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Super Sisyphus 2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Stank | #3 | 4.389 | 4.389 |
| Overall | #7 | 4.333 | 4.333 |
| ??? | #8 | 4.167 | 4.167 |
| Stink | #10 | 4.000 | 4.000 |
| Theme Use | #10 | 4.000 | 4.000 |
| Objet d'art | #11 | 4.333 | 4.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What modifiers did you use?
Fluxus. The artistic process was valued over the end result. I went against what I know I'm good at and especially what I know I can make look good, then stuck any and all results together just to see what they would look like smashed together.
How would you consider this game to be Pompous Trash?
sounds like a loaded question. this is Art.
Did you accomplish your goal?
it's too funny to be as bad as I wanted it to be
What was your goal for creating this game?
Explore the concept of repetition on a deep, personal level; find out what makes action RPGs fun by trying specifically to make one that isn't; find out what I can do when I'm naively trying to manifest a thought picture.
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Comments
Extremely love that this is a full soulslike with a unique theme. love the music and art, as well.
That true ending WAS worth it! Did not see it coming. ๐๐
Loved the lyrics ๐
This turned me hollow.
The intriguing paradox persists: the allure of being crushed by a recalcitrant rock supersedes the satisfaction derived from its exertion. A logical coherence underpins this preference—a recognition that embracing obliteration entails lesser exertion compared to the formidable labor of arduous toil.
Within this digital expanse, the skill points architecture embodies brilliance, proclaiming the transformative power of challenges—fortifying us with strength, luck, stamina, and resilience. A resounding ethos surfaces: our existence finds purpose in surmounting adversities and pursuing endeavors. This Sisyphean cycle is further invigorated by the exquisitely rendered surroundings, a visual stimulus that beckons us toward successive milestones.
Amidst failure's embrace burgeons potential for growth, a poignant reminder that triumph blooms from the seeds of setbacks. A bittersweet undercurrent emerges—tragedy resonates in success's cessation, for it's the journey itself, not the destination, that amplifies life's symphony.
Like the concept though I wish it had keyboard controls. I got crushed to death continuously and enjoyed every minute of it.
I spent a ton of time just restarting the game to mess with the stats.
The true Dark Souls experience that I didn't know I needed
Getting mashed up for the jam. Good job!
Fighting Dwayne Johnson has never been so much fun.
Music and art is bangers, and pushing the rock is a genuinely interesting challenge.
My controller for some reason would not work (a wireless Switch Pro controller)
That said, looks quite "trashy" ๐
Enjoyed figuring out the keyboard controls, and getting over those darn hills!
And getting killed, quite a bit. ๐
10/10 Thank you Hill Distances ๐
oops I think switch pro controllers specifically PowerA ones I've tried use direct input instead of xinput, didn't think about that lol. Glad you enjoyed!
I got Crushed By the Rock... a lot,
ow, my ears, skill points are worse than nails on a chalk board.