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Orbital Wizardry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 3.824 | 3.824 |
Fun | #17 | 3.588 | 3.588 |
Controls | #28 | 3.059 | 3.059 |
Overall | #28 | 3.143 | 3.143 |
Theme | #32 | 3.471 | 3.471 |
Originality | #38 | 2.941 | 2.941 |
Accessibility | #40 | 2.765 | 2.765 |
Audio | #53 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4
Wildcards Used
I FEEL SMALL
Game Description
Top Down Boss Rush
How does your game tie into the theme?
Attack mechanic based around shooting and charging magical orbs. Longer orb charges increase damage output
Source(s)
N/A
Discord Username
carson-23 #8636, SmolSobug #0202
Participation Level (GWJ Only)
0
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Comments
151.99 on my first try. that were 3 minutes of good fun :D
More bosses please.
Thanks for playing!!
Reminded me of a reaaaally old flash game, something about Merlin, can't remember the name. This was incredibly fun to play, I managed to get through!! Thank you for the submission!
Thanks for the feedback! Glad you enjoyed it!
Challenging boss fights and unique arts. Maybe it is just that I am bad at this game but I really hope that the orb can charge faster because I can barely pass through second boss fight. I Gave it a few tries and enjoyed it!
Thanks for playing! The difficulty was tricky to balance. We will keep this in mind for future game jams! One tip is the damage scaling is exponential so the red orb has the highest dps.
The art style for the player and the bosses is great, but the pixel art background really feels out of place. The bossfights all feel pretty unique and fun, making them a bit longer would make them more fun tho imo. My biggest problem with the game is the audio design. The orb charging sound really hurts my ears. Good game overall tho.
Thanks for the feedback! Yeah, the audio could have been mixed a little better. If you click "Options" there is a volume slider for sound and the music. The game was initially harder, but we made the fights shorter and easier so the game was more accessible.
Fantastic art style. The boss variety was also really nice. I liked all the different attack patterns they each had. Great job.
Thanks! This was our first time creating a boss battler, so it's great to hear we did the attack patterns correctly.