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Tyler Tomaseski

60
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219
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A member registered Oct 26, 2014 · View creator page →

Creator of

Recent community posts

This just gets Pompous Trash

Okay fixed! WEBGL on the itch.io page! : )

Itch.io is being weird! Struggling to upload it at the moment, coming ASAP!

It won't launch for me : s

Great use of the jam! Fantastic illustrations!

It struggled on my 4k monitor (didn't scale well) but it played fine. I enjoyed it. Kudos on making a VN outside renpy (no beef with renpy, just fun to see).

Neat vibe. Feels a bit scattershot, but there's a lot of neat stuff happening here. Puppet vibe / lighting is cool. I'm charmed.

I love aggressively gesturing at gun-boi

Great use of the jam. Simple / can't go wrong with shootin' stuff.

I love the skellys

Rad use of the jam. I love the use of Blockly for VNs, it's super intuitive and I'm surprised it hadn't been done before.

I love seeing proof-of-concept submissions. There's some neat lil stuff in here. Awesome job gettin' it "done" : )

I can't launch it :c

Opens a "open file" dialogue

If you follow this page, you can build the game to an EXE so it is easier for more people to play your game!

It was simple & I enjoyed it. I love lil wizard boi

It isn't compiled, you can run it by downloading Love2d and dragging the folder into the Love2d exe

Good point! I'll get that added as soon as I'm back from vacation

For the record this has nothing to do with me or Dream Toaster. Funny bit tho ; p

I dig this, mini zine games are awesome

PSX Haunted Render pipeline used. Rest of assets original.

I'm really excited for this just off the screenshots!!!

The answer I posted to another post on this:

We have an article on the itch.io page that is very helpful. A great description I heard recently was "High Concept Jank"

Join our Discord! We'll be chatting and making teams there. Link on the Itch page

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We have an article on the itch.io page that is very helpful. A great description I heard recently was "High Concept Jank"

I'm glad you enjoyed it : >

I'm excited to watch! Thank you for sharing!!!

This design was neat. Rough, but effective. Definitely deserved to do better in the rankings than it did.

This really reminded me of a few of my gamejams. Simple, but I enjoyed it : )

I'll give it a swing soon! Apologies it's not in time for judging T-T

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Oh dang, detailed! Thank you so much! 

Button pressing early was definitely intentional, I wanted to be a bit lenient to mitigate some frustration after some early testing. And the whole thing is designed as a erotic shame-riddled nightmare.

Thanks so much for all the feedback / notes. I kind of want to go through them line-by-line, but I feel like I'd come across as circlejerking & petty simultaneously somehow ;p. Seeing your detailed comments here on everyone's games is heartwarming. : )

I like poker, I like trash. Palette anarchy reigns

You really flexed your ability to achieve an aesthetic. Really well put together.

I was really charmed by this. An adorable yet wonky walk cycle makes any game ten-times better. Simple well known mechanics, but the little touches of juice here and there really made it shine. 

Voice acting did a lot to pull you into it. It's a simple game and throwing that as text on screen just wouldn't of done it. Fun combo systems, simple gameplay. A little bit of memorization to keep the colors straight in your head. Good design !

it makes me so happy you noticed the subtle camera roll

Thanks! I'm super excited to play everyone's games too! The total quality just looks amazing

Aw thanks! Glad you enjoyed it :)

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Oo! This is rad! I don't think "fun" applies to this design's goals, but that's good! I also appreciate the use of color in the pdf. Simple, but effective.