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TLAlice

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A member registered Dec 09, 2021 · View creator page →

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i dough get it now...

life-changing

Really cute platformer with amazing environment and character art. The gooey shader looks great. The web version lagged a lot during some sections. Really great job overall

A arte é legal, mas as regras são bem díficeis de entender e seria bom se tivesse um feedback pra saber se a escolha foi correta ou não. Bom trabalho na jam!

The atmosphere and art area really amazing. The combat is really hard to understand and I kinda wish i would have more options for stuff like whether or not i equip the weapon my enemy dropped, and i also did not understand what the option to spare your enemy was for? i tried it once, was told that my enemy hadn't lost their will to fight yet, and during the rest of the game i did not see any indications of my enemies "losing their will to fight" so i just never tried it again. Still really good job on the jam tho

The art style is pretty good and gives off a pretty creepy atmosphere. The gameplay is interesting but there's a few annoyance, like how if you're not holding RMB, then if you attack and then start backing out your flashlight just immediately turns around making it so you can't see what you were fighting, and every action being just a bit too slow. It definitely has the potential to be a really good survival horror game. Good job on the jam!

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The art style is really nice. The controller had a bit of jank to it but still felt pretty nice to move. I feel like the level design could use a bit more direction, in all of the levels I'm really unsure if i finished them the intended way or if i just skipped through them, and the camera definitely gets in the way a fair bit. Still, really great work overall

A really nice genre mix and the style is really great. The control scheme took a while to get used to and the bullet hell aspect has a bit too harsh of a difficulty curve, but still a really enjoyable game. Great job.

mine is a horror-themed point and click adventure https://itch.io/jam/acerola-jam-0/rate/2583217 

The animations and controls are both really satisfying. The difficulty curve was maybe a bit too steep but the challenge still felt really nice and fair. My only nitpick would be that the time to respawn is a bit too long. Amazing job overall tho

For platformers I usually like arrow keys for movement + ZXC for jumping and other possible actions (like the attack or dash in this one). A cool part of customisable controls is that in most engines you can write it in a very easy to reuse way, so making a system can you can just slap into any games is usually pretty easy.

Really cute game. The movement was a bit too floaty in my opinion. Good job on the jam

The art and sound do a great job at communicating that specific feeling of anxiety. Great job at your first game

The art is great and the story was pretty cool. The combat system is super simplistic but it definitely has some potential. Good job.

The character animations are lovely and the movement was really fluid and enjoyable, even tho I usually dislike the control scheme (I like it more when platformers use Z or X to jump than the arrow key, but that's probably just a me thing).  The challenge was a bit surprising but really fun. I feel like there could be some more ways to find your way around the map than the torches, but overall the game was really fun. Great job.

I love genre-mixing stuff like this. I feel like the default hunger could be a little bit longer (I ended up going into the console and changing it to 120 seconds to feel like i had a chance to finish the game) and the fact that you can do multiple actions at once definitely slipped by me the first few playthroughs so some tutorialisation for that would be appreciated (or at least mentioning that on the tips on the itch page). Really, really cool game overall tho, great job.

couldn't finish it because i kept getting stuck on the room with the coloured numbers but it was pretty fun. the death animation was really funny

great gaem but you left cheats on lol

war criminal raccoon

não tem premios e pode participar de qualquer país sim

Yes I am aware that there are two actions, the bug was that right-click was *freezing* the ninjas, not throwing shurikens

I really like the concept and the mismatched art styles gave the game a kind of unique charm. The execution could definitely be better tho, having to manage movement and shooting with the keyboard, but grappling with the mouse is somewhat confusing. I think it would be better if both shooting and grappling were controlled through the mouse and you only controlled acceleration with the keyboard. Good game tho.

The art style is really good and the system where the character is chained to the point is really fun. Imo the biggest problems is that the enemies spawn way too fast, making the combat be mostly just constantly mashing the K button, and that the movement is a bit slippery, making it very fast to just fall off the platform. The latter one also makes the fact that once you die you restart from the very first level extremely annoying. Good game.

Very fun game. It could use some more polish (a sound effect for when you're reloading would have been nice). The difficulty is pretty great. I was initially expecting it to be pretty easy because of the start, but it got harder at a very good rate. Good game!

I really like how the limitation is used and the gameboy-style graphics. For some reason whenever I right-clicked an enemy it'd freeze them rather than throw a shuriken and that was really annoying. I think that was a bug? The puzzles were pretty well designed too, tho I only managed to get to level 5. Good game.

The art and writing are really fun, tho I *really* wish there was more content in the game. There's  a lot of potential to expand on this.

The minigames are pretty fun, tho some of them are a little bit infuriating due to slightly unintuitive and finicky controls.  The art also looks quite good, tho the little portrait in the bottom right was very distracting sometimes. Good game!

The art looks really great. The gameplay has a lot of room for improvement, my first time playing the ball just clipped through the floor immediately and I couldn't figure out what to do, and in my second i just stood still near the middle of the screen and got to 25k points without doing anything. Some sound effects and music would also have helped the game feel better.

You are free to use any programming language you want for it..

> And I think the rules don't even allow you to use a programming language and then download libraries for it

The rules explicitly allow that. I'm really not sure what you mean?

Great puzzles! There are a few aspects of the controls that are a bit janky, but they're really fun. The background visuals looks really good too.

The game looks fun, but the ruleset is far too complex to be explained in a tutorial like that one.

I love the art and music. The puzzle design is really good, but I think the player controller is far too slippery for a game like this, and the bird's eye view mode made everything so much clearer that playing with the regular camera almost felt useless, which is a shame because of how nice the art is. Good game overall tho.

I love the flipping mechanic, it has some great potential and is very well used .The difficulty scaling between the levels is a bit weird, with some harder levels coming before some really easy ones. The art style and polish are pretty great too.

The puzzles are really great. I love The Witness so this was a nice surprise in the jam. The polished visuals and sounds are great. In the HTML version tho the glitch where orbs aren't recognised happened almost every single time tho, using physics for that looks like a weird idea to me? Great game overall tho.

The exploration is pretty fun and relaxing, tho I did get lost trying to find the last piece for a pretty long time, and after a while having to go from the further areas back to the mural got somewhat tiring. I really like the general art style, especially the bubbles and the caustics on the environments, the player model and animations were just a little bit janky but they still had a lot of charm. The music was also really relaxing. Good game!

The game has some really nice atmosphere, gives some really nostalgic "late 2000s indie horror" vibes. The static when getting close to the fog was more annoying than scary tho, and by the time i got the second sphere the perfomance was very unplayable so i didn't manage to finish nice. Nice submission

The feel of the game is just perfect, both in graphics and sound design. I did get pretty annoyed at the gameplay but that's mostly just me being impatient and dumb.

It took me 5 minutes to hit the play button. Great game.

The art style for the player and the bosses is great, but the pixel art background really feels out of place. The bossfights all feel pretty unique and fun, making them a bit longer would make them more fun tho imo. My biggest problem with the game is the audio design. The orb charging sound really hurts my ears. Good game overall tho.