looked at Hair C. I accidentally named two of them 005 on the creator side, so it only goes up to 021 instead of the actual 022!
Memao
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Hey, thanks so much!
Here is a comparison between the two sprites. While they both are 16x32 px sprites, my sprites fill the entire 16x32 space and the overall frame size around the sprite is 48x48 px (this allows the paperdoll layering of sprites larger than 16x32, ex: long hair, tool animations, etc). If you scale down the memao sprites, they will be distorted. Half the scale of memao would be too small for sdv, so you'd need to do like 75% of the scale to get it closer to the size (but still not exact). Which looks like the image posted below. This was done in aseprite, it looks different scaled down using a game engine but it still stretches pixels and looks wonky.
Now a potential but tedious solution would be to cut memao sprites like I've shown below (2 from head, 1 from torso/arms, 1 from knees). SDV sprites are 5px shorter than memao, cutting 4 px down brings it much closer to what you would need. You might be able to get away with 1 in head(so 3 cuts total), though I'm not sure what exactly needs for it to look best in sdv. 3 cuts might be easier to deal with on the other animations as well. If you need a pixel art program, Libresprite is similar to aseprite and free. You can also compile Aseprite from GitHub for free if you don't want to pay for it on steam or itch.
Hope this helps!



So happy to hear you are enjoying the tool!
I am currently animating Battle 1 animations, so when those are finished I can start the Adventuring animations for you! For the fantasy theme, is there anything in particular you would like to see?
Dialogue portraits will probably be awhile. I am currently trying to find a portrait style that I am happy with. Whenever I find that I will slowly start working on that on the side. It won't become my main focus until I finish all of the animations I have planned.
Thank you for the suggestion! I do want different body shapes eventually but those would come after I finish all of the animations for this body.
I wish I could give you even a rough estimate on those but it's only me doing the art. The battle 1&2 animations and adventure animations are the most time consuming, so after those it should go a lot quicker!
Sorry, your post was flagged to be approved by a mod. Yes, you can export front, left, back, and right direction for all animations! You can fine-tune which directions you want on the export screen; for example, if you only need left and right, you can uncheck front and back to remove them from the sheet.
Hey, thank you so much! I'm glad you find the price point fair! I will say that there is a slight price increase ($12.99) coming when we introduce custom assets at the end of the year/early next year, if you wanted to lock in the cheaper price.
1. You unfortunately cannot export smaller sizes with the tool. If I were to scale the sprites down, I would do so using my game engine's built in scaling. Though I am not sure how Memao sprites would look scaled down. Here is a link to my Free NPC pack . This pack uses the memao sprites, so you could download them and play around with scaling to see if it works for what you need!
2. Love aseprite~ These spritesheets are compatible with aseprite and any other program you may use. I did use asperite to create these and in an upcoming update, I will be adding a folder with all of my .ase files for easier access.
3. You cannot fine tune the rotation at all, just the 4 directions on each animation is what you get! It looks like memao sprites are like... halfway there to terraria sprites? The torso on memao isn't angled BUT on the Seed animation the torso is angled, so you could steal from that too. Playing with the free npc pack would also let you see what you can do to get that full 3/4 angle. And I mention before that we are introducing custom assets. This means you can add your own customizations to the memao creator or make a creator with completely different sprites. So, if you happened to find sprites that work better for the 3/4 angle, you could upload them into the tool and still have the fun character creator/export experience. I also would like to create other sprite styles down the line after I finish this, so eventually there may be a 16x16 3/4 style sprite!
Let me know if you have any other questions!
Sorry for the late reply, just noticed we had some pending posts we needed to manually approve!
I think this happened in an update since you originally posted this, but you can now save the sprite you are working on with a different name and it won't overwrite the original save file. So Save 'Mao_Summer' then change the outfit into winter clothes and save it as 'Mao_Winter' and both sprites should be in your saved sprites list!
Sorry for the late reply, just noticed we had some pending posts we needed to manually approve. Sure, I'll add the gun animations to my list! It probably won't be in the 1st battle animation update, most likely in the 2nd update when I do the ranged attacks! As for a zombie walk/idle, if I were to add something like that, it would come after I finish all of the main animations for this tool. But I think an "enemy" animation pack would be cool in the future!
Thank you so much for the amazing suggestions! I will add them to my list. The best way for update notifications is to follow SleepingRobotGames (you can find the account on the main creator page). Whenever we post an update, you will receive the notification in your feed on itch. If you use Discord, we also have a server that we will post update notifications on: Sleeping Robot Games Discord
I’ll add it to my list and see what I can do! In your other post you mention combat poses, are you talking about the combat animation itself or like a cool pose with the weapons?
I am currently working on combat animations. There is a sword slash but I think bow combat will come in the 2nd combat animation update
by sitted, do you mean actually sitting on the ground? Or would a downed onto one knee situation be okay? For battle animations, there will be that downed on one knee animation and a lying on ground animation, so you could definitely reverse the frames when they are out! If need sitting on the ground, I can add that to the daily life animation list.
So glad you are liking the tool! We are currently working on adding custom sprites and are aiming for the end of the year.
I'll take a look at how we can add offset sprites without adding a bunch of "duplicate" versions like I did with eyes and eyebrows because I agree it would open the customization up even more!










