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Due to recent events...

A topic by HootyTooty created 93 days ago Views: 503 Replies: 11
Viewing posts 1 to 9
Submitted(+17)

Due to recent events, I’d like to take a moment to remind everyone that this is a game jam—a celebration of fun, creativity, and community. A game jam is an event where fun should be the top priority: a time to bring creative minds and communities together while celebrating our amazing medium.

Of course, a game jam is also a form of competition, and the saying “Comparison is the thief of joy” serves as an important reminder. At the same time, it’s crucial to appreciate each other’s work through a fair rating system.

I’d also like to remind everyone of the following community rules (https://itch.io/docs/general/community-rules:):

1. No flaming, trolling, spamming, or other disruptive behavior.
5. Do not post unsolicited or bulk advertising/promotion.
6. Do not violate the Terms of Service.

I understand that the rating system can evoke both positive and negative emotions among us game developers. However, please consider this advice:

Although my game currently has a lower rating count, the comments show that players have enjoyed it for literally hours—some even calling it the best game of the jam. This truly makes me happy and fills my developer heart, as I was able to bring my personal vision to life and create an experience that resonates with my target audience.

If a little prize money and some rating numbers on a screen cause you to abandon your values, please consider rethinking what truly matters. Remember, it’s impossible for your game to appeal to everyone.

Value the ones that value you!

(+3)

Thanks for your statement, HootyTooty! We will address some points in our shortlist mailing today as well.

Submitted(+3)

Thank you very much for this post.

Submitted(+3)

Thanks for reminding us what really matters. Some seem take this a bit too serious :)

Submitted(+9)

I assume this is the follow-up post to the guy that rated every single game and in theory "played" them as well.

Tbh i despise comments on games which only say stuff like "Great game, keep going".  -> Did you even start it? Any thoughts? Any love or hate points?

It gets even more interesting on the broken projects, that don't really launch. Instead of supplying the dev with debug info, people only praise how good the game is, lol

I know this game jam was time-wise very tricky. My team for example only worked on uni projects with time duration 2+ months, 2- days was very challenging and thus feedback on what should have been included for the core game to transport correctly is really appreciated for future learnings for new prototyped games or apps. As we spent a lot of time on the technical stuff and less on users side, i'd expect not to land a good overall rating (would be happy with a 2-3 star rating), thus feedback and user wishes is all i hope for (probably like most other devs on here as well).

Submitted(+3)

Yeah, this was also the first time for me working in a short jam, my shortest jam prior to this was a 96 hour jam. How some people can do this more often is beyond me. It was so stressful and I am just so happy we finished our game. Congratulations as well on finish your game! Especially if that is your prior experience, this is impressive. Im currently on the move but once I do have a moment to breathe, ill check out you teams game and give you some feedback as well.

And YES! If you encountered a bug, I love to hear about it, especially if you can replicate it consistently. Helps all of us fixing it in the future.

(+1)

I agree with you, when it comes to hate or trolling, but on the other hand i can also understand those who are kind of mad.

I have to say, that i feel a bit mad about the acceptance of late submissions...technical errors can happen, but there is nothing in the rules that states that there is an emergency contact for this case, plus some of the late submissions were able too update their game, whereas most regular submitters were not. It feels a bit unfair, cause in other gamejams or events the deadline is actually the deadline, if you missed it (no matter the cause) you are unlucky...

Feels some kind of unfair. And yes, even tho it is an event for fun and expercience, there are rules and a deadline and seeing some of them not being followed is a bit hurtful.

(+2)

Hi julescatrina, thank you for your message. Many of the teams in our Jam were first-time participants, especially student teams. As a result, there were several logistical and technical challenges, including failed uploads and other issues. Some more experienced teams also provided valid reasons, such as technical malfunctions or accidental uploads of incorrect builds, and we allowed them to resubmit their entries.

One of the main reasons for resubmissions was that some teams simply overlooked the requirement that the games had to be browser-compatible. These teams were given the opportunity to adjust their builds accordingly and resubmit them.

Unfortunately, some of these messages ended up in our spam folder, which led to delayed responses. Since this was our first Jam and many teams were devastated, we decided to allow projects that reached out to the community or our regularly communicated contact address (xr@br.de) shortly after the deadline and provided reasonable explanations to still participate in the Jam and receive feedback from the community.

One team of students that submitted their entry very late was also accepted into the community (so that they can get valuable feedback) but was excluded from prize eligibility.

We’re sorry if this approach caused any confusion. We will review our process again for possible next Jams.

Submitted(+3)

Many thanks for this post! I (still) totally agree that game jams are ultimately about creativity, fun, and community. It’s so easy to get caught up in the competitive aspect, but at the end of the day, the joy of creating something unique and sharing it with others is what truly matters. Your reminder about "comparison being the thief of joy" is spot on... I think this was also the problem of the recent post, that is now deleted. It’s all too easy to lose sight of the passion and effort behind our projects when we focus solely on ratings or rankings... I am glad that still the most people shared valuable input instead of rushing through every game.

At the end of the day, creating something that connects with even a small group of people is incredibly rewarding. Thanks also for reiterating the community rules, It’s a great reminder to keep the environment positive and supportive for everyone involved. Let’s keep celebrating the creativity and passion that make game jams so special!

Submitted

To be honest,  I didn't enjoy to participate to this game jam. Probably because of the number of submissions  I felt more the competitive aspect than the community and probably will not join further game james in this mass. I just thought a German game jam is sooo cool... Schade!

Submitted(+2)

I think a major problem was the lack of a community platform. I assume that the in person jam had an entirely different feel. Online jams if they dont have an actual community place to really hang out makes you feel disconnected. I was lucky enough that I knew many people through attending local game dev meetups here in munich and other events, so I knew some names. I also am part of many game dev communities, so there was a sense of comradery. For the next jam I hope we actually get to make it an in person even with multiple locations instead or have an actual community hangout.

Submitted(+7)

I’m probably a bit late to the party and missed most of the drama—but no big deal, that happens at almost every Game Jam.

Never let anything take away the joy of what you’ve accomplished in such a short time. We sometimes tend to focus more on the negative, but I have to say—I got to meet so many amazing and creative developers. Some of you really made me laugh, especially the song from the termites.

For that alone, the two sleepless nights were totally worth it. I’d love to see you all again at the next Game Jam—if BR dares to do it again!