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A member registered Aug 30, 2020 · View creator page →

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This. Game. Is. Incredible. An absolute winner for me! Everything from the get go was just so intuitive. I love LOVE that you have a lil radio to change tunes while you play this game. Everything about it makes it such a vibe. Seriously incredible work guys!

Everything about this game is brilliant! One of my contenders for favourite game of the jam without a doubt. The gameplay is clever. Fits so well with the theme. Music and art are such a vibe.

Yeah I did what to make it difficult on purpose. Especially since the game was so short and the restart points were pretty close by it made sense.

Thank you!

Need this to be a full game! Amazing work guys

Really fun game! Got a lil laugh out of me with the different characters

Really enjoyed the game! Feels like it could be the sort of cozy game you can just log onto after work or school and wind down to ^^ 

This game needs to win the jam. What an incredible concept. The gameplay just kept me wanting going back again and again to find new combos. Pls make this a full on game! It has so much potential

Thank you for the feedback! Yeah I should've definitely made the platforms that can't be passed through look different visually that's a learning for the next one.

Oh weird the dialogue didnt progress even after pressing Z?

Oh man you're the perfect commenter! Thank you so much for the detailed feedback. Will definitely look into adding coyote time. I havent heard of jump cache before that sounds interesting. Because of the limitations of GBStudio engine I can't make the bounding boxes smaller (They've basically purpose built the engine to run on gameboys) otherwise thats a great tip!

Thanks for checking it out! What sort of changes would you want to see to the jump?

Fun fact this game works on an actual Gameboy! It's built for it ☺️ 

Aw thank you! Had fun making those plants haha

Thank you!

This game needs to win. It definitely deserves it! What in insanely unique concept and I can see an infinite ways the gameplay can be expanded on. Thanks guys for such a treat!

Love the mechanics! Fits the theme so well ^^

Really enjoyed the gameplay loop. Wasn't 100% sure what the female character was suppose to do. Enjoyed the pace at which new enemies were added. The difficulty curve was well thought out!

Okay this was one of my favourites of the jam. I'm rooting for this one to win! The last puzzle design was just so so so clever and intuitive. Not too difficult or easy. The goldilocks of balance!

Thank you for the feedback!

Probably my favourite game from the jam so far! Really polished solid gameplay loop that kept me wanting to try again to get a higher score. I think the difficulty needs to be balanced a bit more because I wasn't able to get enough time to charge anything.

Really interesting gameplay!  Was there a way to win/lose the game that I missed? I seemed to go on for a while (our game has a similar problem haha)

I love a gba game. The art, the music, the gameplay all of it works together so well! Great stuff

Really love the composition and art of the game. Some clever light puzzles too.

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Gameplay loop is fun! Would've been nice if the location where you switch between realms was randomised instead of the corners. But I can see this being fun with some added polish/juice. Highscore of 53 secs

Really loved the clever way of mixing gameplay and narrative! 

Thank you!

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This game is the winner of the gamejam for me. I can't believe it doesn't have more comments! Everything about it is so well made. The animations, the art, the gameplay loop, the inventory, the map, the town hub. You guys have seriously outdone yourselves. I know there are some bugs. I think there's a game breaking one that keeps saying I've lost when i enter combat. But despite that I really enjoyed the world you all have created.

Really fun game! Reached wave 15 before dying. Wizards and cops and mud? Who would've thought this'd be such a winning combo haha. You've nailed the main gameplay loop. Only thing missing is the extra juice and indicators for stuff like when you get hit or damage an enemy. Otherwise great game!

Such an awesome game! The art, music and animation were some of the best I've seen in any jam period. I do feel like the controls could have been a little less clunky though. Maybe tweaking the parameters for your jump and walk speeds could help improve the overall game feel? Really strong work! Can't wait to see more from you guys

Really strong gamejam game! It felt polished and had a closed gameloop. I did find it odd though that I couldn't attack or walk outside of the wooden barriers. Had to wait for the monsters to destroy the walls before I could attack again (thus defeating the purpose of purchasing them in the first place.) But other than this nitpick it was really fun.

Thank you for the feedback! Having the accessibility to play with one hand isn't something that had occurred to us but in hindsight, this would be invaluable. In the future, we'll try and implement multiple key options.

Thank you so much Spork! There isn't a double attack in the game. I believe its because we haven't implemented enough indicators, and the attack animation isn't immediate or obvious, so people tend to hit twice to kill

Never thought I'd see myself having fun playing math but I adored this game. It was fast paced, required some quick mental math with simple to understand mechanics so that anyone can play. Very accessible. Can easily see this game becoming so much far. The music and sfx were also pretty good

One of the strongest games in the jam so far. I can easily see this becoming a full-fledged game. The mechanics were unique and introduced without having to tutorialised making it super accessible. Really dug the peaceful music choice and sfx. In fact probably the best combination of music and sfx in the jam I've seen so far. Also the perfect amount of levels for a jam. You should be proud MrBundles

This game deserves to win the accessibility award for the jam. Beautifully thought out options menu given the short amount of time. A really fun way of incorporating the wild cards as well. Enjoyed the mini shops and death mechanic, where you slowly morph into the devil you're making a deal with. I unfortunately suck at these types of games so couldn't get to the end but I can very easily see this becoming a full game!

My favourite game from the jam! Really unique concept with a strong sense of style

Fun little jumping game. The jumpy felt ever so slightly floaty but other than that loved the genre of music chosen and the overall art. 

Fun little jumping game. The jumpy felt ever so slightly floaty but other than that loved the genre of music chosen and the overall art. 

We didn't get much time to add proper accessibility features but rebinding keys would definitely be at the top of the list. We'll keep in mind the sfx levels for future game jams. Thank you for your feedback <3