thx for playing the game and feedback. I'm still surprised how you can play so many jam games :D
Recent community posts
+ Has addition of something like achievements
+ good use of theme
- Not too innovative gameplay wise at least at the first level
I might give this game another try later, main issue is that first level is a bit hard and long, but there are lots of jam games that needs to be played
+ Well put together graphics, effects, sounds and general game feel.
+ Pretty well polished, all gameplay mechanics are intuitive and very few bugs
+ Theme utilized well. Combining unlikely things that work well together
+ Overall simple roguelike with all basic ingredients
+ Procedural cave generation as far as it looks
- Rather Repetitive gameplay, not much depth
- Combat is quite heavy on rng
- No progression or end goal besides score
Really nice and beautiful, there's quite a lot of content for 72 hours and it's not just some clone, It's quite original. Would love to get some "skip to next wave" button, as 20 seconds is quite a lot for waiting first waves.
Thanks. I will post controls here as I didn't put them in the game.
- Hold LMB or space to jump down on car. Release to jump up.
- After destroying chopper, you can do additional jump in the sky.
- Black choppers kill you unless you reached "Unstoppable" by destroying 3 white choppers while in the air.
A light-year is the distance that light can travel in one year. Considering your car is traveling with the speed of light, it should take 1 year of playing it to reach the score of 1 light year.
Overall nice game. Idea with laser is both original and funny. It's very nice that there are lots of internal dialogues explaining story. Some bugs present. If I had to criticize this game, I would say that you're pretty often ending up in situations where you have to just press one direction key like 20 times.
Simple and interesting gameplay with increasing difficulty already makes a great game, but you went even further by creating "horrorish" environment, thinking about small gameplay details (Like platforms, that are reachable from ground) and even leaving player with option to fight or run (Well, running seems to be the only option past 1000 score, but occasional shooting is still needed.).
All that was achieved with just rectangles (rectangular parallelepipeds to be precise) in the timeframe of one month and I would play this over many AAA titles. Hence it shows the true power of indie.
Overall: I liked it.