Great world you've created, love the cinematic approach. Wish there was some combat elements or some kind of puzzle mechanic to get a full sense of your vision. The movement felt a little bit clumsy but the overall feeling was amazing for the time limit. I can appreciate all the work you did for the UI flow, dialog, camera, sound design, etc. and the awesome character design. Can't wait to see more.
Northwarp
Creator of
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I think that's a product of me mostly focusing on getting somewhat competent game systems together and then squeezing some of the theme later in the pipeline 😅 I think that's a valid lesson for the next jam I do to focus on theme first and not spend lots of time on things that ultimately didn't end up being relevant to the experience.
Thanks!
The last few 'doubt' hit boxes really got the best of me but good execution in terms of making me pretty deliberate about my movement choices. It would be interesting to see how this concept could be explored without the very deliberate dialogue (i.e. let the player come to some of their own conclusions about this persons memories through their own interpretations of the world you've created)
I would have liked some feedback for the shooting when I click, such as a charging effect until it actually fires, since it feels a bit sluggish until you can get enough upgrades to be whizzing around and shooting at the same speed of your click but awesome work, especially with the 48 hour turn around in mind!
Excellent mechanic, maybe it's just my space bar which is very bouncy or it's intentional for the design but I would have preferred using basically any other keyboard key or mouse button to trigger the boost. Other that that great idea that could definitely be expanded into a really addicting and fun game.