Amazing game. Actually really well polished, as is to be expected from the Krusty Zombies developer
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Hey, hope you're doing good! I've been subscribed to you for a few years now but never knew you made games. I'm going to definitely start following your stuff.
This was a really unique and memorable experience. I'm totally on board with the GLOG format and I hope it catches on.
This is weirdly really entertaining! I like how some of the spiders have only two legs.
Doesn't matter too much cause this is clearly a tech demonstration, but the camera movement (not rotation) is kinda stuttery. Is the camera by any chance being moved in FixedUpdate?
This is so great. The gameplay feels really smooth and the visual effects look cool. It seems like you're going for a Left for Dead thing, but if you want to make it more arcade-y you could add some powerups like in COD Zombies (max ammo, nukes, double points). Amazing for a jam entry!
This is a really well-made and charming game! Love the quality-of-life features many jams neglect like a makeshift tutorial with the notes, intro cutscene, and pause menu. The dark souls roll is something I've never seen translated into 2D and I think you did a great job at making it purposeful and fun. I also really like the consistent theme+tone, sprites, animations. The UI could use some work to look more thematic.
My only complaint is minor and it's that I feel the boss with the knives has unfair hitboxes. When I'm standing at the center of him I'm still able to get hit with his knives despite his knives appearing way over to his sides. I can feel a lot of Dark Souls inspiration and I like the difficulty in general, but that's something I thought was a bit unfair.
Pretty fun controls! Also, love the metroid-style minimap. Only problem I have is that it does seem like the character sticks onto walls too easily. Perhaps I'd get used to that playing for a while.
Thanks so much for the feedback and I'm really glad you enjoy my game! The purpose of the game definitely is to confuse you so it seems like you got the true experience.
Could you elaborate on what you mean by a skip function? I am planning on making future visual novels and would like to improve the experience.
Pretty cool world you have created here. The story has an element of surprise that makes it very engaging (didn't expect to get shot for sleeping in lol). Anyway, it seems like you are planning on expanding this game so I have a few suggestions to make the game experience better:
- Sound effects and ambient noise/music would improve the immersion a lot.
- If the game is to be left in this Ink player mode, you should increase the height of the game window so the player can see further back in the story. Occasionally, text will even go offscreen as soon as it appears.
Glad you loved the game! McBagel's isn't a real place. It may have been made up by mom during one of her psychotic episodes. Some things you may not have tried are talking to the cat five times, turning off the boombox twice, and interacting with all the doors in kindergarten. Good luck!
Cool game! Art is really nice and the palette restriction ended up creating a unique look! It was a bit weird that movement wasn't with WASD, but I got used to moving with arrow keys pretty fast.
Also, you should really upload your games through itch.io . It is really strange to have to download your game through a media fire link. This also prevents people on the itch.io desktop app from playing your game.
Love the presentation of this! The visuals and audio really do a good job at creating atmosphere. Getting stuck in the pink fog and losing really drives home the theme of "curing a town from the plague." I also really enjoy the unique concept. Overall, cool game!
There are some quirks though. First, I really could not get used to the inverted camera movement. It felt really unnatural (coming from someone who hasn't played many old-school games) and I also felt that it was too smooth (took a while to catch up to where it was supposed to be). Second, I wish there was a sprint option. The game got pretty samey after a while and once I got into the groove of it all it would've been nice to have been able to progress at a faster pace.