Cute concept but it needs to get to play quicker and it was super laggy so I couldn't even edit the die and really get into. I think this one is a bit too big to play in browser.
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From the case files of Dean Twinny: The Maltese Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #147 | 4.120 | 4.120 |
Presentation | #712 | 3.840 | 3.840 |
Overall | #857 | 3.507 | 3.507 |
Enjoyment | #2792 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything is made of dice, and you roll dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very interesting aesthetic and use of the theme! It would have been nice to have some hints on which emotions appeal to which characters since the player could only talk to them once. Regardless, the dialogue was fun and creative, nice work!
Pretty unique take - I liked the noir :D
I could have definitely done with the dice rolling animation / cut away being much, much, faster, though, as it really killed the pace.
Very different! Noir aesthetic is good! Although the dice side I'm not sure about I loved the game none the less.
The dice mechanic seems a little forced/unnecessary but creative nonetheless. The atmosphere is great!
Very unique take on the theme. I'm not convinced that the game wouldn't be better if there wasn't a dice mechanic, however. It seems to me that its better for the player to decide what approach they should take, rather than leaving it to chance - let the player deduce what is best in this detective game. Though you can already do that if you select the dice to be all one option so maybe not. Beautiful art and music.
Cool game! Really unique take on the theme! I can't believe all the art and music was also made in the 48 hrs.
There's some small issues, like the little symbols on the dice are a bit hard to see and sometimes I'm not sure what action the player actually took after the dice was rolled.
And sometimes the music gets a bit stuck, but my team also have the same problem and no idea how to fix it.
I think the dice mechanic makes this type of game more interesting, it isn't just clicking around you kind of have to take a chance because the player might not act the way you expect.
Good job!
This story was intriguing. I especially loved the replayability of this game!
The setting, the music, the art style - fantastic. That being said, I didn't get very far before I had to stop playing. Any time the die is on screen, or as soon as I leave the office, the browser player slows down horribly. If it was just a visual problem, I could handle it but the music skips and breaks as the browser player struggles to keep up. I really wish there was an .exe download so I could play this thing in full because I really like the way this game's style and ideas but I just can't play it on browser as is.
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