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A jam submission

HEX-CONNECTView game page

Submitted by Olliescottie2002, TheRaucous — 15 hours, 9 minutes before the deadline
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HEX-CONNECT's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#783.7563.756
Art Direction#893.6673.667
Overall#1533.2583.258
Game Design#1813.1113.111
Fun#2222.9112.911
Innovation#2542.8442.844

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 14 to 1 of 34 · Previous page · First page
Submitted

Really cool idea the game is simple yet very enjoyable! Well done!

Submitted

Love the visuals! Very impressed by the care you put into the tutorial!

Submitted(+1)

Very good visuals love the minimalism 

Submitted(+1)

A really nicely implemented tutorial makes a huge difference! Really elegant use of a simple shape and making it look very aesthetically pleasing. There seemed to be times where it seemed like my key press was within the given window, but it didn't register or give me the speed boost. Giving a little bit of leeway outside the circles and/or some visual feedback showing when the player gets inside the zone would do a  lot to help with the overall feel. Overall, super impressive and could easily be expanded with other mechanics to make for a cool time-waster.

Developer

Thanks for the thoughtful feedback, much appreciated :)
I think I detailed the error in another comment at the bottom somewhere, we realised that if you reach a node without boosting, and then try to boost while still in range - it won't boost. So you have to do it before you actually reach the node while within the range indicator (if that makes sense).
Will try to fix that :)

Submitted(+1)

Excellent mechanic, maybe it's just my space bar which is very bouncy or it's intentional for the design but I would have preferred using basically any other keyboard key or mouse button to trigger the boost. Other that that great idea that could definitely be expanded into a really addicting and fun game.

Developer

Thanks! We will experiment with a different input method :)

Submitted(+1)

I like the logo at the end. Simple yet amazing visuals. The gameplay is very satisfying as well, my only suggestion is to make the next to-be-connected node a different color so it's easier to identify when the lines are overlapping.

Great game, well done.

Developer

Thank you! I'm glad it was an enjoyable experience for you, and I totally agree with your feedback - will take it into account :)

Submitted(+1)

Really pretty visuals and a fun little artsy game!

Huge fan of how you used the nodes to draw things such as the heart.

My only real criticism is that sometimes when going over past nodes, some of them would be connectable but some would not, causing you to lose your speed if you incorrectly guessed.

Perhaps a better way to show overlapping nodes to identify which needs to be connected.

Either way, fun little game :D

Good job chief!

Developer

Thank you kind sir :)
Yes I know what you mean, is what your talking about happening mainly on the last level?

Submitted(+1)

Yup it was primarily on the last level!

Developer

Ah yes I know what was happening then, will defo fix that!
Thank you once again

Submitted(+1)

The visuals on this game are quite good! I'd add some more variety gameplay wise, but i had a fun time with this entry!

Developer

Yeah with some more time on our hands we would of added some cool new nodes and maybe even obstacles!
Thank you for the feedback and we are glad to have provided you with an enjoyable experience :)

Submitted(+1)

this is a fun take on the theme

Developer

Why thank you :)

Submitted(+1)

IMHO

Long lines - shorten.

Short lines - Increase 

Level with a sword. There wos is a very long lines. And there wos is a very short lines.

For the rest, I liked it. good luck.

Developer

I did intend for a bit of tense-release design within the levels, so there's tight bits and then relaxing bits but I agree that each are respectively too long and too short, so appreciate the feedback!
Thanks for the feedback, glad you enjoyed it! :)

Submitted(+1)

As there are lots of lines overlapping, i would suggest the passed nodes turn white, so that player can see which node is the next. but overall is quite cool, the music and visual is joyful.

Developer

Thanks for the feedback! I totally agree with what you are saying as it would remove quite a bit of visual clutter making it a little easier to see what is next :)

Submitted(+1)

This game is a MASTERPIECE it looks amazing and its very juicy , I wanted to stop in the last level but i

also really wanted to know what I drew in the end , best game so far 10/10

Developer

Haha thank you so much! We really appreciate it and I'm glad you enjoyed your experience.

Submitted

Nice. I didn't expect a game like this, but it's really fun.

I think more visibility for the trigger zones would be nice, since they are really small. That would make it a lot more possible to do.

Though simple, the artstyle is really nice.

Submitted(+1)

Nice little game, reminds me one of those rhytm-based games (or flappy bird).

You probably should add controls section to the description. Another minor complain is detection precision. It always feels like the game cheating me in the small nodes. Maybe, it’s WebGL issue too.

Overall a complete game with TUTORIAL on a jam is an accomplishment.

Developer

Aha thank you!
It could indeed be a WebGL issue, but you have helped me realise that you cannot boost if you have reached the node but are still in range of it then you cannot boost. So you have to boost before you reach the node and while in range. This was not intended and may actually have been what you were experiencing :)
I'm glad you liked the tutorial haha :)

Viewing comments 14 to 1 of 34 · Previous page · First page