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A jam submission

HIJACKD SandboxView game page

A game of possession, murder, and puppies!
Submitted by SpaceMarine2040 (@camelChase) — 2 hours, 53 minutes before the deadline
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HIJACKD Sandbox's itch.io page

Results

CriteriaRankScore*Raw Score
Grave-itas 🪦#802.7043.200
Tremor😬#832.3662.800
Reason 🧠#842.3662.800
Overall#892.4002.840
Pulse🫀#892.3662.800
Rime❄️#932.1972.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Myself (Programming and Non-level design),
Lone Walker (The excellent opening theme! Plus playtesting)

What was the origin story?
HIJACKD began as a possession-based puzzle game, where host attributes became the player's. I really loved the mechanic and wanted to explore it more deeply, and allow for the player to partake in a murder sandbox akin to Hitman.

The ambitious idea to recreate hitman without experience in AI or level-design lead the project to be a simple tech demo, and here it lies all the same, except crustier. However, I met a great musician who gave instrumental motivation to the crustiness of it, and I also felt much more excited about developing the AI this time around.

Though it doesn't work, and there's only one level, I'm happy I had the chance to dance with this corpse a bit more. Hopefully, I'll be able to stop biting off more than I can chew and make more of what I have! The v0.9 is the jam version which I have a love/hate relationship with, somehow it has rekindled my love for the older version...

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Comments

Submitted(+1)

I love seeing proof-of-concept submissions. There's some neat lil stuff in here. Awesome job gettin' it "done" : )

Submitted(+1)

Nice little prototype of mechanics and level (ฅ`ω´ฅ) was interesting to possess people, can't think of a game that has done that before, good job!

Developer(+1)

Thank you for checking it out! I did a lot of research into other games that tried the mechanic. If you’re interested in exploring the mechanic a bit more, check out the early 6th gen titles like Psi-Ops and Second Sight (PS2 ports).

Submitted (1 edit) (+1)

I really like the possession mechanic, I couldn't seem to exit an NPC to take over another one when I ran out of ammo and I was left with eating them instead.

Developer(+1)

Thanks for playing! I’ll definitely consider some UI hints and better indicators to help that mechanic, but I’m glad you were able to enjoy some people food.