This. Game. Is. Incredible. An absolute winner for me! Everything from the get go was just so intuitive. I love LOVE that you have a lil radio to change tunes while you play this game. Everything about it makes it such a vibe. Seriously incredible work guys!
Popstuff
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Oh man you're the perfect commenter! Thank you so much for the detailed feedback. Will definitely look into adding coyote time. I havent heard of jump cache before that sounds interesting. Because of the limitations of GBStudio engine I can't make the bounding boxes smaller (They've basically purpose built the engine to run on gameboys) otherwise thats a great tip!
This game is the winner of the gamejam for me. I can't believe it doesn't have more comments! Everything about it is so well made. The animations, the art, the gameplay loop, the inventory, the map, the town hub. You guys have seriously outdone yourselves. I know there are some bugs. I think there's a game breaking one that keeps saying I've lost when i enter combat. But despite that I really enjoyed the world you all have created.
Such an awesome game! The art, music and animation were some of the best I've seen in any jam period. I do feel like the controls could have been a little less clunky though. Maybe tweaking the parameters for your jump and walk speeds could help improve the overall game feel? Really strong work! Can't wait to see more from you guys
Really strong gamejam game! It felt polished and had a closed gameloop. I did find it odd though that I couldn't attack or walk outside of the wooden barriers. Had to wait for the monsters to destroy the walls before I could attack again (thus defeating the purpose of purchasing them in the first place.) But other than this nitpick it was really fun.
One of the strongest games in the jam so far. I can easily see this becoming a full-fledged game. The mechanics were unique and introduced without having to tutorialised making it super accessible. Really dug the peaceful music choice and sfx. In fact probably the best combination of music and sfx in the jam I've seen so far. Also the perfect amount of levels for a jam. You should be proud MrBundles
This game deserves to win the accessibility award for the jam. Beautifully thought out options menu given the short amount of time. A really fun way of incorporating the wild cards as well. Enjoyed the mini shops and death mechanic, where you slowly morph into the devil you're making a deal with. I unfortunately suck at these types of games so couldn't get to the end but I can very easily see this becoming a full game!