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TLAlice

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A member registered Dec 09, 2021 · View creator page →

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não tem premios e pode participar de qualquer país sim

Yes I am aware that there are two actions, the bug was that right-click was *freezing* the ninjas, not throwing shurikens

I really like the concept and the mismatched art styles gave the game a kind of unique charm. The execution could definitely be better tho, having to manage movement and shooting with the keyboard, but grappling with the mouse is somewhat confusing. I think it would be better if both shooting and grappling were controlled through the mouse and you only controlled acceleration with the keyboard. Good game tho.

The art style is really good and the system where the character is chained to the point is really fun. Imo the biggest problems is that the enemies spawn way too fast, making the combat be mostly just constantly mashing the K button, and that the movement is a bit slippery, making it very fast to just fall off the platform. The latter one also makes the fact that once you die you restart from the very first level extremely annoying. Good game.

Very fun game. It could use some more polish (a sound effect for when you're reloading would have been nice). The difficulty is pretty great. I was initially expecting it to be pretty easy because of the start, but it got harder at a very good rate. Good game!

I really like how the limitation is used and the gameboy-style graphics. For some reason whenever I right-clicked an enemy it'd freeze them rather than throw a shuriken and that was really annoying. I think that was a bug? The puzzles were pretty well designed too, tho I only managed to get to level 5. Good game.

The art and writing are really fun, tho I *really* wish there was more content in the game. There's  a lot of potential to expand on this.

The minigames are pretty fun, tho some of them are a little bit infuriating due to slightly unintuitive and finicky controls.  The art also looks quite good, tho the little portrait in the bottom right was very distracting sometimes. Good game!

The art looks really great. The gameplay has a lot of room for improvement, my first time playing the ball just clipped through the floor immediately and I couldn't figure out what to do, and in my second i just stood still near the middle of the screen and got to 25k points without doing anything. Some sound effects and music would also have helped the game feel better.

You are free to use any programming language you want for it..

> And I think the rules don't even allow you to use a programming language and then download libraries for it

The rules explicitly allow that. I'm really not sure what you mean?

Great puzzles! There are a few aspects of the controls that are a bit janky, but they're really fun. The background visuals looks really good too.

The game looks fun, but the ruleset is far too complex to be explained in a tutorial like that one.

I love the art and music. The puzzle design is really good, but I think the player controller is far too slippery for a game like this, and the bird's eye view mode made everything so much clearer that playing with the regular camera almost felt useless, which is a shame because of how nice the art is. Good game overall tho.

I love the flipping mechanic, it has some great potential and is very well used .The difficulty scaling between the levels is a bit weird, with some harder levels coming before some really easy ones. The art style and polish are pretty great too.

The puzzles are really great. I love The Witness so this was a nice surprise in the jam. The polished visuals and sounds are great. In the HTML version tho the glitch where orbs aren't recognised happened almost every single time tho, using physics for that looks like a weird idea to me? Great game overall tho.

The exploration is pretty fun and relaxing, tho I did get lost trying to find the last piece for a pretty long time, and after a while having to go from the further areas back to the mural got somewhat tiring. I really like the general art style, especially the bubbles and the caustics on the environments, the player model and animations were just a little bit janky but they still had a lot of charm. The music was also really relaxing. Good game!

The game has some really nice atmosphere, gives some really nostalgic "late 2000s indie horror" vibes. The static when getting close to the fog was more annoying than scary tho, and by the time i got the second sphere the perfomance was very unplayable so i didn't manage to finish nice. Nice submission

The feel of the game is just perfect, both in graphics and sound design. I did get pretty annoyed at the gameplay but that's mostly just me being impatient and dumb.

It took me 5 minutes to hit the play button. Great game.

The art style for the player and the bosses is great, but the pixel art background really feels out of place. The bossfights all feel pretty unique and fun, making them a bit longer would make them more fun tho imo. My biggest problem with the game is the audio design. The orb charging sound really hurts my ears. Good game overall tho.

Great game. The controls feel a bit clunky, but the "friend" following you works very well, i really like games that do this "monster only moves when you're not looking" mechanic. The simplistic art style is very nice too.

I really like the art style, the art for the outside tiles feels like it clashes a bit with the sprites, but since they're on screen for so little time it barely matters. My biggest problem with the game is that everything feels super bullet-spongey, which wouldn't be that big a problem if you could just hold down the button to shoot instead of spamming it. The standard platformer QOL features (jump buffering, variable jump, coyote time, etc...) would also help make the player controller feel even better. The fact that you managed to fit in a two-phase bossfight into this jam game is super impressive. Really good game.

I really like the game's aesthetics. It almost feels like a very surreal early 3D game, the font used doesn't really fit it tho imo. I really wish the control scheme was so that the orb went directly into the direction the camera is looking at rather than having to manually change its height. Fun game over all

The game is very cute. I still don't really know if i just skipped a bunch of the game or if the shopkeeper thing is just a clever joke, but i really liked that anyways. The art looks pretty nice, but some of the sprites feel a bit mismatched. I also really liked the sound design.

The art and the music are great. The balancing is a little bit off, i feel like my orbs deal too little and take too much damage, and it took me a while to figure out how attacking worked. Using the cheats to place enough orbs to crash the game was probably my favourite part lol

The game is very fun. The player's model looks especially good. The sudden camera shifts did confuse me a bit and there were some audio issues, tho that might be due to me playing in the browser

I have no idea what this is, but it sure is

The player feels really nice to control and i really like the somewhat chaotic pace of the game. I think it would work better as a high-score based arcade thing than a a single timed level tho.

I really like the player's design and sprite art. It could use a lot more polish in many places, but it's a great first jam submission overall.

i, and i also imagine many others, would feel uncomfortable using a free asset without a license listed, so it'd be nice if you added one. If you want a simple to understand one that allows people to use it freely but requires crediting you, i'd recommend the CC-BY license, you can read more about it here

Really wish there was a tutorial explaining how the gem cutting works and stuff, because it took me around 15 minutes of trial and error to figure it out, but once i did the game was very fun

The changing background gives a really great feeling of progression and even a little bit of storytelling. The player control feels pretty nice, but some features like jump buffering would help the game quite a bit I think. The level design is pretty good with some nice sense of difficulty scaling. I also really liked the art style, and having the robot's colour scheme be different after every death is pretty cool.

It's a pretty unique idea for a platformer. Having the gameplay be a bit more polished would go a long way in making this an incredibly fun game, variable jump height and preserving some momentum when landing are the first things that came to mind. Nice first Godot game!

I think the difficulty curve has a lot of potential for improvement, it feels like the game gets way too hard way too fast, and splitting the attention between the jumping and clicking on the goons makes that even harder, but other than that the game felt really polished and satisfying to play

the visuals and movement system are pretty great. a more elaborate scoring system and better indication for when and where enemies are spawning would make it way more fun to play

the art is great and the movement feels really polished, but the fact that only like, 20% of the game uses what you'd think is its main mechanic, and the rest is mostly just somewhat superfluous-feeling coin collecting, the game feels like it has a pretty heavy lack of focus, and also the fact that bonking into the ceiling stuns you for like 2 seconds is just extremely infuriating. the lack of sound effects also makes the game feel pretty empty, but the music is actually pretty nice.

pretty fun for the 8-ish seconds it lasts

The game's art is lovely. The movement itself feels really good, but I really dislike the overall control schemes. AD + J and the arrow keys + space both feel really uncomfortable since they require movement to be controlled over two hands, AD + Space feels really uncomfortable since i feel like at least my spacebar is way less precise than any other key, and AD + J feels especially bad since it requires not only using two hands to properly control, but they're also uncomfortably close. The fact that W/Up is not an option for jumping feels really weird since that key is not used for anything else? My other big problem with the game is the spikes. Their hitboxes feel way too large, and not standing still, they blend in way too much in the background, especially since the decorative mushrooms are around the same size and with the same colour scheme. Restarting the game after losing all my lives instead of just restarting at the start of same level also felt really frustrating and I ended up giving up on completely finishing the game after having to restart probably over 20 times. The game feel itself is really great. I love the use of particles in the map.

I absolutely love the game's art style and general polish. The smoothness of the camera feels incredibly nice. The only thing I'd complain about is that I found the game a little bit too easy, but really great job overall