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A jam submission

banzo [GWJ47]View game page

Short cartoonish style puzzle game
Submitted by CosmoNectarine (@CosmoNectarine) — 5 hours, 59 minutes before the deadline
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Play banzo

banzo [GWJ47]'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.9633.963
Audio#143.3333.333
Accessibility#172.8892.889
Overall#173.2653.265
Fun#183.1853.185
Controls#213.1113.111
Graphics#253.3703.370
Originality#333.0003.000

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4

Wildcards Used
N/A

Game Description
Banzo is a cartoonish style puzzle game which contain a cute little "thing" named banzo.

How does your game tie into the theme?
You need to push the rocks to make the rooms symmetric.

Source(s)
N/A

Discord Username
Cosmo Nectarine#1111

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

Nice game. Was the art inspired by Baba is You?

Developer

Thank you ◕‿◕ Yes my goal was Baba is You style aesthetic.

Submitted(+1)

To start, I played this game on my twitch stream last night. If you are interested in watching my time with the game, here’s the timestamped link.

I think something happened for me when I first went to select a level and I ended up choosing the hardest one right off the bat. As a result, I had no idea what the game was expecting me to do. I thought I did, but everything I tried in that first(last) level always ended in failure.

Due to the above, I feel I had gotten soured on the game even once I realized I had started in the wrong place. I will admit, once I started the actual first level, I understood what the puzzle structure was, but there were a couple of things that nagged at me still.

First, while the game is about matching things up in a symmetrical way, some of the levels themselves are not, actually, symmetrical. For example, the level “It Was Easy” is not symmetrically laid out. The puzzle is, but the level structure is not. As a player, I kept trying to read into that Asymmetry as meaning something when, I get the feeling, it doesn’t.

The other thing that got me was the ability to modify the pattern we’re supposed to be matching. For instance, I think it was level 3? (it was the last level I tried in my stream). I was moving pieces around in a way that not only changed the left half of the puzzle, but the right half as well. One of my viewers later told me I wasn’t supposed to change the positions of the first peg I did when I was playing (I’m sorry, I know this description sounds horribly vague). My personal though is, if the pattern I’m supposed to match is a static pattern, I shouldn’t be able to modify the pegs I’m supposed to match against. Alternatively, allow the alteration of the patterns on both the left and right side and trigger a victory when they’re symmetrical, regardless of the original pattern intent. You could maybe award bonus points for the number of moves NOT used… this could lead to players returning to levels to try and create a match with the fewest moves.

This brings me to the move counter. It’s apparent, as the puzzle designer, there is knowledge of what the match is supposed to be and the number of moves needed to achieve it… but it feels like I’ve only been given exactly that number of moves, to solve the puzzle exactly how you, as the designer, intended. Now, this isn’t actually an issue with the game mechanics, but, rather an opinion of this one player, but maybe the player should have a number of extra moves available than is strictly needed? This pool of extra moves could be reduced the high in levels the player progresses.

My last observation has to do with the number in the bottom-right corner. Was this supposed to be a timer? I just seemed to randomly flip between 40, 41, and 38. It didn’t seem to actually do anything.

Graphically, I thought the game was pleasant. The art style works quite well for this style of game. The movement of the character and the pegs felt smooth and responsive! Over all, I think this was a well made game, even with my above issues.

Developer(+1)

Hi, thank you for playing and streaming my game. I think game instructions are wrong (It's totally my fault). The goal of this game is actually making the rocks symmetric, not the level structure. My idea was giving the player exact amount of movement for finishing the level. It was probably not a good idea as you say. I really appreciate your words/feedbacks. By the way the number in the bottom-right corner is supposed to be FPS timer. Sorry for confusion.

Submitted(+1)

Very fun and cute game!! Love the peaceful bgm and simple aesthetic. My two braincells were really cookin in the later levels haha. Congrats!!

Developer

Haha, thank you so much for playing.

Submitted(+1)

Amazing game! The increase in difficulty after the first two levels is brutal but really enjoyable :)

Developer

Thank you ◕‿◕

Submitted(+2)

Strong Baba Is You vibes! Nothing wrong with that I suppose. Like others have said I'm just left wishing there was a undo button, and faster movement. I would have played a lot longer and tried to pass more levels. Congrats on a solid submission. :)

Developer

Thank you for lovely feedbacks. I will consider it if I make a full game one day.

(+2)

This is a pretty nice puzzle game. Would be neat to have a rollback feature so i don't have to redo the level every time i mess up (which is often lol)

Developer

Haha, thank you for playing ◕‿◕

Submitted(+1)

Nice job. It was very challenging. Loved the Baba is You style graphics a lot.

Developer

Thank you for playing ◕‿◕

Submitted(+1)

Great game,  I couldn't figure out  some levels, wished for snappier movoment

Developer

Thank you for playing, ◕‿◕ I think I made the movement is a little slow, lol.