Any chance I could get a look at you black hole shader script? I've been trying to build something similar and I'm stuck!
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Fault Tolerance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.833 | 4.833 |
Graphics | #1 | 4.556 | 4.556 |
Originality | #2 | 4.500 | 4.500 |
Overall | #3 | 4.046 | 4.046 |
Controls | #7 | 3.667 | 3.667 |
Audio | #8 | 3.556 | 3.556 |
Fun | #13 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
on request
Game Description
Save the city before it gets consumed!
Controls
Mouse to look and select buildings. Space to advance to the next turn. Esc to pause. Home to enter freecam mode (buggy).
Discord Username
@Æmetta
Participation Level
Second time
Comments
I can't say I really got to the point of understanding what I was doing when I clicked on buildings, especially since most of the time I would click on a building and there was no feedback on what was going on (if a building is clickable, it should either do something or tell me why it won't do something in a way that would suggest to me what to try to do next). I loved the visuals and the atmosphere of the game and the general concept, just had a hard time figuring out how to play in a way that had meaningful impact on the proceeding turns.
Those visuals are incredible! And the ambiant that comes out from the game and its narrative is fantastic.
I had difficulties understanding very well the mechanics. And once I got it, it felt a bit too repetitive. Maybe because I'm terrible at managment game, but I didn't feel I had much choices at some point. Especially once there are not enough reactor left, continuing the game seems pointless. Although that part match well with the game theme, which makes us feel more and more powerless.
Anyway, it's still a really cool game. And I loved the free cam mode!
Well, that was depressing. It has the same nihilism as Missile Command, except, y'know, which black holes.
Cool concept, always impressed with 3D entries. I like the pixel size slider; Godot engine 3D with a large pixel size always makes me think of some alternate universe where Atari had 3D graphics. Great music that conveys an atmosphere of inevitability. A "real-time" mode where you only have a limited amount of time to decide which buildings to evacuate/reinforce would be a cool addition that could add some challenge, but the slower, thoughtful nature of the game as is fits just fine. Great work!
Looking back at this after trying all the entries (that I can get to run), I think this is indeed my favorite this round. It's original, fits the theme nicely, graphically pleasing, and rather fun to play. Thanks for making this cool game!
Very nice game, although I would like my mouse sensitivity the way I configured it! The speed and acceleration set by the game really tripped me up a bit.
Lol, I wished I could do stuff every millisecond! xD
Graphics were very nice! Run smooth on my pc.
The game really has me rooting for the black hole to win though so it kind of breaks the whole gameplay. :S
Wow, this thing runs like arse on my laptop! Will have another go when I'm on a more powerful machine.
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