Play game
Orbital #GodotWildJam22's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.542 | 4.542 |
Overall | #4 | 4.160 | 4.160 |
Controls | #5 | 4.083 | 4.083 |
Audio | #5 | 3.958 | 3.958 |
Originality | #9 | 4.333 | 4.333 |
Fun | #11 | 4.000 | 4.000 |
Graphics | #16 | 4.042 | 4.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
No it's spaghetti :(
Game Description
A game revolving around revolving around.
Discord Username
Bobbi Burrs
Participation Level (GWJ)
Third Godot Wild Jam.
Jam Time
Fourth Game Jam overall.
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Comments
Art syle, sound effects, level transitions and controls were very well made.
Super cool mechanic and puzzle design, paired with cool art style and polish visual design. Very relaxed music fits relatively slow paced game. I can't find anything to complain about. :-)
Cool mechanic and a very polished game :) It is a personal preferance but I'd make the game much much faster, that way losing a level would be less punishing aswell
Hello verbante! Thank you so much for playing it and for the feedback. I initially thought so too, but it felt too difficult at higher speeds. I could've made it an option but I didn't want to go through adding a menu for that (time budget issue). Maybe a speed up key could've been a nice add though.
Great game in every aspect. One of my favourite for this jam so far. So chill :)
Fantastic puzzle game. The mechanic is simple but great, easy to understand but gets surprisingly difficult.
Good sound and aesthetics, beautiful implementation of the theme
Wow! Just Wow!
Love the aesthetics, love the gameplay, love the small partical-animation when finishing a the level and the sound-effects there.
Really impressed. Game of the Jam for me ^^
Hi Oskar! Thanks for being so supportive. I am glad you enjoyed the game. I don't have a very good art pipeline so far, therefore I often resume to this kind of abstract/geometrical look drawn in code and try to juice it up with little animations and particles.
This game was very well executed. I liked the game mechanic because there was a lot you as a player could do once you got the intuition by just timing the moves correctly.
The mechanic is great and I think you explored the idea's potential quite well! I ended up rage quitting on the last level though and have a few thoughts on improvements because of that:
Hopefully the above thoughts are helpful. I did really enjoy the game overall and think that a lot more creative levels can be done with this mechanic!
Hi kcaze! Thanks for the kind words and the most valuable insight and feedback. The last level is definitely a lot more challenging than the others.
The level design took around 4h so it's not very refined. It came out organically while exploring the design space for the game. The initial pitch was to use this mechanic to create some golf game where you had limited switches, but while playing around with it I settled with this because it felt ok fun. Some discarded mechanics because I am a lazy dev and a minimalist "less is more" guy:
Sorry for the long reply and thanks again for playing the game. I would love to hear some of your level design ideas, should you have time for it.
Very interesting gameplay and execution! It is really nice to see comments like @kcaze and your detailed response and explanation! Thank you!
Regarding timings to create interesting dynamics, I think this could work as a more real time / action based game but because the mechanic is so unique, it's difficult to intuitively control. Perhaps some sort of slowdown effect for 1-2 seconds upon switching would help give the player more time to react and think about their next move.
For the comfort nodes, I think if you're sufficiently skilled you should be able to use them to weave through the asteroids. In my playthrough I just ended up trying to find a consistent strategy though since I found executing in real time and adapting to situations to be pretty difficult.
I think the level design is very good for 4 hours worth of work! They seemed well thought out and had a good learning curve. I think the aspect I liked most is that with just two nodes you can grow and shrink your radius arbitrarily, so maybe a level with just two nodes that requires growing and then shrinking would be a good follow up to the 5th level.