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A member registered Jul 26, 2020 Β· View creator page β†’

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Whilst I am not a great word smith, I can say this.

Whilst the game was not finished, your imagery was excellently crafted.

The one light in the room to guide the player to their one hope in this desolate room.

The 3 wires for 4 controls that gives the player agency to make the changes in their life that will allow them to reach their dreams.

The save files that show there are always multiple options one may take as well as showing that other people have gone through the same ordeals as the player.

The knight's descent into the abyss, shrinking and compressing upon themselves, showing the player how given time their problems may shrink.

The screenshots showing the potential of what may come should one have all the time they need to finish what they have set out to do.

I have yet to discover the meaning behind the boxes in the room, but your image in total has quite the grand scale.

Truly a work of art πŸ‘

Thank you o great one πŸ™
Your studiousness has been noticed by the resistance aiming to invade the demon fish lord's realm for the cure. Your beliefs have given them the courage to go with the strike πŸ‘

Tid-bits of info that may help the contemporary listener

Track 1, the prologue, represents the average case of an infected person and how they would react.

Tracks 5 and 6, interlude 1, represent two extreme "unintended by the creator" cases of reaction to the infection. A case of extreme infatuation and a case of being only inconvenienced by the fish and being strong enough to work past the infection's other side effects.

Track 11 represents the second interlude, before the finale, that shows the perspective of what is like to be on the fish's end of this story.
Also, this particular fish said these loving words during its time with the persona of The Hiker.

Yes you may πŸ‘

I love being able to target my own units! I can that much more easily achieve "the greater victory" by barely scraping by with as little units as possible πŸ™Œ

What a cool concept!
I love the "melee" mechanic and how its difficulty makes you focus on shooting better

Amazing visuals 🀩

The music also gets really cool when the player starts doing the cool thing!

Looks so nice!

That face though... Imma have some nightmares now

What a tie in! What a reference!

Wonderfully done πŸ‘

This was just WOW 🀩

Tossing the nail and hitting the nail felt SOOO good. And pulling the enemies back to you to hit them was the cream of the cake!

I stared into the void

And the void T-Posed back at me 😱


The bobbing and spinning of the characters in conjunction with the music and writing worked wonders! Amazing experience πŸ™.

Shotgun πŸ’ͺ

I got eated.

Serves me right for caging these cute creatures!

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Just barely missed 200.

Controls feel quite nice! Even if I keep running into those darn enemies!

Why they explodin' on me 😱

That scientist back got some REAL gains!

Really touches on that "Keep Your Enemies Closer" theme πŸ‘

Wish it wasn't a game over so fast when you get near those things though.

I really liked that you get different types of energy based on the enemies drained!

Now if only those little enemies wouldn't run away off screen...

It was actually the butler that did it!

Very cool concept.

Does the reaper have some kind of randomness to how long he winds up his attacks? I feel like they are never the same.

Very cute and very good use of your color palette πŸ™Œ

I couldn't get very far though. It took a long time for me to figure out how close I actually needed to be (and not too close).

I love Tommy! He is so cute with how his head just hangs around!

Nice world models! 
And that the skillful art as well... woah! πŸ‘

Also, why can't I talk to Ken? Is Ken okay?

There seems to be something wrong with the Unity Loader.

Did you by chance make this with Unity 2020? The WebGL builds with that version do not work on for some reason.

I could slide between the counters to hide πŸ™Œ

Does that thing in the bottom left area that looks like it is blocked off do anything?

I did it!!!
I'm the real "big cheese" now!

Very cute and very HARDCORE

That true ending WAS worth it! Did not see it coming. πŸ‘πŸ‘

Loved the lyrics πŸ™

And this vision you convey in your inquiry. I do hope to ensure this fire has quite a while longer to blaze.

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Your mosaic is a euphony to my soulπŸ‘ŒπŸ§πŸ‘Œ

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Outstanding visualsπŸ‘Œ

Wonderful controlsπŸ‘Œ

Also, did I really win?

I did not expect that ending though. WWE would be proud πŸ‘


Cinemachine the game πŸ‘Œ

It felt like I was playing some kind of cinematic masterpiece πŸ‘Œ

I think you got some Pulp in your Fiction here πŸ‘Œ

Trashy! Love the rat!πŸ‘Œ

Controls are well done! πŸ‘Œ

Would love to see what this is like with all features implemented πŸ™

Like they say about the cowbell, I NEED MORE RATS πŸ’–

Wonderful twist on the Cat says Simon genre πŸ‘Œ

Why isn't there Siamese or [insert one of the many cat breeds out there]????????????????????????? 

Regardless, it was just like petting cats 😻

I should definitely do something to make that more clear πŸ‘Œ

Best Game πŸ‘Œ

Controls were a bit much, but I got through it πŸ‘Œ

Aside from that, everything else is a good cohesive whole πŸ‘

Although, it took me quite a while to figure out what to do on the level with the portals to the left and right of a bunch of platforms 😫

Well the art looks quite exquisite πŸ‘Œ

Such a facial expression in a Persona like thing would be a HUGE trip 🀩

Is the submission just the art or is there a Visual Novel that accidentally didn't upload quite right?

That was my favorite one to make πŸ™ πŸ™Œ

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Mr. Starshmucks got what he deserved πŸ‘Œ

Very trashy πŸ‘Œ

10/10 would poison my customers again πŸ‘Œ