Great puzzles! There are a few aspects of the controls that are a bit janky, but they're really fun. The background visuals looks really good too.
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Mamus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 3.812 | 3.885 |
Accessibility | #15 | 2.906 | 2.962 |
Controls | #20 | 3.133 | 3.192 |
Fun | #20 | 3.057 | 3.115 |
Overall | #24 | 3.116 | 3.176 |
Originality | #25 | 3.208 | 3.269 |
Audio | #27 | 2.793 | 2.846 |
Graphics | #33 | 2.906 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
N/A
Game Description
Mamus is a game about making two self-contained parts of a level look the same. Most of these levels are reflected or rotated to make it appear symmetrical.
How does your game tie into the theme?
All of the game's core levels are rotated or reflected, though there's one outlier which stretches the definition a bit.
Source(s)
https://github.com/Coldcalzone/GWJ-47
Discord Username
N/A
Participation Level (GWJ Only)
3+?
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