Yeah, the way we're trying to handle storytelling is very dark souls-y... And I'm super obsessed with the game.
You're coming back to DSoP right?
1. Hi there! What's your name? Want to introduce yourself?
Hi. Tyler Tomaseski. Yes.
I dev w/ PolyKnight Games and am a member of the Dallas Society of Play (DSoP). Your wonderful organizers dropped by and asked to help out some newbies if we had time. I'm pretty fresh myself, but I've cut my teeth on jams a fair amount by now. Also, I'm a Unity3d/2d guy.
Here to help, maybe make something.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
No I didn't. Here to help out some newbies. I might pump out a small jam, maybe try my hand at some programmer art.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
This question requires an essay format. Any every game I played as a kid, even the ones that were bad looking back. I generally treat games as an art-form instead of entertainment, so I'd reference the game that made me view games as pieces of art: Sonic '06... and Planescape, Ico, Yume Nikki, SotC, Metal Slug, TLoZ:MM, Etc. This list is too long.
4. Do you have experience with game development? What did you do/with what engine?
Programmer & Director @ PolyKnight Games. I work in Unity3d and normally make 3D games, but if I make a jam-game by myself it'll very likely be 2D. My real passion is level-design, but I happen to also be good at programming. Programming is in higher demand, so I do that.
10-Days of Dreaming (Jam)
Monster Truck (Jam)
5. Tell us about something you're passionate about!
Dark Souls and GameDev. I won't spiel too much. I'm nice, looking forward to helping out some new gamedevs. You'll most easily find me on Twitter or in the Slack Channel.