I liked how you applied the rotation theme to every aspect of the game! Really well executed and de sound design was really good too.
I'm not sure if it's my computer (or my poor jumping skills haha) but I found it hard to be precise with jumps.
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 4.407 | 4.407 |
Overall | #47 | 3.926 | 3.926 |
Concept (gameplay) | #66 | 3.667 | 3.667 |
Presentation (visuals) | #91 | 3.704 | 3.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I liked how you applied the rotation theme to every aspect of the game! Really well executed and de sound design was really good too.
I'm not sure if it's my computer (or my poor jumping skills haha) but I found it hard to be precise with jumps.
I really liked the concept of the game but for some reason it was not working correctly on my computer: the wheel kept stuttering a lot when I was moving it. Like If I hold W and then pressed Space, it would stop moving forward and only jumped in place. Sometimes it randomly stopped moving even if I didn't press space too. I died many times pressing jump just a moment after leavnig the platforms and it made me very frustrated haha, so if you implemented coyote timer it would be great. Checkpoints too. But overall, it was a nice game!
Really interesting ideas here, the further I played the more impressed I was with the level design.
This game definitely would have benefited from checkpoints, and as others have said coyote time. The camera was also wildly fast, but a few unity games I've played for this jam have been like that and no one else seems to be commenting on it so it may be on my end
The idea is pretty unique! The others have commented as well about the requirement of coyote time, because it's hard to judge distances and jumps in 3d. The alternative simple fix would be to just make the colliders of the platform bigger than they appear to be, and the same goes to the player. Other than that, pretty solid game!
Very fun little game! It felt very satisfying to try and speedrun it by jumping over certain platforms to skip them. If only the game had a little more tight controls it would be perfect.
For something like the jumping I'd implement a "ghost" jump like they did in Mario. Don't make the player jump from a pixel-perfect surface, but add like 100ms or something of being able to jump after you've touched a surface. It might seem like cheating, but it'll make the game feel a lot more fun to play I think.
Overall super well done though! Great use of the theme. Well done!
Very addicting game. Took me 800 seconds to get through both levels, but now I feel I could do them first try. Seems very speedrun-able.
Some times the jumping felt like it was not registering as I was running out the platform, probably because I was out of the platform for a few frames before pressing the jumping button. I think the Celeste devs talked about a way they used to combat that feeling
And it all worked great with the theme. Good job!
Fun solid game, visuals look great too. It took me some practice to get used to the jump and velocity, but after that the game flows.
Hello, I just played your game.
I really liked the beautiful and colorful scenery.
It goes very well with the rotation theme.
the background music is very good and pleasant and the sound jump makes the game more fun.
I found it a little difficult to get to the platform, it falls 60 times on timer 744.
It's very good! your game i hope you will continue with the updates until the vote ends^
Bombastic implementation fo the Theme! Very cheerful Music and Art, got addicted to Speedrun the Levels xD
Btw. Speedrunners Highscore Table when? ;D
Woah, cool game! The way everything was rotating as you stepped on the different platforms was really cool, it kept me thinking on my feet and I loved watching that little wheel roll around. My only suggestion would be please add a checkpoint! I finally beat level 1 but it was a struggle, haha. Reminded me of the Alt+F4 game, including the music!
This is a tough little platformer! It took me a moment to catch the mechanic with the platform colors controlling rotation for the tubes of the same shade. Nice work!
The game is nice, the jump is a bit buggy, it's better to jump then move than jump when moving.
I'd love that the level was a bit shorter, damn, I wanted to finish at least the first level but dying too far made me rajkit :D.
I really like it tho, a funny experience in the them, good job!
Loved the game, on par with the theme! I liked how the platforms and tunnels react when you are jumping, and how you have to be strategic and keep them in the correct position. The only problem I had was on the second level I jumped in a tunnel that was not inclined enough to make the next jump and I could not turn the camera so I can safely jump back to correct it. Nice work!
the player is so hard to control, i thinks it would be better if the velocity increments gradually. I liked the idea, that levels are a real challenge. maybe using soma particles when jumping and falling, just for better visuals. it was fun.
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