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Memao

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A member registered Dec 07, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much!
Sitting animations will come in the Daily Life Animation Update! Currently working on Battle animations, so it may still be awhile before I start the next animation pack. 

I do want a secondary color selector! No ETA on that but it will probably come in the next customization update. I am currently swamped with work, so I haven't been able to work much on either update but I am hoping to have something ready in a month or so. 

Now that you can Extend Memao Assets in the creator, please show everyone your creations in this thread! Want to share them for others to download? Join us on our SRG Discord and share the full sprite sheet in our Memao Cloud channel : https://discord.gg/zbUzQnxZJK

Looking forward to seeing what you create!

Just saw this! Currently working on Battle 1 animations (Attack, Dash, Hurt, Downed, Death), so dash should be coming soon. Jump will take a little longer but I will move that up on my priority list.

Hey, just saw this! I would like to create other sprite sizes/styles but that would come after I finish all of the animations for this style. Custom assets will be going into beta soon as well, so if you find other sprites you like at those sizes, you can upload them to the creator and still play around in that character creator format.

Just saw this! Could I have an example of what you are looking for?
Currently, I am working on a hurt/hit, downed (like on one knee), and death animation.

Hello!
I have the attack animation finished and I don't think the other animations will take as long. I still would have to do all of the customizations for each animations (which will take a bit of time). I think I could have it finished by the end of the month, though it may take a bit longer to be added into the creator depending on if custom assets is wrapped up or not.

Going to post this in here too (idk when it will be uploaded to the asset folder download)

Note: first number is the folder number and second number is number in creator. Sorry for the confusion but it was the easiest way to change the order in the creator on the fly! If a folder has a 000 file, that is an empty file for the creator.

Accessory A - Accessories that go on face but above Hair A (Bangs)

  • 000 (000: None selected)
  • 001 (002: Circle Rim)
  • 002 (001: Rectangle Rim)
  • 003 (004: Circle Monocle Left)
  • 004 (003: Rect. Monocle Left)
  • 005 (006: Circle Monocle Left)
  • 006 (005: Rect. Monocle Right)

Accessory B - Accessories that go on the head

  • 000 (000: None selected)
  • 001 (001: Left Bow)
  • 002 (005: Bandana)
  • 003 (003: Top Bow)
  • 004 (008: 008: Bunny Ears)
  • 005 (006: Snapback)
  • 006 (007: Baseball Cap)
  • 007 (004: Headband)
  • 008 (002: Right Bow)
  • 009 (009: Cat Ears)
  • 010 (010: Fox Ears)

Accessory C - Accessories that go around the neck

  • 000 (000: None selected)
  • 001 (007: Hood)
  • 002 (003: Neck Ribbon Collar)
  • 003 (001: Choker)
  • 004 (009: Fur Collar)
  • 005 (008: Doll Collar)
  • 006 (005: Tie Collar)
  • 007 (004: Neck Ribbon)
  • 008 (006: Tie)
  • 009 (002: Shirt Collar)

Accessory D - Accessory B but one layer higher to mix and match

Arms - Arm sizes

  • 001 (001: Dainty)
  • 002 (002: Average)
  • 003 (003: Broad)

Back A - Back Accessory

  • 000 (000: None selected)
  • 001 (001: Butterfly)
  • 002 (002: Lined Butterfly)

Back B - For Back Accessory frames that need a different z-index

  • 000 (000: None selected)
  • 001 (001: Butterfly)
  • 002 (002: Lined Butterfly)

Body - Torso and Legs

  • 001 (001: Human)

Bottom A - Bottom

  • 001 (003: Pants)
  • 002 (002: Rolled Pants)
  • 003 (001: Shorts)
  • 004 (006: Short Skirt)
  • 005 (005: Pencil Skirt)
  • 006 (007: Long Skirt)
  • 007 (004: Wide Pants)

Bottom B - Waist: These connect to Bottom A to create many different bottom styles!

  • 000 (000: None selected)
  • 001 (001: Belt Buckle)
  • 002 (002: Belt)
  • 003 (003: Mid Waist)
  • 004 (005: Button Suspenders)
  • 005 (006: Suspenders)
  • 006 (007: Low Overalls)
  • 007 (008: Button Overalls)
  • 008 (009: Overalls)
  • 009 (004: High Waist)

Chop A - Chop animation

  • 000 (000: None selected)
  • 001 (001: Axe)

Chop B - Chop animation frames that need a different z-index

Ears - Different ear styles

  • 000 (000: None selected)
  • 001 (002: Elf)
  • 002 (003: Goblin)
  • 003 (004: Halfling)
  • 004 (001: Round)

Eyebrows - Different Eyebrow styles and heights

  • 000 (000: None selected)
  • 001 (001: Straight Mid)
  • 002 (002: Straight High)
  • 003 (003: Straight Low)
  • 004 (004: Dot Mid)
  • 005 (005: Dot High)
  • 006 (006: Dot Low)

Eyes - Different Eye styles and heights

  • 000 (000: None selected)
  • 001 (001: Cat)
  • 002 (003: Almond)
  • 003 (005: Doe)
  • 004 (007: Oval)
  • 005 (009: Flat)
  • 006 (011: Fox)
  • 007 (013: Block)
  • 008 (002: High Cat)
  • 009 (004: High Almond)
  • 010 (006: High Doe)
  • 011 (008: High Oval)
  • 012 (010: High Flat)
  • 013 (012: High Fox)
  • 014 (014: High Block)

Face - Things on Face the sort under Hair A (bangs)

  • 000 (000: None selected)
  • 001 (001: Blush)
  • 002 (002: Goatee)
  • 003 (003: Beard)

Gloves - Gloves

  • 000 (000: None selected)
  • 001 (001: Work Gloves)

Hair A - Bang/Scalp hair, short hairstyle on it’s own

  • 000 (000: None selected)
  • 001 (007: Right Part)
  • 002 (006: Left Part)
  • 003 (008: Middle Part)
  • 004 (011: Straight Bangs)
  • 005 (009: Left Swept)
  • 006 (010: Right Swept)
  • 007 (015: Emo Left)
  • 008 (016: Emo Right)
  • 009 (002: Braid)
  • 010 (001: Buzz)
  • 011 (013: Lifted Left)
  • 012 (005: Sleek)
  • 013 (012: Middle Point)
  • 014 (003: Sleek Left Part)
  • 015 (004: Sleek Right Part)
  • 016 (014: Lifted Right)

Hair B - layered on hairA for long hairstyles

  • 000 (000: None selected)
  • 001 (001: Bob)
  • 002 (002: Shoulder)
  • 003 (003: Long)
  • 004 (006: Curly Bob)
  • 005 (007: Curly Long)
  • 006 (008: Afro)
  • 007 (009: Afro Sleek)
  • 008 (019: Twin Bun)
  • 009 (020: Twin Poof)
  • 010 (018: High Bun)
  • 011 (010: High Wide Ponytail)
  • 012 (015: Low Pigtails)
  • 013 (014: High Pigtails)
  • 014 (017: Right Braid)
  • 015 (004: Over Shoulder Left)
  • 016 (011: Ponytail)
  • 017 (016: Left Braid)
  • 018 (005: Over Shoulder Right)
  • 019 (012: Left Pony)
  • 020 (013: Right Pony)

Hair C - side hair: fringe,spikeys, and tied hair for more customization

  • 000 (000: None selected)
  • 001 (001: Short Dangles)
  • 002 (002: Long Dangles)
  • 003 (017: Over Both Ears)
  • 004 (018: Over Left Ear)
  • 005 (019: Over Right Ear)
  • 006 (014: Side Swoop Right)
  • 007 (021: Twin Bun)
  • 008 (022: Twin Poof)
  • 009 (020: High Bun)
  • 010 (007: Fringe Right)
  • 011 (006: Fringe Left) ← will be renamed in creator to 006
  • 012 (008: Fringe Both)
  • 013 (004: Fringe Right Long)
  • 014 (010: Bed Head Right)
  • 015 (012: Spikey Top Right)
  • 016 (016: Spikey Right)
  • 017 (013: Side Swoop Left)
  • 018 (003: Fringe Left Long)
  • 019 (009: Bed Head Left)
  • 020 (011: Spikey Top Left)
  • 021 (015: Spikey Left)
  • 022 (005: Fringe Both Long)

Hair D - Hair B animation frames that need a different z-index

Head - Head shapes

  • 001 (001: Default)

Horns - Horns and Antlers

  • 000 (000: None selected)
  • 001 (001: Curved)
  • 002 (002: Curled)
  • 003 (003: Antlers)

Jacket A - Main part of outerwear

  • 000 (000: None selected)
  • 001 (001: Chunky Closed)
  • 002 (002: Chunky Open)
  • 003 (003: Fitted Closed)
  • 004 (004: Fitted Open)
  • 005 (005: Sweater)
  • 006 (006: Buttoned)
  • 007 (009: Cropped)
  • 008 (007: Long)
  • 009 (008: Cropped Closed)

Jacket B - Jacket Sleeves, files are swapped based on what arm is equipped in creator

  • 000 (000: None selected)
  • 001 (003: Chunky Sleeve Dainty Arm)
  • 002 (002: Fitted Sleeve Dainty Arm)
  • 003 (003: Chunky Sleeve Average Arm)
  • 004 (002: Fitted Sleeve Average Arm)
  • 005 (003: Chunky Sleeve Broad Arm)
  • 006 (002: Fitted Sleeve Broad Arm)
  • 007 (001: Short Dainty Arm)
  • 008 (001: Short Average Arm)
  • 009 (001: Short Broad Arm)

Mid - Midsection, additional customization on top of bottomA/B, topA, and jacketA

  • 000 (000: None selected)
  • 001 (001: Waist Apron)
  • 002 (002: Leather Corset)
  • 003 (003: Chunky Belt Left)
  • 004 (005: Thin Belt)
  • 005 (004: Chunky Belt Right)

Reap - Reap animation

  • 000 (000: None selected)
  • 001 (001: Scythe)

Seed - Seed animation

  • 000 (000: None selected)
  • 001 (001: Seedbag)

Shoes - omg shoes

  • 000 (000: None selected) ← going to add the option to be barefoot
  • 001 (003: Closed)
  • 002 (002: Toe Hole)
  • 003 (004: Boot)
  • 004 (001: Flat)

Shoulder A - Chop animation

  • 000 (000: None selected)
  • 001 (001: Cloak)
  • 002 (002: Backpack)
  • 003 (003: Pauldron)

Shoulder B - Shoulder A animation frames that need a different z-index

Socks - Socks

  • 000 (000: None selected)
  • 001 (001: Short)
  • 002 (002: Thigh)
  • 003 (003: Tights)

Strike A - Strike animation

  • 000 (000: None selected)
  • 001 (001: Pickaxe)
  • 002 (002: Hoe)
  • 003 (003: Axe)

Strike B - Strike animation frames that need a different z-index

Top A - Main part of shirt

  • 000 (000: None selected)
  • 001 (001: Crew)
  • 002 (002: Turtle)
  • 003 (004: Swoop)
  • 004 (003: Collared)
  • 005 (005: Crop)
  • 006 (006: Strapless)
  • 007 (007: Strapless Crop)
  • 008 (009: Linen Right)
  • 009 (008: Linen Left)
  • 010 (010: Striped)
  • 011 (011: Tank Combo)

Top B - Shirt Sleeves, files are swapped based on what arm is equipped in creator

  • 000 (000: None selected)
  • 001 (001: Straps Dainty Arm)
  • 002 (002: Short Dainty Arm)
  • 003 (003: Long Dainty Arm)
  • 004 (004: Rolled Cuff Dainty Arm)
  • 005 (005: Long Cuff Dainty Arm)
  • 006 (006: Off Shoulder S. Poof Dainty Arm)
  • 007 (007: Off Shoulder L. Poof Dainty Arm)
  • 008 (008: Long Poof Dainty Arm)
  • 009 (001: Straps Average Arm)
  • 010 (002: Short Average Arm)
  • 011 (003: Long Average Arm)
  • 012 (004: Rolled Cuff Average Arm)
  • 013 (005: Long Cuff Average Arm)
  • 014 (006: Off Shoulder S. Poof Average Arm)
  • 015 (007: Off Shoulder L. Poof Average Arm)
  • 016 (008: Long Poof Average Arm)
  • 017 (001: Straps Broad Arm)
  • 018 (002: Short Broad Arm)
  • 019 (003: Long Broad Arm)
  • 020 (004: Rolled Cuff Broad Arm)
  • 021 (005: Long Cuff Broad Arm)
  • 022 (006: Off Shoulder S. Poof Broad Arm)
  • 023 (007: Off Shoulder L. Poof Broad Arm)
  • 024 (008: Long Poof Broad Arm)
  • 025 (009: Long Combo Black Dainty Arm)
  • 026 (009: Long Combo Black Average Arm)
  • 027 (009: Long Combo Black Broad Arm)
  • 028 (010: Long Combo White Dainty Arm)
  • 029 (010: Long Combo White Average Arm)
  • 030 (010: Long Combo White Broad Arm)

Water - Water animation

  • 000 (000: None selected)
  • 001 (001: Watering Can)

looked at Hair C. I accidentally named two of them 005 on the creator side, so it only goes up to 021 instead of the actual 022! 

In the creator, it swaps the shirtB assets out to match which arm type is equipped! I’ll write out a list explaining the assets/folders and upload it to the folder. The HairC difference is weird. I will look into what is happened there!

Sorry about the confusion!

definitely! I will add it to the list!

It doesn’t have a jump animation currently but I will include it in the Adventure Animation update when I get to it!

Hey, thanks so much!

Here is a comparison between the two sprites. While they both are 16x32 px sprites, my sprites fill the entire 16x32 space and the overall frame size around the sprite is 48x48 px (this allows the paperdoll layering of sprites larger than 16x32, ex: long hair, tool animations, etc). If you scale down the memao sprites, they will be distorted. Half the scale of memao would be too small for sdv, so you'd need to do like 75% of the scale to get it closer to the size (but still not exact). Which looks like the image posted below. This was done in aseprite, it looks different scaled down using a game engine but it still stretches pixels and looks wonky. 

Now a potential but tedious solution would be to cut memao sprites like I've shown below (2 from head, 1 from torso/arms, 1 from knees). SDV sprites are 5px shorter than memao, cutting 4 px down brings it much closer to what you would need. You might be able to get away with 1 in head(so 3 cuts total), though I'm not sure what exactly needs for it to look best in sdv. 3 cuts might be easier to deal with on the other animations as well. If you need a pixel art program, Libresprite is similar to aseprite and free. You can also compile Aseprite from GitHub for free if you don't want to pay for it on steam or itch.

Hope this helps! 

 

Thank you for the suggestion! I have added it to the list.

So happy to hear you are enjoying the tool!
I am currently animating Battle 1 animations, so when those are finished I can start the Adventuring animations for you! For the fantasy theme, is there anything in particular you would like to see?

Dialogue portraits will probably be awhile. I am currently trying to find a portrait style that I am happy with. Whenever I find that I will slowly start working on that on the side. It won't become my main focus until I finish all of the animations I have planned.

Thank you for the suggestion! I do want different body shapes eventually but those would come after I finish all of the animations for this body.

I wish I could give you even a rough estimate on those but it's only me doing the art. The battle 1&2 animations and adventure animations are the most time consuming, so after those it should go a lot quicker!



Sorry about the delay! You should be able to find the asset folder in the downloads now.

Sorry to hear you are having trouble! You will have to reach out to itch support (using the email account you used for itch, Email: support@itch.io ) to help you with that!

Hi, thank you very much! I will be adding armor and weapons to the creator, probably early next year. Is there anything specific you would like to request?

Sorry, your post was flagged to be approved by a mod. Yes, you can export front, left, back, and right direction for all animations! You can fine-tune which directions you want on the export screen; for example, if you only need left and right, you can uncheck front and back to remove them from the sheet.

Hey, thank you so much! I'm glad you find the price point fair! I will say that there is a slight price increase ($12.99) coming when we introduce custom assets at the end of the year/early next year, if you wanted to lock in the cheaper price. 

1. You unfortunately cannot export smaller sizes with the tool. If I were to scale the sprites down, I would do so using my game engine's built in scaling. Though I am not sure how Memao sprites would look scaled down. Here is a link to my Free NPC pack . This pack uses the memao sprites, so you could download them and play around with scaling to see if it works for what you need!
2. Love aseprite~ These spritesheets are compatible with aseprite and any other program you may use. I did use asperite to create these and in an upcoming update, I will be adding a folder with all of my .ase files for easier access.
3. You cannot fine tune the rotation at all, just the 4 directions on each animation is what you get! It looks like memao sprites are like... halfway there to terraria sprites? The torso on memao isn't angled BUT on the Seed animation the torso is angled, so you could steal from that too. Playing with the free npc pack would also let you see what you can do to get that full 3/4 angle. And I mention before that we are introducing custom assets. This means you can add your own customizations to the memao creator or make a creator with completely different sprites. So, if you happened to find sprites that work better for the 3/4 angle, you could upload them into the tool and still have the fun character creator/export experience.  I also would like to create other sprite styles down the line after I finish this, so eventually there may be a 16x16 3/4 style sprite!

Let me know if you have any other questions!

yes, sorry! You can use memao sprites and create a customizer in your game. You just can’t sell any of the assets as your own (like a character spritesheet pack on itch. )! I’ll get the license updated

Currently, you could export the individual layers and build a creator in your game for your players to customize their avatars. I'll also get a folder ready for download that has access to all of the sprites so you don't have to tediously export each layer.

That'd be cool! I'd probably add something like that when I finish the base animation sets.

I do have these on my list! Thanks for the suggestion~

I'll add that in as a new back hair combo (in case you need to use Side hair) and I'll also add the pigtails to Side hair because I've been meaning to do that!

i love this so much!! 

Sorry for the late reply, just noticed we had some pending posts we needed to manually approve!
I think this happened in an update since you originally posted this, but you can now save the sprite you are working on with a different name and it won't overwrite the original save file. So Save 'Mao_Summer' then change the outfit into winter clothes and save it as 'Mao_Winter' and both sprites should be in your saved sprites list!

I'm actually adding a head selector soon, so I definitely can play around with head shapes! I will also add some beefier arms for you that look beefy from all angles.

Sorry for the late reply, just noticed we had some pending posts we needed to manually approve. Sure, I'll add the gun animations to my list! It probably won't be in the 1st battle animation update, most likely in the 2nd update when I do the ranged attacks! As for a zombie walk/idle,  if I were to add something like that, it would come after I finish all of the main animations for this tool. But I think an "enemy" animation pack would be cool in the future!

Thanks for catching that! I'll get that fixed and put it in the next update.

Thanks for the suggestion! Once I finish up the current sprite style, I would like to do other sprite styles!

if you want a certain hair color or certain shirt equipped, you can lock the sprites/palettes and still use the random function! Unlock all is just a quick way to unlock without searching for everything you previously locked.

Thank you so much for the amazing suggestions! I will add them to my list. The best way for update notifications is to follow SleepingRobotGames (you can find the account on the main creator page). Whenever we post an update, you will receive the notification in your feed on itch. If you use Discord, we also have a server that we will post update notifications on: Sleeping Robot Games Discord

that’s awesome!! 

I am currently working on the Battle Animation 1 update! It will include: a slash attack animation, hurt animation, downed animation, and death animation.

I’ll add it to my list and see what I can do! In your other post you mention combat poses, are you talking about the combat animation itself or like a cool pose with the weapons? 

I am currently working on combat animations. There is a sword slash but I think bow combat will come in the 2nd combat animation update

Thank you very much! I’ll add these to my list of suggestions!

Hey, just saw this, I will add those to my list! Fencing poses would probably come in the 2nd Battle animation update

What a great game! Only managed to help 1 ghost but I still had fun trying to guess!

What a cozy game! Love the vibes. It was a lot of fun figuring out the recipe.