Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Weight of WorldsView game page

Balance the weight of the worlds and protect your planet! A physics-based match 3 game.
Submitted by Sage7 (@sarah_sage7), mhm32167 (@mhm32167) — 22 minutes, 35 seconds before the deadline
Add to collection

Play game

Weight of Worlds's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.5933.593
Graphics#64.1484.148
Accessibility#73.0373.037
Originality#73.8523.852
Overall#113.3813.381
Fun#123.3333.333
Controls#292.8152.815
Theme#342.8892.889

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4 stable

Wildcards Used
n/a

Game Description
Balance the weight of the worlds and protect your planet! A physics-based match 3 game.

How does your game tie into the theme?
The weights of the world must be balanced evenly/symmetrically, and you must match three worlds to get a higher score.

Source(s)
n/a

Discord Username
hnuqweasd#3731, SarahSage7#9089, Sophiablabla#7563

Participation Level (GWJ Only)
10+

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Really fun and original concept!! It took me a minute to get the controls down, but had a great time once I did. Tossing a bunch of worlds back and forth with the tilt thrusters was surprisingly cathartic. Started to feel like galactic gordon ramsey tossing down with a planetary frying pan haha 🤘

Congrats to the whole team on a great submission!

Submitted(+2)

Great little game! Very unique idea and executed very well! I’m hesitant to offer these critiques as they’re not, exactly, an issue with the game or it’s controls, but rather how it feels… and how it feels can be a subjective thing. That said…

I think the planets need a little more friction when on the surface of the platform and/or a little more push (or lift?) when I swing the platform from one side to another. Maybe the planets could use a little entry gravity(?) once ON the platform. LOL! Change all the things!

To the first point, when I move the planet from side to side the planets that have already landed on the platform feel as if they have absolutely no friction against the platform. As such, when I need to move to catch a falling planet at the opposite side of the screen, there’s very nearly a 100% change I will loose all of the planets at the opposite end of my platform.

This leads me to the issue of no enough push/lift. If I swing the platform one direction or another, planets hardly move at all. They may lift up as if from a lite tapping, but I can’t seem to throw them around. With the issue above, I was thinking I could whip the platform in a way that would throw the planets I have to the side of the screen I need to get to in order to catch the other falling planets, but, no… I can barely get them to move at all, and couple that with the planet’s tendency to barely be effected by my platform’s horizontal movement (except for a mild spinning), I feel overwhelmingly screwed over by RNG.

Lastly, even when the planets are on the platform (I have to match 3), I tilt my platform to try and get the planets to cluster (and trigger the match), but they roll sooooo slowly they rarely gather together.

Now… that block of text I just wrote? I really can’t tell if this is a problem with the game or just a complete me issue. Probably the latter. That said, if you were to take this game one step further, maybe there could be some sort of game difficulty sliders which could adjust the various aspects of how the planets interact with the platform?

Over all, great game! Loved it! Honestly I did!!

Developer(+1)

Thank you for playing, and for the detailed feedback! I agree that the game feel could use a lot of adjustment. Watching you play the game was especially helpful.

Tweaking the numbers to make you feel as though you have more control over the worlds is one idea. We also thought about having small walls on either side of the platform to prevent the worlds from rolling off. As well as making the detection radius larger for matching 3 worlds. Adjusting the weights and torque to make it easier to "throw" planets around is another idea.

There are a few things that we can experiment with if we decide to continue this project. It's mainly a matter of getting external testers, as the view on difficulty is very skewed when you play your own work (I was worried it was too easy on release!). Excellent feedback, thank you!

Submitted(+2)

Really original, I enjoyed it a lot!

Submitted(+2)

took me a few tries to get the hang of it, but eventually managed to score 106. :)


really original concept, and amazingly well done! congrats! :)

Submitted(+2)

Really rough controls, but otherwise very original idea and great soundtrack!

Submitted(+2)

Pretty difficult but the leader board made me keep trying until I got into the top 5.

Visually it's very nice, and the audio is pretty good too. I would have played longer if it was a bit easier to begin with.. however I can see from  high scores that it is possible to be good!

Submitted(+2)

The only think I didn't find appealing was the controls, specifically about the rotation. But over all, great game!

Developer

Thanks! Yup they were pretty tough to get right, keep in mind you can rebind them if that helps.

(+2)

This game is really polished!

Submitted(+2)

Great job! I love the visuals and the inclusion of the leader board. At one point I had a ton of planets on there. I love the challenge of getting 3 together to make them disappear. A little hard to plan for, but really cool.