The changing background gives a really great feeling of progression and even a little bit of storytelling. The player control feels pretty nice, but some features like jump buffering would help the game quite a bit I think. The level design is pretty good with some nice sense of difficulty scaling. I also really liked the art style, and having the robot's colour scheme be different after every death is pretty cool.
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Rise - The Depths Of Megalopolis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 4.000 | 4.000 |
Audio | #14 | 3.647 | 3.647 |
Controls | #25 | 3.294 | 3.294 |
Overall | #25 | 3.336 | 3.336 |
Fun | #27 | 3.294 | 3.294 |
Accessibility | #32 | 2.941 | 2.941 |
Graphics | #35 | 3.412 | 3.412 |
Originality | #55 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
breathtaking, next
Game Description
Far underground on the outskirts of Megalopolis something is trying to awake, the first signs of an old technology that is trying to rise again...
How does your game tie into the theme?
It's a vertical 2D platformer with an underground environment
Source(s)
N/A
Discord Username
Octartis#5305
Participation Level (GWJ Only)
Only this one
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