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A member registered Sep 28, 2016 · View creator page →


Recent community posts

Finished another commision: portraits and sprites. Here's a sample. Hope you like them! And I wish my commisioner best of luck on her project.

Finished my first commision: a bunch of icons. Thought I'd share some of them. You can get such icons here! :D

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Hello, I have been dabbling in pixel art for a while and I feel it is time to put that practice to good use. So, welcome to my pixel shop!

Since I'm still learning the ropes, my prices are very affordable. And while I haven't tried every style out there I'm willing to take on the challenges you throw at me.

Now the part you won't like so much, let's talk prices:
Icons: $0.5-$1 depending on size

Small sized Character sheet: 9 frames -$4 + 0.5$ for additional frame

Large characters sheet: 9 frames  $7+1$ for additional fram

Portraits: $3+$0.5 per expression
Busts: $6+$0.5 per expression/+$2 for additional pose

Full character: $8/+$3 for additional pose

Complex animated characters:$25

Tiles/anything else: $5/hour



Don't be afraid to ask! I'm itching to work on your project! 

Yeah figured out how to fix it, thanks! :)

Thanks a ton! i should really  play your game. I owe you that much at least. I'm very glad you liked it :)

Actually you do get more skills as you level up. The thing with the heroine is that I wanted to keep those skills trees of the other party members usable even after they leave. Making her customizable and versatile in the procress. I know it got a little messy, though (the ace version of yanfly skill learning was a lot cooler for this since it allowed you to select from what skillset you wanted to buy skills from). I should probably look into other skill learning scripts or find a different way to make her customizable.

Sorry about the item shop being in the first slot, that was something I forgot to investigate how to fix, I know it's annoying. I think I do know how to use labels, though I have only used them once, thanks for the offer.

I tried to make each skill bring something unique to the table (for example you have two thunder spells, a slow powerful one and a quick weaker one to suit to your playstyle), I do agree  that most skills were only useful very ocassionally since regular battles didn't require much strategy. (thoguh they could potentially be more useful in dungeon 2 where enemies are tougher). The triple damage skills, I  stand behind, though, I think they give kazuko a specialized DPS flavor of her own, where you have to weight which enemies give you more trouble so you can chose the best skill to learn (if you've learned them you'll know they're DEADLY). While adette, specializes in crowd control and tanking and the heroine can be whatever you want. 

I immensely appreciate your detailed and through feedback. Thanks a lot for taking time to write this and I'll definitely think about how to improve the game based on it. I'll even think about the racial skills... Maybe they could be a passive?

You rock man!

You deserve a lot more attention than what you are getting. Best wishes for the jam! :)

That's really considerate of you, I wish you the best on this jam!

Thanks a ton! I'm really glad you liked it. And yeah it's a little overwhelming at first. Anything in particular you think needs fine tuning?

Great game! Loved it. Amazing aesthetic too.

Hmm i really liked what i saw, sadly it was too powerful for my computer: it gave me  alow memory warning and it crashed not long after.

Thanks I used a japanese artist called Milano cat's work as a reference.