Nice blog, hana. I've seen most of this but it still is really cool :D
Your game is looking amazing as always.
It has been a while, hasn't it? Luckily I have had a few commissions to keep me entertained. I thank all the people who have given me work. Here is a sample of the ones I didn't completely butcher:
Also I made my first recolors, I apologize to the artist Makio Kuta for the poor job I did. Her work deserves so much better:
Anyway, thanks for taking a peek, and I hope I can work for you soon!
Well haven't been very active lately, only worked on two projects, and on one of them I can't reveal the results, here are some of the other one...
(Yes they are the same ones form the previous faces)
I'm extremely sorry for the late reply, I thought itch.io would notify me of replies to the thread so I didn't check it for new posts. I doubt you are still interested but if you are my rates are all there and they depend on what you need.
4$For a small sized character sprite sheet, 7$ for a large one, 3$ for portrait, 6$ for busts, 8$ for full body.
Hello, I have been dabbling in pixel art for a while and I feel it is time to put that practice to good use. So, welcome to my pixel shop!
Since I'm still learning the ropes, my prices are very affordable. And while I haven't tried every style out there I'm willing to take on the challenges you throw at me.
Now the part you won't like so much, let's talk prices:
Icons: $0.5-$1 depending on size
Small sized Character sheet: 12 frames -$6 + 1$ for additional frame
Large characters sheet: 12 frames $10+2$ for additional frame
Portraits: $10+$2 per additional expression
Busts: $15+$2 per additional expression/+$5 for additional pose
Full character: $30/+$8 for additional pose
Complex animated characters:$30
Tiles/anything else: $10/hour
Don't be afraid to ask! I'm itching to work on your project!
Actually you do get more skills as you level up. The thing with the heroine is that I wanted to keep those skills trees of the other party members usable even after they leave. Making her customizable and versatile in the procress. I know it got a little messy, though (the ace version of yanfly skill learning was a lot cooler for this since it allowed you to select from what skillset you wanted to buy skills from). I should probably look into other skill learning scripts or find a different way to make her customizable.
Sorry about the item shop being in the first slot, that was something I forgot to investigate how to fix, I know it's annoying. I think I do know how to use labels, though I have only used them once, thanks for the offer.
I tried to make each skill bring something unique to the table (for example you have two thunder spells, a slow powerful one and a quick weaker one to suit to your playstyle), I do agree that most skills were only useful very ocassionally since regular battles didn't require much strategy. (thoguh they could potentially be more useful in dungeon 2 where enemies are tougher). The triple damage skills, I stand behind, though, I think they give kazuko a specialized DPS flavor of her own, where you have to weight which enemies give you more trouble so you can chose the best skill to learn (if you've learned them you'll know they're DEADLY). While adette, specializes in crowd control and tanking and the heroine can be whatever you want.
I immensely appreciate your detailed and through feedback. Thanks a lot for taking time to write this and I'll definitely think about how to improve the game based on it. I'll even think about the racial skills... Maybe they could be a passive?
You rock man!