Love how much control the player has over how they want to complete each level. You have a great understanding of what makes games fun. Nice job!
Also, being able to launch swords nonstop is an awesome idea.
| Criteria | Rank | Score* | Raw Score |
| Enjoyment 🎊 | #6 | 3.482 | 3.636 |
| ??? | #12 | 3.395 | 3.545 |
| Overall | #15 | 3.290 | 3.436 |
| Mouthfeel / vibe 😶 | #16 | 3.133 | 3.273 |
| Theme use / Neat Idea 🧠 | #18 | 3.046 | 3.182 |
| Art / Palette usage 🌈 | #18 | 3.395 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Love how much control the player has over how they want to complete each level. You have a great understanding of what makes games fun. Nice job!
Also, being able to launch swords nonstop is an awesome idea.
Throwing a thousand swords around in a few seconds really is the dream.
I really liked the way you pulled this off! The knight's idle animation was super charming and the cauldrons were a great way to indicate enemy spawns. I did not realize you could bounce the knight's swords off of the springs until I watched the YouTube trailer, so I got stuck on the first level for a bit, but once I figured it out I was good to go! Fun game!
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