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Ranked 2nd with 44 votes
|People's Choice Vote||#2||44|
Judge feedback is anonymous and shown in a random order.
Two roses in moon area if you fail? After getting yellow and picking up a yellow flower, yellow flower npc doesn't change. Area changes sometimes fail. Using sleep locks you back in the cage even if you are already inside. The flower collection can be tedious, especially in the red area where you have to heal and then bloom since at that point, you can't switch freely while having an ability active (You could beforehand, allowing you to use an aura and an ability such as yellow or blue)
A nice little story, though the ending was a bit confusing considering the story seemed to hint at one thing and the ending seemed almost like it ignored the rules set in place by the story somewhat. That or there was some almost pointless activity.
Very pretty game that used the graphics well. Unfortunately, some NPCs did not change their graphics properly. The sound was very calming, which suited the game.
A cute little story, but it seems like it has some issues such as the flowers being pointless to collect and the game having an ending that is very out of place considering the progression of the game.
This was a sweet little game with great visuals and some interesting ideas. I loved how the colors would adjust after getting a shard, that was really neat. I also enjoyed the different spells although I felt like there weren’t many chances to use some of them. Interesting story with a dark streak - Paletta seemed so innocent but she was willing to kill to get those shards. Very enjoyable, a good candidate for a longer game that might make more use of the mechanics you’ve established already.
Gather all shards to return color back to the world.
Gameplay is very simple with just finding things or using the right skill on a certain moment. I wish there was more to it but as it stands, it’s “ok.” There is also a game crashing bug if I have dash on all the time on the last town, the game will freeze. There's also this part with the red town that didn't make sense, how can people stop me from using the sleeping spell? How come the only way to stop the father is to dump a barrel on top of him? There were some red herrings that looks like there are other ways to shop him.
It’s a very cute game but I think the animation on Paletta’s walk animation could be better. Just adding more subtle animations on the NPCs would’ve been nice.
It was OK. Honestly don’t have much to say about it.
Total – 65/80
Graphics were custom and looked very nice. The colour palette that unlocked over time was pretty nice too, and worked well. The mapping was a bit on the big and bland side, but nothing too erroneous.
Writing was well done. Characterisation was a bit skimpy - everyone seemed to be the same character, bar a few interesting NPCs - but an effort was made. The story itself was quite nice, if something we've certainly seen before. Nothing was surprising but there were a few eyebrow lifts.
Sound was decent - there were some parts that were kind of quiet and improvement could be made in this regard, but for the most part what was used fit well. Same with music - what was there was nice and fit well with the overall feel of the game. Nothing really stood out in a great way but neither was there any bad tune usage.
Gameplay was pretty basic. Walk around, interact with NPCs and events on the map. You had spells that you could use, too, but they were very simplistic things like interacting with an event whilst the skill was active.
You could warp to and from the moon to get hints. The puzzles were very basic, comprising talking to the obvious subject and making the obvious choices.
It's certainly a cute game and I played it all the way through collecting all the flowers (for nothing, which was a bummer). It was sweet but not really 'filling' - which is okay, not everything needs to be heavy and meaning-filled. It just felt a little empty.
The game focussed on collecting the McGuffins and the writing and some of the mechanics of the game helped to focus on that point. For the most part it stuck to the themes it presented.
RPG Maker VX Ace
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