with only one ability each. I also discovered Richael can wall climb when shrunk by repeatedly jumping against the wall. Not sure if that was intended or not but it was definitely a cool feature that gave me an advantage with some of the platforming =D
Played your submission after you commented on mine, we really did have almost the same idea! Altough you managed to do way more levels than me haha. There's a small glitch I noticed: the characters sometimes get stuck on the edges. Cute and awesome :D
Really fun game! The collission could use a little more time in the oven and some levels felt a bit repetitive but overall I was hooked!
Leave a comment
Log in with itch.io to leave a comment.