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A member registered Aug 30, 2020 · View creator page →

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Okay this was one of my favourites of the jam. I'm rooting for this one to win! The last puzzle design was just so so so clever and intuitive. Not too difficult or easy. The goldilocks of balance!

Thank you for the feedback!

Probably my favourite game from the jam so far! Really polished solid gameplay loop that kept me wanting to try again to get a higher score. I think the difficulty needs to be balanced a bit more because I wasn't able to get enough time to charge anything.

Really interesting gameplay!  Was there a way to win/lose the game that I missed? I seemed to go on for a while (our game has a similar problem haha)

I love a gba game. The art, the music, the gameplay all of it works together so well! Great stuff

Really love the composition and art of the game. Some clever light puzzles too.

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Gameplay loop is fun! Would've been nice if the location where you switch between realms was randomised instead of the corners. But I can see this being fun with some added polish/juice. Highscore of 53 secs

Really loved the clever way of mixing gameplay and narrative! 

Thank you!

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This game is the winner of the gamejam for me. I can't believe it doesn't have more comments! Everything about it is so well made. The animations, the art, the gameplay loop, the inventory, the map, the town hub. You guys have seriously outdone yourselves. I know there are some bugs. I think there's a game breaking one that keeps saying I've lost when i enter combat. But despite that I really enjoyed the world you all have created.

Really fun game! Reached wave 15 before dying. Wizards and cops and mud? Who would've thought this'd be such a winning combo haha. You've nailed the main gameplay loop. Only thing missing is the extra juice and indicators for stuff like when you get hit or damage an enemy. Otherwise great game!

Such an awesome game! The art, music and animation were some of the best I've seen in any jam period. I do feel like the controls could have been a little less clunky though. Maybe tweaking the parameters for your jump and walk speeds could help improve the overall game feel? Really strong work! Can't wait to see more from you guys

Really strong gamejam game! It felt polished and had a closed gameloop. I did find it odd though that I couldn't attack or walk outside of the wooden barriers. Had to wait for the monsters to destroy the walls before I could attack again (thus defeating the purpose of purchasing them in the first place.) But other than this nitpick it was really fun.

Thank you for the feedback! Having the accessibility to play with one hand isn't something that had occurred to us but in hindsight, this would be invaluable. In the future, we'll try and implement multiple key options.

Thank you so much Spork! There isn't a double attack in the game. I believe its because we haven't implemented enough indicators, and the attack animation isn't immediate or obvious, so people tend to hit twice to kill

Never thought I'd see myself having fun playing math but I adored this game. It was fast paced, required some quick mental math with simple to understand mechanics so that anyone can play. Very accessible. Can easily see this game becoming so much far. The music and sfx were also pretty good

One of the strongest games in the jam so far. I can easily see this becoming a full-fledged game. The mechanics were unique and introduced without having to tutorialised making it super accessible. Really dug the peaceful music choice and sfx. In fact probably the best combination of music and sfx in the jam I've seen so far. Also the perfect amount of levels for a jam. You should be proud MrBundles

This game deserves to win the accessibility award for the jam. Beautifully thought out options menu given the short amount of time. A really fun way of incorporating the wild cards as well. Enjoyed the mini shops and death mechanic, where you slowly morph into the devil you're making a deal with. I unfortunately suck at these types of games so couldn't get to the end but I can very easily see this becoming a full game!

My favourite game from the jam! Really unique concept with a strong sense of style

Fun little jumping game. The jumpy felt ever so slightly floaty but other than that loved the genre of music chosen and the overall art. 

Fun little jumping game. The jumpy felt ever so slightly floaty but other than that loved the genre of music chosen and the overall art. 

We didn't get much time to add proper accessibility features but rebinding keys would definitely be at the top of the list. We'll keep in mind the sfx levels for future game jams. Thank you for your feedback <3

Really unique concept! Felt like an inbetween of pacman (eating ghosts) and a topdown shooter. Using echo waves as the bat was super clever. Would be cool to see perhaps some sort of difficulty curve or stats at end of screen in the future!

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I really like the idea of clearing the screen of any mobs so you have some breathing room to recover. Thank you for the wonderful feedback! ^^ We really enjoyed your puzzle snek game btw. Surprised at how many levels you were able to incorporate

Awesome game. I'm not sure if I'm bad at the game or if there's an unbalanced difficulty curve towards the later rounds. Would've loved some sounds/music but overall an amazing idea for sure. Super unique!

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Hi everyone! Have played some amazing games from the jam so far. Looking forward to rating more today. If you have a game you'd like to be rated please leave them in this thread for us to check out. If you're interested here's our submission. We were only able to work on the game for about a day or two but are still happy with the result. 



https://extracraftx.itch.io/terra-fuga

Incredible gamejam game. Tight controls with some clever level design. It was the right amount of difficulty. Enjoyed the boss at the end too. Overall probably my favourite game in the jam so far. Felt really polished! Only feedback would be to perhaps have more variety of sfx. 

Really interesting game. The controls felt fun to use. I liked the way you could collapse routes you've built. Leads to some fun strategy elements. The art is also minimal but charming. Would've loved to have seen some more music/sfx. 

Absolutely in love with the ascii graphics! Really nice music too. Excellent jam game ^^

thank you ^^

Thank you <3 I agree about the controls feeling clunky. I think we could've done a better job with tightening them and having more indicators

Thank you so much for your feedback <3 You awesome individual you

Thank you! Really appreciate the constructive feedback <3

Appreciate the positivefeedback <3 

Thank you ^^ 

Thank you! ^^

I like the varied bg detail and enemies. Lost a little bit of enjoyment because of the way the platforming was handled further into the level. 

Really enjoyed this! Would love to see more updates ^^