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A jam submission

Egg DropView game page

What Goes Down Must Come Up
Submitted by MrBundles — 8 hours, 38 minutes before the deadline
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Egg Drop's page


CriteriaRankScore*Raw Score

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version

Wildcards Used

Game Description
Play as an egg trying to hatch and get back to the nest


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Submitted (1 edit)

Hah such an unexpectedly fun experience :)   I wish there was more!   (agree with others that the wall jokes were on point)


The level design here takes center stage, for me. Despite maybe having "programmer art" for the environments, they're so varied and unpredictable that they have a personality anyway. Well done!


Really cool mechanic. Quite challenging. Music fits well with the clinic, minimalistic graphics.


I loved this game! I thought it was super clever having to drop first to get the egg to crack, and retaining the movement and shape while as the chick as well, and I thought the jumping mechanic was pretty neat and fun to play with as well!

I liked the visuals a lot, especially how seamlessly all the hints and texts fade in.

The "That's a wall" and "Also a wall" joke made me laugh out loud. I loved this game! Good job!


Loved this! Very original game that was full of surprises. The audio suits the game, and the art is charming - especially the little egg shaped chick. I actually liked how it retained it's egg shape so you still had the challenge of egg movement. Of course, some more variety in the platform would enhance the game. Very fun and original! Nicely done.


Very impressive and clever design! This is probably the most I have chuckle to myself while playing a game jam game. :) Love your use of simple, clean graphic with bold cheeky text that gets me when I am least suspecting.  My only nitpick is that I wish the chick would stop rotating and stand up properly on its legs for a second or two so I can aim properly for that jump on a slope in level 1. :P 

Sound worked fine for me and feels like it's done at the same standard as everything else, just a really super experience overall.  


Thanks for the feedback, I'm glad you enjoyed it :D

And yes, concerning the chick not standing up, that was an issue I found while play testing.

I got a bit frustrated myself so I added a slider to the settings menu (jump slo-mo)

When you press up it slows down time to make aiming easier.

If you turn that setting the whole way up it should help a bit :)


Very interesting game! I feel like all the hidden walls were unnecessary as the main mechanic was good enough itself.  Maybe some moving platforms and enemies would've really tied up the game. Other than that, I really enjoyed the game itself, especially the egg sounds when the shell hit the ground. They sounded so satisfying. Great job!


A good idea of the game, I like how the hints show up, very intuitive! The only problem I found is the sfx sometimes plays in a weird way which sounds a little piercing.


Thanks for the feedback. 

And now that I think about it, there are a number of sfx that have a dynamic volume depending on the collision force of the player. I may have forgotten to clamp the upper limit of the volume on some sounds...

Thanks for letting me know 🙂


Very good idea!! However i didn't find how to select level... I have only tutorial

Developer (2 edits) (+1)

Try rolling to the left from the start of the game :)

Disregard any big red warnings that may pop up, that's just to dissuade new players from skipping the tutorial.


really fun idea i liked bouncing off of the walls a lot cute visuals too!!