Thank you so much for your kind words!
Code of Res is currently my little passion project, and I’m actively working on improving and expanding it.
Hey Gabl,
Awesome, thanks so much for still checking out submissions and even leaving comments – that’s really cool.
Yeah, those were two extremely sleepless nights with a high "coffee-per-hour" rate. But I’d say it was totally worth it, especially when I get such great feedback like yours.
Pacing is definitely the first thing I’ll improve. I’ll increase the base speed and tweak the speed perks a bit. With every point in speed, you also become lighter, which can lead to some cool new puzzle mechanics.
Thanks for the feedback!
I’m probably a bit late to the party and missed most of the drama—but no big deal, that happens at almost every Game Jam.
Never let anything take away the joy of what you’ve accomplished in such a short time. We sometimes tend to focus more on the negative, but I have to say—I got to meet so many amazing and creative developers. Some of you really made me laugh, especially the song from the termites.
For that alone, the two sleepless nights were totally worth it. I’d love to see you all again at the next Game Jam—if BR dares to do it again!
Cool concept! It’s hard to stop playing. I mean, there are quite a few successful pixel simulation games on Steam, but a junkyard simulator? That hasn’t been done yet.
Could be a great idea to keep working on!
I also ran into the bug where the game crashes, but aside from that, it’s a great foundation!
This is honestly one of my favorite submissions so far!
It’s creative, has cool puzzles, and the dialogue between Dieter and the other alien is hilarious. What impressed me the most was the creative use of abilities—I was genuinely blown away by the respawn mechanic solution! And with the boost, it almost felt like pulling off a Super Mario BLJ.
Maybe you’ll turn this into a full game? I’d absolutely love to see that happen!
Now, the most important question: What’s the other alien’s name? 👀
Hi Jaylini,
Thanks a lot for your feedback!
You're absolutely right! Initially, I wanted to prioritize storytelling a bit at the cost of speed—probably not the best decision.
For the future, I'll increase the base speed and rework the speed perks a bit. You'll still get faster through points, but you'll also reduce your weight, which will lead to some cool new puzzles. Thank you!
Hi Skosnowich,
thanks for that awesome feedback! I had a few more puzzles prepared, but unfortunately, the 48 hours were over faster than expected!
You bring up a very interesting point. So far, I’ve usually put a point into speed in combination with something else. I will definitely take another look at that. Thank you!
I always enjoy when the same challenge keeps getting more twists added to it.
The jumping feels a bit odd at times—if I move before jumping, I can still adjust my position in mid-air. But if I jump from a standstill, I can't move at all while airborne.
A cool concept, and great that you were still able to submit your game!