Play gameProject Absence's itch.io page
Ranked 29th with 7 votes
|People's Choice Vote||#29||7|
Judge feedback is anonymous.
Not exactly a polished gameplay, there are a lot of multibattles with little explanation as to why they exist and as you progress, a few playstyles become dominant. Your main character having access to everything is neat, but it makes her base class less desirable when you can pick up another class's skills for more damage and just use her base class for constant mana recovery. In addition, it is unclear what happens if you grab both the target rate increase AND the target rate decrease passives (likely both apply).
You are exploring in a monster infested area. Fairly typical of a story that doesn't really stand out. The ending is a bit confusing as there is a leap of logic there considering who and what is involved.
The graphics are used in a way that suits the game, the audio on the other hand doesn't particularly stand out as adding or removing from the game. It should be noted that the sell screen does not properly clean previous menu, making it harder to read.
While passable as a game, it is definitely nowhere near what you'd expect of a game.
Rpg Maker MV
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