Charming voice acting, really like the simple interactions and rules that get more complex as they go on. This has a really nice onboarding experience and very charming vibe!
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Dream Catchers Incorporated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.583 | 3.583 |
Theme use / Neat Idea 🧠 | #9 | 3.500 | 3.500 |
Art / Palette usage 🌈 | #9 | 4.333 | 4.333 |
Enjoyment 🎊 | #10 | 3.333 | 3.333 |
??? | #11 | 3.417 | 3.417 |
Mouthfeel / vibe 😶 | #11 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Voice acting did a lot to pull you into it. It's a simple game and throwing that as text on screen just wouldn't of done it. Fun combo systems, simple gameplay. A little bit of memorization to keep the colors straight in your head. Good design !
Love the voice acting and art! Whole game has a really pleasant and relaxing tone that I appreciate a lot.
Game itself is also pretty fun. If you're to continue this it'd be cool to have maybe 1-2 more card types for added variety.
Learning the unique mechanic was super fun, especially how easy it was to quickly get grounded in the mechanic. Got quickly repetitive once you handled the basics, however, regardless of understanding the more advanced ramifications of the base mechanics. So maybe just shortening the amount of enemies to beat at the beginning before progressing. That "I'm ready for the next thing" feeling came much sooner than the "here's the next thing", if that makes sense.
I needed a little more reminder of what the cards did and/or some sort of number display to help me understand the mechanics of what was going on at the end of the turn. Maybe the number of heal or damage appears on the card and changes whenever you place more pink cards around the blue card.
I'm not sure if playing the pixie cards was a strategy I was supposed to be able to do?
At some point an extra card slid down from the top of the screen that I could put anywhere and couldn't play and it just stayed there.
Overall I got really excited about the mechanic and I'd be interested to see what other layers could go on top of this. Layers layers layers! And great job scoping this properly for a game jam!
Voice acting was a fantastic touch.
Learning the unique mechanic was super fun, especially how easy it was to quickly get grounded in the mechanic. Got quickly repetitive once you handled the basics, however, regardless of understanding the more addvanced ramifications of the mechanics. So maybe just shortening the amount of enemies to beat at the beginning before progressing. That "I'm ready for the next thing" feeling came much sooner than the "here's the next thing", if that makes sense.
I needed a little more reminder of what the cards did and/or some sort of number display to help me understand the mechanics of what was going on at the end of the turn. Maybe the number of heal or damage appears on the card and changes whenever you place more pink cards around the blue card.
I'm not sure if playing the pixie cards was a strategy I was supposed to be able to do?
At some point an extra card slid down from the top of the screen that I could put anywhere and couldn't play and it just stayed there.
Overall I got really excited about the mechanic and I'd be interested to see what other layers could go on top of this. Layers layers layers! And great job scoping this properly for a game jam!
Voice acting was a fantastic touch.
Really good stuff - voice acting brought me into it. Took me a minute to realize the cards were calculated prior to the opponent's attack, but I might not be the smartest of the bulbs. :D
One thought: I would love to try a version of this game where half the slots get applied before the opponent's attack, and the other half get applied after (or maybe 3 before, 1 after?) - that'd kick the strategy up even higher.
Really good mechanics :)
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