Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

FalcoView game page

Avoid the plague by running really fast
Submitted by xelaushi, Soariticus — 1 hour, 46 minutes before the deadline
Add to collection

Play game

Falco's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#23.9004.111
Audio#73.6893.889
Overall#103.4083.593
Originality#183.3733.556
Controls#183.0573.222
Theme#203.3733.556
Graphics#243.0573.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wow, this was really fun. Love the music and the fast pace. Didnt really understand what to do at first but after a couple plays I eventually learned. Didnt know that you could use shift to slow down, that would've been useful, maybe something to explain it would be cool.

Developer

If you click controls it'll show you you can slow down :>

Submitted

I too run as fast as I can from my problems

Nice simple execution, and satisfying quick gameplay - well done! I share the other comentors view on differentiating zombies, but this is an impressive demo for a jam!

Developer

How can one run too fast? Speed is all that matters!!


On a more serious note, using SHIFT/A/RIGHT ARROW You can actually slow down. We took into consideration that the insane speeds are a bit absurd sometimes and makes for unavoidable damage. As for the differentiating zombies, what'd you mean? As in different models for the zombies, or making them stick out more as things you need to avoid? If the latter, we are already working on that.

Submitted(+1)

Like the music and how fast you can go. Only problem is I found it hard differentiating zombies from survivors while going quickly.

Developer

I'm very glad with how our music turned out, the movement speed felt very clunky and hard to work with at first, but we designed the gameplay around it and it works surprisingly well. Differentiating the zombies and infected was a minor thing we noticed, but because we worked on the game a lot (and playtested a hell of a lot) this wasn't as hard for us as it is for others. 


Thanks for the feedback!

Submitted

Thumbs up. Hard but addictive, and very nice Music. Personaly i would shift the view to the Right as one gets faster. This would make the left side of the screen less empty and running into obstacles less frustrating. Of course that would make the game easier but im sure you can come up with something to compensate for that. ;-)

Developer

The game really did turn out to be a lot more addicting than we originally expected, personally I got kinda hooked on it for a few hours because I wanted to break the 40k points barrier (never made it :{). It's a very nice idea to make the screen shift to the right depending on speed, and will definitely be looked at if/when we come back to it. After the many hours of time we put into it however, and it being our first completed game, we decided to take a break from the game for a bit. The main thing I've personally been wanting to add is mobile (.apk) support, really think it could do well as a mobile game (especially with the very simple controls).