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A jam submission

Emoti-Con ArtistsView game page

If you're two-faced, you're not thinking big enough.
Submitted by eeprojectbox — 55 minutes, 11 seconds before the deadline
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Emoti-Con Artists's page


CriteriaRankScore*Raw Score
Theme use / Neat Idea 🧠#123.1953.500
Mouthfeel / vibe 😶#133.2863.600
Enjoyment 🎊#152.8303.100
Art / Palette usage 🌈#231.6431.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I really like the cutscenes and how smooth all the transitions are! Nice work, especially for your first Unity project!


This mechanic is a super great idea. Juicing up the feedback and goal mechanics and plop this in the middle of a narrative and you have yourself a super awesome gem.

I like the idea of like a system of faces that you learn over time and slowly add the complexity and open up more options and interactions with characters. As you memorize things you start to feel super badass. Then each new challenge could throw it's own wrench in the socket.

By the by, the 3rd level emoji don't seem to give me the green. The green feedback that this is working is a great idea, by the way. And the leniency within the time-sensitive environment keep me trying even if I feel overwhelmed.


It's a pretty cute and fun game! Battling someone by trying to match their facial expression is a really unique idea.

Despite this being your first Unity game you've got some cool stuff in here like the dramatic cutscene at the beginning (that even smoothly transitions into gameplay afterwards) and the 3D text animation before battles


Those hat-tipping animations though!


Maybe it was because I didn't have an xbox controller, but I wasn't able to match most of the faces. Just the ones on I could with the trigger buttons.

However, the game has a very unique look and interesting looking characters.

Also a few of those colors weren't in the pallete.