Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sezotove

86
Posts
6
Followers
12
Following
A member registered Feb 18, 2021 · View creator page →

Creator of

Recent community posts

This was not easy to get use to but a fun concept!! Good job!

The last level is difficult thats for sure! Thank you for playing!

Ahh is that why it's hard for others to read? Ill keep that in mind next time. thanks!

I wish I had more time for the sounds, I added them at the last min unfortunately.

Thank you for playing! I'm glad you could beat it! The last level is not that easy :)

Interesting! I don't think I added an actual font so it's probably due to the in engine font it uses.

Thanks for playing!

Damn it! I can never seem to get the mac export correct, sorry you were not able to play.

Thanks for playing!!

You're are spot on with everything! I tried for too long to work out the controls and get up and down flight to work with the mouse but could not spend more time on it. It's clunky thats sooo true!


The camera I'm not sure how to really fix, I used a springarm(I think) and generally it does pretty well, I probably need to adjust some of the settings there.


I REALLY wanted to have the other bees visible and doing their jobs but creating those AI and pathfinding with flying was too much of an undertaking but I really liked this project and might polish it up with those.

Download the PCK file too, make sure it's in the same folder. I forgot to embed it.

Download the PCK file too, make sure it's in the same folder. I forgot to embed it.

Thank you for playing!!! I need to get better at making an ingame tutorial so it's no a wall of text. 

It's probably not going to work :( I'm sorry.

Thank you for playing!!! I had a number of ideas I didnt get to implement and if you're good enough in the day phase, it's not really needed to collect the tails. Maybe this one will get some extra love after the voting ends.

Thank you!!! So glad you enjoyed it!

Sorry you had frame drops! there is sometimes 1 little guy that will get stuck, once the day phase is over he will run away. Each phase is 1min. The stuck boi also should not cause the Chief to drop sleep except once.

Absolutely not your fault! I'm still trying to figure out how to properly build for mac on a windows PC :( I wish I got it correct so you could try it out.

Xan! Thanks for the review buddy! I wanted to have more sounds and def drifting sounds would  have made this killer!

I really need screen shots! I've been busy with life after the Jam but I will make it a point!

I'm glad you enjoyed the experience :)

Thanks for trying! I really wanted a web version but could not get the PCK down to the correct size for itch and I have no idea whats needed for Mac. Hopefully in the future Ill correct both of these :)

Thanks for playing! Ugh I thought I fixed that issue haha! I must not have gotten all of those flyerzone bugs fixed.. :D

Oh man I'm so sorry! I tried so many things to get this to be more performant with so many buildings but I ran into issues with the Visibility notifiers in Godot4.

Thanks for playing, so glad you enjoyed the experience! All assets are purchased Synty Assets aside from the road tiles, I had to make those myself and you can tell :D.

Thanks for playing!! I wanted to do so much more like at least include some traffic but with Godot 4 I ran into SO many bugs that I had to tackle instead.

Thank you for playing! 

The large size is likely because I embedded the pck file. I hope that doesn’t deter too many people. I wanted it playable in web but that didn’t happen and I couldn’t test the other builds unfortunately.


Getting lost is very easy lmao. I wanted to have indicators so you had a nice way to find your way back but we simply ran out of time.  

The big door opening is just a wonky area3d node that sometimes triggers oddly. 

I hope you got to see the pods and destroy them! That’s the most fun part!

Enjoyed this! Good Job!

Haha correct it just keeps going!! Thanks for playing!

Enjoyed this! It's been a while since I've played a story game of this type. Well done!

Thanks for playing! I did have an idea of doing levels and have each one have a goal depth to reach but I didnt have that until it's was far to late to make changes like that. 

I mentioned this elsewhere but I'm not good at platformers and I spent most of my time trying to get on that ledge across from the plane! Good Job guys!

Well polished, I really enjoyed the concept!

Once I realized I could use A&D or Arrows...Oh man I was COOKING!!!! Loved it!

Ben, I really liked the final outcome. I also appreciate the work you put in documenting the process. I know you were not the most excited with the outcome but I really like the idea and already am breaming with ideas on a take similar to this. 

This was awesome! Great use of the geometry class, I really wanted to try this in my own but didnt get to it. I love the art in this as well. The game was a bit choppy but I assume it was mostly due to the web export. Great job!

I really wanted to use this in my game as well but didnt get to giving it a try. I really want to try this out!!

I really liked the car art and animations. The steering was a little odd for me at first but overall great job!

Ugh I'm not good at platformers!!!!They frustrate me so much, good job!!!

(1 edit)

Thanks for playing! Are you using the keyboard? It was meant to be clicked 😁

Hi,

Can you tell me where I can find the Progress Bars? I've checked all folders i believe and cant find them. Kit UI is where I thought they would be but I only see sliders.

yeah, web version wouldn't export and I didn't have time for a Linux build. :(

Thanks!!! The Inspector should only require less than 50% of the tiles being overgrown. I put the meters in to help with making sure you make it, though now that I think about it I don't think I mention anywhere how much was needed to pass 😅.

Thanks for playing! The grass can get out of control, especially if it's raining. What didn't you like about the controls? They became normal to be pretty quickly but in the beginning it did seem to be odd. My last game was isometric as well however the controls were more top-down and it too was way off, these are much better but I would love more feedback on the controls if you could.

You can go back and edit your submission to answer them appropriately.