Really cool mechanic. Quite challenging. Music fits well with the clinic, minimalistic graphics.
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Hey, i grabbed the .pck from the MacOSX download. You should add it to you windows download together with the .exe in a .zip-file.
I tried looking into your source but the world.tscn and tutorial.tscn appear to be missing.
Yeah the UI graphics are cool, but the enemie are too fast. Instead of just making them slower you could consider to add some knockback when they get shot.
I'm having problems with the user interface on my ultrawide screen, maybe you could make full screen mode optional.
Thanks for your feedback. I am glad you had fun.
I will definitely update it, but it will take some time. For the UI... personaly i am totaly against any classical in game UI. At the moment i think i will remove the health mechanic completely and make it instadeath. Of course balancing has to be done from the ground up then.
Hey, thanks for taking the time for testing my game. Yeah you are not the only one who struggles with killing my bots. :-)
- To shoot you have to hold down the attack button a while before releasing it while your sword is fully charged
- The sword vibrates when it is fully charged
- You charge your Sword by blocking their shots or killing them in melee
- To kill them in melee you have to be more aggressive
I had not realised that one can climb the Tower back up again, so thanks for that.
A little bit tricky at first but i think it works. Of course it also depends on the kind of controller. For a bigger project i would add some kind of configuration. This controller sharing would nicely fit some kind of party game.
I like the overall polygon style. I think the Police Ram indicator is kinda out of place.
Its hard to keep an eye on it while looking on the street. it could be better to display it in the middle of the screen in some way, or on the car directly. Maybe the damge too. And thanks for the new tree. :-D
The hit detection could need some work. The punch feels a bit unfair and hard to use. But wow, the artstyle of your sprites is really great. Especially your main character Looks realy amazing.
I'm glad you had fun, and thanks for your feedback. Yeah, it is kinda anoying to wait so Long til the action actually starts. Especially if its meant to be played again and again. Will definitely change that.
Thumbs up. Hard but addictive, and very nice Music. Personaly i would shift the view to the Right as one gets faster. This would make the left side of the screen less empty and running into obstacles less frustrating. Of course that would make the game easier but im sure you can come up with something to compensate for that. ;-)
Lol,it looks the same here, you got me... :-)
It seams to be a bug with the normal generation of my terrain method. But i thought it kinda looked cool so i just leaved it in there.
In another project, the method works just fine...