Thanks for your feedback! We really appreciate it and take it to heart. Your points about late entries and updates during the voting phase are totally valid. We’ll make sure to clarify the rules for future jams and look into how we can prevent technical inconsistencies.
mtleitner
Recent community posts
Hi julescatrina, thank you for your message. Many of the teams in our Jam were first-time participants, especially student teams. As a result, there were several logistical and technical challenges, including failed uploads and other issues. Some more experienced teams also provided valid reasons, such as technical malfunctions or accidental uploads of incorrect builds, and we allowed them to resubmit their entries.
One of the main reasons for resubmissions was that some teams simply overlooked the requirement that the games had to be browser-compatible. These teams were given the opportunity to adjust their builds accordingly and resubmit them.
Unfortunately, some of these messages ended up in our spam folder, which led to delayed responses. Since this was our first Jam and many teams were devastated, we decided to allow projects that reached out to the community or our regularly communicated contact address (xr@br.de) shortly after the deadline and provided reasonable explanations to still participate in the Jam and receive feedback from the community.
One team of students that submitted their entry very late was also accepted into the community (so that they can get valuable feedback) but was excluded from prize eligibility.
We’re sorry if this approach caused any confusion. We will review our process again for possible next Jams.
Hi julescatrina, thank you for your message. Many of the teams in our Jam were first-time participants, especially student teams. As a result, there were several logistical and technical challenges, including failed uploads and other issues. Some more experienced teams also provided valid reasons, such as technical malfunctions or accidental uploads of incorrect builds, and we allowed them to resubmit their entries.
One of the main reasons for resubmissions was that some teams simply overlooked the requirement that the games had to be browser-compatible. These teams were given the opportunity to adjust their builds accordingly and resubmit them.
Unfortunately, some of these messages ended up in our spam folder, which led to delayed responses. Since this was our first Jam and many teams were devastated, we decided to allow projects that reached out to the community or our regularly communicated contact address (xr@br.de) shortly after the deadline and provided reasonable explanations to still participate in the Jam and receive feedback from the community.
One team of students that submitted their entry very late was also accepted into the community (so that they can get valuable feedback) but was excluded from prize eligibility.
We’re sorry if this approach caused any confusion. We will review our process again for possible next Jams.
Hi to clarify what I mean and how we understand how itch works: Itch.io’s rating system tries to balanc fairness by using the median number of ratings across the jam to prevent a few highly rated or widely rated games from skewing results. It also applies a Bayesian average, meaning games with very few ratings don’t automatically rank at the top, even if they have perfect scores. Instead, their score is weighted towards the jam’s overall average until they receive enough ratings to stabilize. This ensures rankings reflect both quality and rating volume fairly.