The music and sound effects are spot on π
I really liked the level design of the second track. The "flying skips" were very apparent and fulfilling to execute π
Whilst I am not a great word smith, I can say this.
Whilst the game was not finished, your imagery was excellently crafted.
The one light in the room to guide the player to their one hope in this desolate room.
The 3 wires for 4 controls that gives the player agency to make the changes in their life that will allow them to reach their dreams.
The save files that show there are always multiple options one may take as well as showing that other people have gone through the same ordeals as the player.
The knight's descent into the abyss, shrinking and compressing upon themselves, showing the player how given time their problems may shrink.
The screenshots showing the potential of what may come should one have all the time they need to finish what they have set out to do.
I have yet to discover the meaning behind the boxes in the room, but your image in total has quite the grand scale.
Truly a work of art π
Thank you o great one π
Your studiousness has been noticed by the resistance aiming to invade the demon fish lord's realm for the cure. Your beliefs have given them the courage to go with the strike π
Tid-bits of info that may help the contemporary listener
Track 1, the prologue, represents the average case of an infected person and how they would react.
Tracks 5 and 6, interlude 1, represent two extreme "unintended by the creator" cases of reaction to the infection. A case of extreme infatuation and a case of being only inconvenienced by the fish and being strong enough to work past the infection's other side effects.
Track 11 represents the second interlude, before the finale, that shows the perspective of what is like to be on the fish's end of this story.
Also, this particular fish said these loving words during its time with the persona of The Hiker.