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Redga

120
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18
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A member registered May 10, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much for your kind words!

Code of Res is currently my little passion project, and I’m actively working on improving and expanding it.

Thank you very much ScaniX!

Hi Ollie!

Thank you for playing and your comment! I'll take a closer look at it.

I just saw in the stream that we can update our builds—honestly, that’s a bit surprising.
Most of the votes have probably already been cast by now.

I’ll take this opportunity to tweak two aspects on my game based on community feedback.

Hey Gabl,

Awesome, thanks so much for still checking out submissions and even leaving comments – that’s really cool.

Yeah, those were two extremely sleepless nights with a high "coffee-per-hour" rate. But I’d say it was totally worth it, especially when I get such great feedback like yours.

Pacing is definitely the first thing I’ll improve. I’ll increase the base speed and tweak the speed perks a bit. With every point in speed, you also become lighter, which can lead to some cool new puzzle mechanics.

Thanks for the feedback!

I’m probably a bit late to the party and missed most of the drama—but no big deal, that happens at almost every Game Jam.

Never let anything take away the joy of what you’ve accomplished in such a short time. We sometimes tend to focus more on the negative, but I have to say—I got to meet so many amazing and creative developers. Some of you really made me laugh, especially the song from the termites.

For that alone, the two sleepless nights were totally worth it. I’d love to see you all again at the next Game Jam—if BR dares to do it again!

Hi 11rdna,

Thanks for your feedback! I'll adjust the speed right after the jam to make the gameplay start much faster.  Appreciate your input!

That means a lot—thank you!

Glad you liked it! Tabtaste!

What a fever dream—I love it! 🤯

I wish I could explain to someone what just happened, but honestly, I don’t even know myself. 😆

Wait a second! The author had an exhibition in Krefeld? I know Krefeld really well!

Looks great, and for a first game, this is an insanely good result! 

I was able to remove parts from robots, but I had no idea how to actually repair them. 😅

Cool concept! It’s hard to stop playing. I mean, there are quite a few successful pixel simulation games on Steam, but a junkyard simulator? That hasn’t been done yet.

Could be a great idea to keep working on!

I also ran into the bug where the game crashes, but aside from that, it’s a great foundation!

The narrative and wandering through a womb-like environment—definitely a very cool approach.

I went a little crazy searching for the last memory, but I’m guessing that’s exactly what you intended.
Cool idea and nice voice acting!

This is honestly one of my favorite submissions so far!

It’s creative, has cool puzzles, and the dialogue between Dieter and the other alien is hilarious. What impressed me the most was the creative use of abilities—I was genuinely blown away by the respawn mechanic solution! And with the boost, it almost felt like pulling off a Super Mario BLJ

Maybe you’ll turn this into a full game? I’d absolutely love to see that happen!

Now, the most important question: What’s the other alien’s name? 👀

Oh, please keep working on this! A first-person cat game would be awesome! 

Maybe you could add Coyote Time to make the platforming feel a bit easier.
Really loving it!

I hammered a lot of smoking kittens today.

Great game and awesome visuals! You even managed to add a leaderboard—very cool!

Very creative take on the theme!

It somehow reminded me of Tales of Monkey Island, where you sometimes had to insult your way through situations. Absolutely amazing art style!
A small tutorial would probably be nice as well.
Well done!

So cool that you enjoyed it!

Hi Pet Pumpkin!

Yeah, that’s definitely something I’ll be adjusting. Thanks a lot for your feedback!

Hi Jaylini,
Thanks a lot for your feedback!
You're absolutely right! Initially, I wanted to prioritize storytelling a bit at the cost of speed—probably not the best decision.

For the future, I'll increase the base speed and rework the speed perks a bit. You'll still get faster through points, but you'll also reduce your weight, which will lead to some cool new puzzles. Thank you!

Glad you liked it!

Glad you liked it!
There have been so many great reactions to this demo that I can definitely see myself continuing to work on it. Plus, there are a few puzzles I absolutely want to implement. Thank you for your feedback!

Thanks for the cool feedback RobC!

Yeah, I’ll definitely crank up the base speed - Nobody likes slow robots 😅

Glad you like it!

Thank you so much, XRayHunter!

Hi Schwertknappe!

Thank you so much for your kind words! I also think a Metroidvania approach would be really cool. Over time, you could activate more modules and use different combinations to reach new areas.
Thanks for your feedback!

What a wonderful idea! I actually laughed when the completely wrecked phone with stickers on it was so well received by my "customer". The dialogues are really cool. Love it!

The game reminds me of WarioWare. The best part is that it's completely self-explanatory. I really like the minimalist approach. Great game!

Hi Skosnowich,

thanks for that awesome feedback! I had a few more puzzles prepared, but unfortunately, the 48 hours were over faster than expected!

You bring up a very interesting point. So far, I’ve usually put a point into speed in combination with something else. I will definitely take another look at that. Thank you!

Thank you Naddel!

Thank you, FalloutOwl! I think there will be many more robot-jokes to come!

Thank you! Glad you liked it!

Thank you for the feedback!
Yeah, I really should have put a point into speed from the start. I thought a slightly slower introduction would be a good way to ease into the storytelling.
Looks like I was a bit off there. 😄

Thank you Xeetsh for that feedback. Glad you liked it!

Thank you! The artstyle was something I had wanted to try for a long time. :)

The controls are very precise and fun. A really cool platformer!

Damn, this reminds me of my first car...

Great idea and excellently executed! It's really fun to control the car!

Even without much experience in game development, you managed to create something this beautiful in just 48 hours – truly impressive!

It's fun to destroy - Keep up the good work.

After three sakes, I can fire a similar beam!  😅

Funny game and very polished! I’m not sure if there’s a clear ending, but I definitely leveled the city!

Great job - was fun!

I always enjoy when the same challenge keeps getting more twists added to it.

The jumping feels a bit odd at times—if I move before jumping, I can still adjust my position in mid-air. But if I jump from a standstill, I can't move at all while airborne.

A cool concept, and great that you were still able to submit your game!