Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Auto Machine AssemblerView game page

Strategize and build new robot combinations in this auto battler!
Submitted by Bored Paramecium (@BoredParamecium) — 6 hours, 57 minutes before the deadline
Add to collection

Play game

Auto Machine Assembler's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#184.1904.190
Overall#453.3743.374
Fun#543.3333.333
Originality#553.6193.619
Graphics#553.5713.571
Controls#563.2863.286
Accessibility#622.8102.810
Audio#852.8102.810

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0 beta 12

Wildcards Used
N/A

Game Description
Auto Machine Assembler is an auto battler inspired by Super Auto Pets. Strategize and test new robot combinations to conquer all the coliseum challenges!

How does your game tie into the theme?
You need to assemble robots by buying different types of components.

Source(s)
https://github.com/nelsonayamashita/Wild-Jam-53

Discord Username(s)
Nelnel#0175, kastelu#0883, vocé sabe quem eh#2198

Participation Level (GWJ Only)
3

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This is cool! Seems like we had a few similar ideas lol. Everything is clean and snappy, I appreciate the little UI flourishes you added, like how the parts "pop" into place when you reroll. The sticker aesthetic works well too.

Only having three storage slots for items feels bad though, with how the game is right now you can only really go for one part upgrade at a time, which makes it so you just have to reroll until you get the part you already have the most of. I think only needing 3 parts per upgrade  (Or more storage space) would make things a lot more interesting, as you'd be able to hold multiple pairs of parts and plan things out a bit more.

Overall great job though! Very polished.

Submitted(+1)

Interesting one.

Love the way to assemble a fighter.

Good job!

Submitted(+1)

Really cool game! Great art, a little music wouldn't hurt. Interesting prototype, I hope to see more of it in the future :)

Submitted(+1)

One of the more ambitious games in this jam, mechanics-wise. It seemed to crash on me whenever I thought I'd come up with a good build, though...

Submitted(+1)

Cool graphics! The game is somewhat intuitive, but I would've preferred the tutorial to be taught layer by layer. Good entry!

Submitted (2 edits) (+1)

From the text in the tutorial I thought the gameplay was gonna be hard to grasp but it's surprisingly intuitive to understand!

Lost on my first try, had some tough luck unlocking my final upgrade for the second, but managed to win! Really fun game!

I loved the design choice of having the robots just be the components floating around, the animations were very lively and made it work really well.

The menu for buying/building the robot is also very compact and easy to follow! I have only one real criticism, which is the fact that you couldn't swap components in by just clicking "equip" and had to sell/unequip the one equipped first, which was disconcerting at first, but it didn't really detract from the experience. Also (I just remembered this and came back to edit) it wasn't clear whether you could upgrade one component more than once, I tried doing it in my first play through, and an "upgrade" sequence happened but I don't think it changed anything.

All around I really enjoyed it!

Submitted(+1)

The way the items floated around and bobbed was really pleasant to watch haha, great work!

Submitted(+1)

Fantastic game that I feel could be so much better with just a few mechanics tweaks. I would love for the money to carry over in between rounds, maybe earning a little extra if you stored a lot of money from the previous round. That would add a risk/reward factor about leaving unspent money.
Also when buying for upgrades you just cycle the shop for the one part you want to upgrade. Making the storage larger or only requiring 4 parts to upgrade would add more flexibility which lets players experiment with new parts.
Still great game though and I liked the battle animations.

Submitted(+1)

As a huge enjoyer of autobattlers, this was fantastic. Well executed, very clean, and super accessible. I would love to see this fleshed out further with a bit more juice on the actual battles!

Submitted(+1)

The execution of the concept is crisp, the graphics are topnotch and it can easily ggrow to smg bigger, well done !

Submitted(+1)

I like it! Very well done game. This took a lot of effort and care, I can tell, and you pulled it off really well. I don't have any unique feedback compared to the below, so I'll just say congrats!

Submitted(+1)

There is a really cool game buried here! I played through the whole thing because I was still having fun, even though I didn't understand everything that's happening. Execution was well done, though. Bug free, appealing aesthetic, and simple, intuitive controls. The foundation for something exceptional is here, great work!

Keep making games!

Submitted(+1)

Pretty neat game! Main thing I think would be helpful would be if I could see what opponent I'm about to face so that I can change my loadout accordingly.

Developer(+1)

Thanks! Originally I had this idea you could pay for a “hack” to see one of the opponents components, but didn’t had much time to implement it or iron it out :p.

I’m really happy that you played my game, I’ve watched a lot of your videos, even had some inspiration from Kaiju Klash! Thanks for checking out!

Submitted(+1)

Oh awesome! Love to hear it. It reminded me a bit of Kaiju Klash :)

Submitted(+1)

I really love this idea. Fun game!