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Really interesting ideas here, the further I played the more impressed I was with the level design. 

This game definitely would have benefited from checkpoints, and as others have said coyote time. The camera was also wildly fast, but a few unity games I've played for this jam have been like that and no one else seems to be commenting on it so it may be on my end

Hey thank you so much! I'm not sure about the camera speed but I'll play around with the settings.