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(+1)

A good idea of the game, I like how the hints show up, very intuitive! The only problem I found is the sfx sometimes plays in a weird way which sounds a little piercing.

Thanks for the feedback. 

And now that I think about it, there are a number of sfx that have a dynamic volume depending on the collision force of the player. I may have forgotten to clamp the upper limit of the volume on some sounds...

Thanks for letting me know 🙂