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Redga

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A member registered May 10, 2023 · View creator page →

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Thank you so much for the amazing review! I’m really happy you enjoyed it. 
Cool that you noticed the monitor detail too.

Thanks a lot for playing and your kind words!😊

Sure! I think there were a few spots like this, but the level with the clouds stood out to me the most — especially when you take the lower path.

Hi, thank you so much for your feedback!

Yeah, that’s actually a really good point. I wasn’t sure which language I wanted to use for the game. In hindsight, English probably would’ve been the better choice.

I’m really glad you still liked it! 😊

Thank you so much for the feedback, Emml. Glad you enjoyed it!😊

Thanks a lot for the feedback, MoanaPrinz! 

Compared to last year, I had to cut the scope down a lot and focus much more on polishing . During those 48 hours, I probably got around 6 hours of sleep in total. 😄

But aside from that — yeah! I do a lot of programming in Unity.

Hi Pakize! 
Thanks so much for playing! I’m glad I didn’t make it too easy for you. I’m sure you’ll find a solution!😄
Thank you for your feedback! 

Psssst, just between us — the first two Oddworld games are some of my absolute favorites! 😄 Thanks a lot for playing and for the great feedback! 

Thank you!

Awww thank you!
Thank you so much for the amazing feedback! I spent a lot of time polishing, so I’m really happy to hear that it paid off! ❤️

Thank you for the great feedback, xeetsh! 😊

Honestly? This is one of my absolute favorites from this jam.

The mechanics work really well with the puzzle concept, and I actually really like the level design. The subtle music, the absolutely fantastic SFX, and the overall feel all fit together really nicely. There’s also just something about this art style that really clicks with me!

Now it mostly just needs a lot more polish. Purely subjectively, the camera feels a tiny bit too close for me — I’d love to be able to see a little more of the level, although I’m not sure if that would hurt the overall atmosphere.

Either way, this turned into a really solid puzzle game. Great work!

Nooo way, I love those video clips popping up during the game! Acting: 100/10. 😄

The platforming felt really good too — I just wish it had been a bit longer, because I got through it pretty quickly.

I guess I’ll just continue living my life as a fish now. 😄

Interesting concept and a really cool pixel-art style! I’m still not entirely sure what the turtle does, though — it was basically my downfall every single time. Really nice idea overall!

I fell so fast that I actually went straight through the platform. :D

I really like the art style with the outlines, and I feel like it wouldn’t have taken much more to make the whole thing feel even crispier.

It’s especially satisfying when you hit multiple enemies at once and send them flying into oblivion. 😄 A bit more feedback, a few tooltips, and some clearer instructions would already make a big difference here.

I really liked the idea of the spirits having their own individual worlds, especially with how clearly each one is separated through color.

In a few places, the placement of certain elements blocked my path and I couldn’t progress. The controls also still feel a little off, although the slightly floaty jumps actually fit the dreamy atmosphere quite well.

Overall though, it’s a really nice jam game. Great work!

It took me a little while to understand the controls, but I’m actually a big fan of the idea that your actions reduce the time you have left.

The story and animations are funny. 😄 The gameplay feels pretty clunky, though — although considering you’re playing as a zombie, that almost feels thematically appropriate.

The graphics are absolutely amazing! I especially love how the windows and UI elements are presented — they’re incredibly well staged.

I can already imagine how much fun it could be trying to master this car in a busy city, and the fancy PS1-style visuals make it instantly appealing. The controls are pretty difficult, but that could actually be something to lean into if you want to turn it into a streamer rage game. 😄

It’s a shame the web build caused so many problems here.

Nice art style! Unfortunately, I couldn’t find the shop, so I’m really curious what would’ve been waiting for us there.

Did I just play as a piece of sh*t? It could’ve just been a snake. Please tell me it was a snake! 😄

Other than that, I really like the mechanic and how much it encourages exploration. If you push that idea even further, I could see this becoming a really solid puzzle game where experimenting is constantly rewarded.

The simple art style fits that kind of game really well too — give the skybox a nice vibrant blue and you’re basically ready to go!

That anime-style music intro really caught me off guard in a fish game. I love it! 😄
Definitely a very unique interpretation of the theme. I might have skipped the tutorial and had no idea why I kept losing — until I realized you can rotate the camera. Good job!

Very simple and very charming! I really like these little WarioWare-style minigames.

A lot of them felt like trial and error, but I actually think that worked pretty well for this kind of game. 😄
A few more visual indicators would’ve been helpful to make it a bit easier to understand what’s going on (im looking at you mirror level!)

Really nice pixel art, some charming worldbuilding, and cool little details like the charge bar wiggling! I also really like the color palette.

The controls feel a bit too sensitive, though, and it might help to have an option to show the controls again somewhere during the game. Good job!

The webcam idea is brilliant! The theme is implemented in a really clever way here, and I’m genuinely impressed by how well it actually works. The UI is super clean too!

The jumpscares do get repetitive pretty quickly and seem to appear somewhat randomly(?). I think the core idea is really clever though, and a few more scripted moments could make the scares much more effective.

Of course, this was made in just 48 hours, but I could honestly imagine this concept getting quite a bit of attention if you expanded it beyond the minigames and leaned more into another genre — it already feels pretty close to a horror game anyway. 😄

Great work!

Amazing artwork! The battle against Leg Day is unfortunately a struggle I have to face too. 😄

A small tip banner or a short monologue probably would’ve made the controls and rules a little easier to understand. But overall, the game feels really good to play, and the visuals have a very unique style!

Damn, the intro and main menu already look incredibly polished! 
This is definitely something I’d come back to and check out again once it’s fixed. :)

From the description and from what’s already there, you can really tell that you put a lot of energy into this! I liked the idea of using upgrades in the memory game to get better body parts — that’s a great concept.

It’s a shame that time ran out, but maybe this is something you can come back to after the jam and properly finish up!

Dad jokes from hell. Love it. 😄

This was genuinely hilarious, and the game feel and hit feedback were super crispy! At first I was a bit overwhelmed by all the dialogue, but that settled down pretty quickly once the mini games started.

A really fun little experience overall!

Unfortunately, I had the same problem as the others and couldn’t really play it properly. The premise sounds really interesting, though, so I’d definitely give the fixed version a try.

Really nice, polished animations! The dialogue also does a great job of introducing the puzzles. Overall, it feels very polished and makes for a really cool experience!

Okay, here are a few thoughts! I really like the idea of the host and the whole mind-control concept.

Building a turn-based combat system in just 48 hours is already a seriously impressive achievement! The character visuals turned out really well too — especially the hit feedback when you get attacked yourself, which was actually pretty creepy. :D

Btw, after the first battle I was able to attack and kill myself with Lord Balmond.

The core concept definitely comes across, though you can also tell that time was the main limiting factor here.

Okay, I have to give you that — the idea is absolutely funny and well executed. 😄

I was a bit confused at first, but once I realized I could literally smash my inner dialogue with a hammer, I was sold. And the acting is an easy 10/10!

Damn, I really love the visuals, but I just can’t seem to defeat the enemies. 
My punch was either 1x or 3x the enemy’s color, but so far the hits didn’t seem to do anything. Am I doing something wrong? ._.

“Your phone is about to explode. Farewell.” LOL 😄

Your live-action acting is absolutely amazing! Definitely keep experimenting with that style — I think there’s a ton of potential there if you find the right mix.

Oh my god, this made me laugh so much. Fantastic visuals! 😄

I honestly wouldn’t be surprised if a huge chunk of the development time went into that "Merz" model, because it turned out absolutely brilliant

I see cat - i like! 

Sweet líttle puzzel game and nice take on the theme.

This is honestly exactly the kind of game I personally really enjoy! One suggestion I’d definitely have is to restart only the current level after failing, rather than restarting the entire game. The level design is intuitive enough that you don’t really need a big tutorial, which I actually really like.

Okay the idea of intrusive thoughts is really good! 🔥

This game is insanely fun and exactly the kind of game where you say, “just one more try” at 3 AM. 😄

I had to laugh when the body just collapsed. 😄 But yeah, I think a tutorial would be really important here!

Really cool aesthetic and i love the littel brain animations.