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Cmski

319
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2
Topics
320
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A member registered Jun 04, 2021 · View creator page →

Creator of

Recent community posts

I don't think almost invincibility is ever a bad build!

Glad to hear it!

Would be a shame if it were to be nerfed into the ground....

Whoops! I'll need to look at that

Yes to both!

Probably!

Avoid for hardcore mode

Congrats thanks for playing!

Yes reverted that now! The bandits strike again

(1 edit)

Spell damage is magic yes I'll need to standarise that.
Thanks for playing! Full game coming in a few months for sure!

All spells are triggered at the start, if not I'll need to look into that.

Ah blimey I've just reverted it. On holiday at the moment so I'll have a proper look when I'm back.

Bandit Mask bug is fixed.

Woah great thanks for playing!

Gahh the bandits strike again I'll look into that

Thank you for playing and for the very thorough review!

I'm very glad you enjoyed the game, and blimey you finished with every class.

Exult is a spell I really wanted in there, it felt like such an emergent-build finder just like you said.

Don't worry about the screenshot, I believe you, I got the exact same numbers with Knight+Bulwark+Lifeblood+Exploit. I think the highest was 60k(?).

You're right about the first couple of fights being skippable, when the game starts, going straight to the first spell would probably be best.

Woah how did that bug happen! If you see it happen again would you mind opening dev tools lmao

I'm working on this game for a full release so I might see you there!

Thank you for kind words!
I'm looking at turning this game into a full release and endless mode will definitely need to be included.
Be as bold as you like!

Done

Let me add that real quick

Congrats! Thanks for playing!

Sounds like a plan....

Yeah Spellslinger and Priestess are admittedly quite similar although I was going for a glass-canon magic hero compared to a tanky magic hero.
Buying relics on graverobber is quite fun because you don't know what you're gonna get.
Knight is generic yeah he's more of a learn-the-game kinda character.
With the assassin, I wanted the player to go for some sort of silence or stun in order to counter the monsters who can deal with his initial attack speed, but you might be right the boss may need tweaking.
All I know is, Exult needs nerf hammering...
Oh yeah the wraith guy is just there to inflict damage on you so you can't just run away with the game.

Thanks for this detailed response. If you have any ideas on what you'd like to see in future let me know. (Class/Race combinations etc.)
This game is going to become a full release down the line so any suggestions would be most welcome.

Holy Moses!
Wow! Thanks so much for playing! I'm very glad you enjoyed.
Who did you like playing as the most?
One thing I can tell for sure is that Exult needs a nerf.
What recommendations would you have for the game? (Apart from adding a main menu)

Thank you very much for playing! I'm glad you enjoyed!

Yes, if there's maintained interest I'll look at turning this into a full game where you can view all the monsters/relics/spells etc.
It's funny, people wanted an autoplay to do exactly that, start the fight immediately!
You can turn it off, autoplay is just to skip the "fight" button, and the "continue" button if you're on high hp.

Woohoo! Thanks for playing!

Just released a fix for that. Exult cooldown reduction only effects your other spells.

Yeah I'm gonna give that a nerf

Thanks for finding that! Fixed now

Oops! Let me have a look

Wait no longer...

I'm refreshing the page too and the jam voting keeps being pushed back 10 minutes!

Funny enough! She doesn't actually do anything as I didn't get enough time to bug test - must have just gotten lucky!
New patch in t-minus 6ish hours.

Thanks for playing!

Glad you've found a winning strat

Thank you for your interest!

And yes I'm looking forward to dropping the update

Thanks for playing!

Thanks for playing!

Originally, part of the intention of this game was to be a bit vague, and I'm in between players who just want an auto play and others who want full info.

The items are provided every 3 combats, and the final floor is 20. I don't provide the player any sort of slay the Spire map, and personally I prefer this way but it's of course up to the players and what they want, so this may change.

This game can be very lucky based, yes! And I like to think it's part of the fun especially since runs are so short.

I'm not understanding your final critique. The gameplay loop is indeed: Do I retreat now or carry on? Unless I'm misreading.

Thanks for taking the time to play and comment!

(1 edit)

Thanks for playing!

All this is in an update ready for 1st June when the jam ends.

Two weeks unfortunately wasn't enough for the amount of scope creep I kept inflicting on myself, but I've been working on it for when the jam ends.

Thanks!

Also coming in next patch

Coming in next patch

Thanks!

(1 edit)

Thanks for playing.
It's not auto for new floors incase you want to look at yours/enemies abilities/stats.
What I'll do is add an autoplay button for this scenario.

And yeah I didn't want to waste too much of the player's time. In the next update the game goes a 150x speed for floors you've completed.

Thanks for playing!
Skip intro is about 2 days away...

Thank you very much!