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The last few 'doubt' hit boxes really got the best of me but good execution in terms of making me pretty deliberate about my movement choices. It would be interesting to see how this concept could be explored without the very deliberate dialogue (i.e. let the player come to some of their own conclusions about this persons memories through their own interpretations of the world you've created)

Thats such a cool idea. It would be really challenging for me as a first time game I've made, but this definitely makes me want to think out if the box a bit. I mostly chose the dialogue route to give context to the mechanics and after I did that I just kept it in every level. I appreciate the feedback and for playing the game. Once I get out of work I will make sure to play yours. Ive been adding everyone that comments into a collections so I can play through them all.