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A jam submission

Knight of the Living DevView game page

Play the downloaded version for the full experience! Web Build represents an early version~
Submitted by AmazeingGames, BlakeZd, Dani, Emil โ€” 1 minute, 13 seconds before the deadline
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Knight of the Living Dev's itch.io page

Results

CriteriaRankScore*Raw Score
๐Ÿง  Mind#282.2683.000
๐Ÿ’€ Body#312.0792.750
Overall#341.9372.563
โœจ Soul#351.8902.500
๐Ÿ’– Heart#361.5122.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you revive?
We revived a fictional platforming arcade machine where you use bugs and glitches to fight Bones Skeletor McGee

Did you use any modifiers? If so which?
We may have *technically* used the 10 days modifier, if on accident more than anything. We started with only 10 days left, as that's when we had our team assembled

What was your goal? Did you succeed? Any noteworthy lessons?
My goal was to make a finished game that was small in scope and was finished. Our project ended up being overscoped and too large to finish in the time we had allotted ourselves to do so. We have failed and brought dishonor among our peers and fellowmen. We hope you can forgive this awful act of shame.

Who all worked on your submission?
Daniel Martinez - 3D/2D artist & Level Designer
Blake Danner - Audio designer
Emil Nilsson - pixel artist
Adrian Cervera - Head Chiefton Programmer and Lead Unity Technology Engineer


Adam came up with the idea so he helped spiritually
Sam helped emotionally

I also want to thank my mom for always being supportive of my career choices even though I don't make any money at all.

Did you use any noteworthy assets in your project? If so what?
Beholden - Amorphous (https://amorphous.itch.io/beholden)
Dungeon Font - Vrtxrry (https://vrtxrry.itch.io/dungeonfont)
Humble Fonts - Somepx (https://somepx.itch.io/humble-fonts-free)

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Comments

Submitted(+1)

Whilst I am not a great word smith, I can say this.


Whilst the game was not finished, your imagery was excellently crafted.

The one light in the room to guide the player to their one hope in this desolate room.

The 3 wires for 4 controls that gives the player agency to make the changes in their life that will allow them to reach their dreams.

The save files that show there are always multiple options one may take as well as showing that other people have gone through the same ordeals as the player.

The knight's descent into the abyss, shrinking and compressing upon themselves, showing the player how given time their problems may shrink.

The screenshots showing the potential of what may come should one have all the time they need to finish what they have set out to do.


I have yet to discover the meaning behind the boxes in the room, but your image in total has quite the grand scale.

Truly a work of art ๐Ÿ‘