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Seabass

76
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5
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A member registered Nov 24, 2019 · View creator page →

Creator of

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saw your last post, I’ll definitely try this out. I’m gonna try out the Bevy engine for Rust. You might be interested:

https://bevyengine.org/

What are the odds? I am currently working on a game to learn Rust + WASM too. It’s just JS now but it features little drones using quad thrusters too.

https://ai-arena.com/

No problem, 48 hours is a short time to make a game!

I must be bad at games because I haven't been able to break a hiscore of 12,000 lol

Thanks! I am big on explicit player feeback, and player knockback was something I wanted to implement but didn’t have the time.

The web version. I've had issues before with audio in the Web export, so it may be an issue with that.

I really wanted to hear the Musenet music, but the audio wasn't working for me!

DIE GOBLINS DIE!!! I really like the combination of 2D and 3D, the Goblin drawings are very cute. Is the music Megalovania but with pig oinks?

Breakout but with dice, nice.

Pretty simple. The game was a bit laggy for me though for some reason.

A little unfinished but a solid FPS game nonetheless!

How this is a really cool idea! Very novel and great execution!

Like others said, it was a bit lacking in depth but of course 48 hours is way too short. The art style is great and the game is incredibly polished!

Cool game! Looks really polished. Only complaint is that the WASD can be a little tricky in the orthographic perspective. May just be me though.

The dice mechanic seems a little forced/unnecessary but creative nonetheless. The atmosphere is great!

thanks! Tweaking the hitcolliders was one of the things I was scrambling with at the end, and even then I didn’t get it as concise as I would have liked

I did, all the pucks were gone.

This one is really good! Nothing but praise!

I was required to review this, but there was no game uploaded.

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I wish that the control schemes were listed, it would have been easier to figure out.

This is really cute! It's super hard but the hecticness makes it more fun. Also I liked that the dice are both the customers and the food lol. Def my fav so far!

It was very confusing. I think it would be a little better if there were instructions or something? I kept winning but I wasn't sure how. I assume it is like rock paper scissors but idk how the "battles" are resolved.

I'm sorry, I couldn't figure it out.

This was actually really cool! I was amazed when I realized multiple dice faces could be active at the same time. I think the game may have crashed for me around level 6 or so and I couldn't progress even though all the pucks were gone.

Pretty cool, I like the cyberpunk style!

Great art, a bit confusing though. Probably could use a tutorial screen or something.

Really great presentation, a little confusing though. I kept losing because my entertainment was too low but the dice kept giving me factory tiles.

Good presentation. The controls/colliders seemed a little off though.

Cool! I like the block placing mechanic. I am not sure what this has to do with "roll the dice" though..

Cool idea! I think I may have encountered a bug where my gun wasn't working until after I dashed again.

Woah! Art style is legit. Really trippy. I found that I could stick to walls, is that intentional?

Needs a little bit more polish, but I like the escape room theme!

This is a great mechanic! I think that with some more mechanics this could easily be a full-fledged game!

Oooh I liked this one a lot. Very chaotic-- awesome art style!

I got soft-locked and couldn't jump over the first door. The concept is cool, but I think it would be better if you had to hit "e" or something to enter a door.

I'm not sure why but the game window is super tiny for me.

I liked the CRT monitor effect, but I think it was a bit too strong. It made things very distorted and a little bit hard to see. Good game though.

This reminds me of the old "room escape" flash games

The gameplay reminds me of Devils and the Details on Jackbox. Good artstyle!