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Wrong Side Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #316 | 3.042 | 3.042 |
Presentation | #325 | 3.500 | 3.500 |
Overall | #398 | 3.139 | 3.139 |
Originality | #511 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The character controller and camera controller as well as the character model and their animations.
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Comments
i am a fan of the fixed camera also the character controller is nice good job
Thanks for playing : )
The control are really good the player feels nice. The art is simple but good. Its a bit tough the understand if you are going the right direction or not, especially since you cant control the camera.
The art style is really nice. The controller had a bit of jank to it but still felt pretty nice to move. I feel like the level design could use a bit more direction, in all of the levels I'm really unsure if i finished them the intended way or if i just skipped through them, and the camera definitely gets in the way a fair bit. Still, really great work overall
I think you've done a great job, it looks good and the character works well - but they definitely need some tweaking. The dust animations and running about looked and felt good except I found the wall running almost unnecessary to the level design, most areas you could just kick about to get where you needed and the wall running ended up being more of a nuisance when travelling around. The art style was good and being able to explore different sides of the level worked, but with the camera being a bit difficult at times it made it hard to figure out where to go. Overall I enjoyed it, good stuff :)
the most overpowered wallrunning/walljumping of all time! neat 3D platformer with pretty solid controls, although the walls are too sticky and it seems impossible to get off them without jumping. the camera is not great, and rarely points in the direction I want it to. the gravity flipping is conceptually cool, but the level design leaves more to be desired. I guess it’s not easy to design a level from multiple angles like that. nice visuals and overall lots of potential!
by the way, is the third level even beatable? where do I go from here?
Yes, it can be beat. You would need to move south from where you're standing.
I love parkour games and the game looks great! But I have to agree with the others, it would be nice if you could control the camera.
The platforming controls and character animations are all solid, although the camera position can be a bit annoying at times.
I love the visuals. The shell texture on the grass is striking and the pastel tones are lovely.
(Thank you for making this available on Linux :))
I had a little bit of a hard time with the platforming, but I really love what you did with the character aniamtions! They feel super smooth and expressive :)
It feels good to run and wall jump in this game. I can imagine this being a really good game about escaping someone or something.
i loved the game, just wish i could control the camera
Beautiful!!!
Oh yeah and I really liked the wall running and camera. Difficult and a bit janky but really fun to get good at and used to
Ooooo this was pretty interesting and the aesthetics are strangely surreal or liminal. I would have kept on going but I got stuck in a corner and couldn't restart :<