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mtleitner

56
Posts
A member registered Nov 08, 2024

Recent community posts

Thanks for your feedback! We really appreciate it and take it to heart. Your points about late entries and updates during the voting phase are totally valid. We’ll make sure to clarify the rules for future jams and look into how we can prevent technical inconsistencies.

Hi julescatrina, thank you for your message. Many of the teams in our Jam were first-time participants, especially student teams. As a result, there were several logistical and technical challenges, including failed uploads and other issues. Some more experienced teams also provided valid reasons, such as technical malfunctions or accidental uploads of incorrect builds, and we allowed them to resubmit their entries.

One of the main reasons for resubmissions was that some teams simply overlooked the requirement that the games had to be browser-compatible. These teams were given the opportunity to adjust their builds accordingly and resubmit them.

Unfortunately, some of these messages ended up in our spam folder, which led to delayed responses. Since this was our first Jam and many teams were devastated, we decided to allow projects that reached out to the community or our regularly communicated contact address (xr@br.de) shortly after the deadline and provided reasonable explanations to still participate in the Jam and receive feedback from the community.

One team of students that submitted their entry very late was also accepted into the community (so that they can get valuable feedback) but was excluded from prize eligibility.

We’re sorry if this approach caused any confusion. We will review our process again for possible next Jams.

Hi julescatrina, thank you for your message. Many of the teams in our Jam were first-time participants, especially student teams. As a result, there were several logistical and technical challenges, including failed uploads and other issues. Some more experienced teams also provided valid reasons, such as technical malfunctions or accidental uploads of incorrect builds, and we allowed them to resubmit their entries.

One of the main reasons for resubmissions was that some teams simply overlooked the requirement that the games had to be browser-compatible. These teams were given the opportunity to adjust their builds accordingly and resubmit them.

Unfortunately, some of these messages ended up in our spam folder, which led to delayed responses. Since this was our first Jam and many teams were devastated, we decided to allow projects that reached out to the community or our regularly communicated contact address (xr@br.de) shortly after the deadline and provided reasonable explanations to still participate in the Jam and receive feedback from the community.

One team of students that submitted their entry very late was also accepted into the community (so that they can get valuable feedback) but was excluded from prize eligibility.

We’re sorry if this approach caused any confusion. We will review our process again for possible next Jams.

Hi to clarify what I mean and how we understand how itch works: Itch.io’s rating system tries to balanc fairness by using the median number of ratings across the jam to prevent a few highly rated or widely rated games from skewing results. It also applies a Bayesian average, meaning games with very few ratings don’t automatically rank at the top, even if they have perfect scores. Instead, their score is weighted towards the jam’s overall average until they receive enough ratings to stabilize. This ensures rankings reflect both quality and rating volume fairly.  

Thanks for your statement, HootyTooty! We will address some points in our shortlist mailing today as well.

Hi sintech, as we understand it, Itch.io automatically adjusts scores by considering the number of ratings in relation to the median number of ratings across all games. This means that a game with only a few ratings won’t automatically rank at the top.

Thanx for your messages we will write to itch.

Sorry for my late reply. You can update everything after our voting has concluded.

Write me an Mail and send me the url: xr@br.de

Hi, sorry, we only accept games that are directly playable in the browser via itch.io in this edition of the PULS Game Jam

Hi, sorry, we just accept browser games in this edition of the PULS Game Jam. 

I'm glad you made it, even if not everything worked out—but that's just part of a game jam! We're looking forward to playing your game.

Hi, sorry, we only accept browser games in this edition of the PULS Game Jam.

Hi, sorry, we only accept browser games in this edition of the PULS Game Jam.

Hi, sorry, we only accept browser games in this edition of the PULS Game Jam.

Hi, sorry, we only accept browser games in this edition of the PULS Game Jam.

Hi, sorry, we only accept browser games in this edition of the PULS Game Jam.

Thanks for your report. We don’t know what the technical issue is, as our settings on Itch are set to "submitters only."

Thanx for your question fiberbundles and thanx sherlockini for your answer, thats correct!

Hi, some teams had technical issues, so we allowed them a late submission. If thats your case send me a mail: xr@br.de

Hi, schickt mir gerne eine Mail an xr@br.de

Hi, schickt mir gerne eine Mail an xr@br.de

Hi, schickt mir gerne eine Mail an xr@br.de

Hi, our voting setting here on Itch is 'submitters only.' When you vote as a submitter, you will be presented with a random queue of eight games before you can choose freely.

Hi, our voting setting here on Itch is 'submitters only.'

Please write me a mail: xr@br.de

Now voting has started and updates are locked until the end of voting.

Please write me a mail: xr@br.de

Yes, please write me a mail to Ninjin42 and BujusKrachus: xr@br.de

Hi The JoRo99 and L34NDR4. Please write me a mail: xr@br.de

Hi BlindBirdo - You don`t need your iban right now, just when you win a prize. Please send me a mail: xr@br.de

Hi Axeboy please write me a mail: xr@br.de

Hi Jeldrik, please write me a mail: xr@br.de