Glad to hear it!
Would be a shame if it were to be nerfed into the ground....
Thank you for playing and for the very thorough review!
I'm very glad you enjoyed the game, and blimey you finished with every class.
Exult is a spell I really wanted in there, it felt like such an emergent-build finder just like you said.
Don't worry about the screenshot, I believe you, I got the exact same numbers with Knight+Bulwark+Lifeblood+Exploit. I think the highest was 60k(?).
You're right about the first couple of fights being skippable, when the game starts, going straight to the first spell would probably be best.
Woah how did that bug happen! If you see it happen again would you mind opening dev tools lmao
I'm working on this game for a full release so I might see you there!
Yeah Spellslinger and Priestess are admittedly quite similar although I was going for a glass-canon magic hero compared to a tanky magic hero.
Buying relics on graverobber is quite fun because you don't know what you're gonna get.
Knight is generic yeah he's more of a learn-the-game kinda character.
With the assassin, I wanted the player to go for some sort of silence or stun in order to counter the monsters who can deal with his initial attack speed, but you might be right the boss may need tweaking.
All I know is, Exult needs nerf hammering...
Oh yeah the wraith guy is just there to inflict damage on you so you can't just run away with the game.
Thanks for this detailed response. If you have any ideas on what you'd like to see in future let me know. (Class/Race combinations etc.)
This game is going to become a full release down the line so any suggestions would be most welcome.
Thank you very much for playing! I'm glad you enjoyed!
Yes, if there's maintained interest I'll look at turning this into a full game where you can view all the monsters/relics/spells etc.
It's funny, people wanted an autoplay to do exactly that, start the fight immediately!
You can turn it off, autoplay is just to skip the "fight" button, and the "continue" button if you're on high hp.
Thanks for playing!
Originally, part of the intention of this game was to be a bit vague, and I'm in between players who just want an auto play and others who want full info.
The items are provided every 3 combats, and the final floor is 20. I don't provide the player any sort of slay the Spire map, and personally I prefer this way but it's of course up to the players and what they want, so this may change.
This game can be very lucky based, yes! And I like to think it's part of the fun especially since runs are so short.
I'm not understanding your final critique. The gameplay loop is indeed: Do I retreat now or carry on? Unless I'm misreading.
Thanks for taking the time to play and comment!