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RedTigerPro

26
Posts
29
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16
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A member registered May 30, 2018 · View creator page →

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Very bleak.  It's a great narrative.  The text box gets in the way of the images. 

The monster looks cool, but I couldn't figure out how to collect anything.  

This is a fun little game.  Good job.  It is pretty tough but I can see how with a bit of practice I can win. 

Love the swap to keep going. 

Love the swap to keep going. 

Pretty fun game but winning all depended on how many character cards you got at the start.  

Interesting take on chess.  The strategy behind killing my own pieces but still having to kill theirs was fun to balance. 

Fun and cute but getting the jersey really slowed everything down. (Like to 1 frame)

I could not hear anything.  There was sounds and my volume was all the way up but couldn't make anything out  It was not clear to do all the way but it was still fun to run from the hero. 

(1 edit)

Here is a sample of the first track
https://soundcloud.com/redtigerpro/domino-sample?utm_source=clipboard&utm_medium...

I can neither confirm nor deny this statement.

Thanks.  We're getting super close now!

One of the best designed games I played in the Jam.  It was really fun and I played pretty long.  The mechanics were great and the UI and tutorials were above and beyond.

One of the best designed games I played in the Jam.  It was really fun and I played pretty long.  The mechanics were great and the UI and tutorials were above and beyond.

I enjoy the art and sound and the mechanics were nice.  The level design was basic and I wasn't sure what the goal was.  Very loosely fits the theme

Good sound, good visuals, good concept, but way too laggy to play in browser.

Fun concept and good execution.  Great questions except eating chili with Satan breaks the game.  

Cute concept but it needs to get to play quicker and it was super laggy so I couldn't even edit the die and really get into.  I think this one is a bit too big to play in browser.

Though you used existing visuals, the game design was good and combat was fun.  I can see this being pretty fun as a longer game and could be good on mobile.  Collecting the dice should increase your power to give them another use than opening the doors.

A cool concept except whenever I rolled a 4, that's all I rolled for the rest of the level.  I got past the first level but that was it. 

The music was great and the presentation is impressive for 48 hours (save for the material on the main char being inside out).  The combat worked well but it could have used some UI feedback and the fact that the game saves will entice me to play some more. 

Once I got how the attacks worked, I enjoyed the concept but the game/UI didn't give me much feedback.  High marks for creativity.

This kinda skirts the theme of roll the dice.  The very first thing that happened to me was I got stuck in a corner and had to restart.  All in all a cute idea but the controls and loop were sub-par.

Everything is super clean.

Mashed Mashed Hotdogs!

The game is engaging and it is fun to use my spells.  I like the two levels of fireball and it's fun to go rapid fire to finish off an enemy.  The knock up spell is great and the flip animation the melee characters do is smooth.  I like the spell casters that throw rocks out of portals.