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A jam submission

The Six Faced War MachinesView game page

How Will You Command Your Troop of Mechanoid Dice Against Waves of Invading Deathbots?
Submitted by ShaunBartoo, AlecWebbArt, Ian Riley (@ianthomasriley), PlriyDev, Pete Simard (@SimardPete) — 1 hour, 3 minutes before the deadline
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The Six Faced War Machines's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3083.9373.937
Overall#3733.7833.783
Presentation#5253.9683.968
Enjoyment#7073.4443.444

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game has you commanding mechanoid dice around a battlefield, rolling them from dice towers to explode enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 18 to 1 of 38 · Previous page · First page
Submitted (1 edit) (+1)

This is a really interesting mishmash of mechanics. It’s a little finnicky to control, but my mind is honestly blown by what you have put together here. Semi-hidden gem of the jam for sure.

Submitted(+1)

hard, but such a wild concept, excellent work!!!

Submitted(+1)

very creative, challenging and interesting. I really liked the game, the only thing I wish was to be able to have more data lol very very good, congrats

if you have the time, could you watch my game and give me feedback too?

Submitted(+1)

Really great combination of RTS and Tower Defense mechanics, plus the physicality of the dice "pull" aiming! A little more clarity on the throwing arrow and also the ability to cancel a throw would be good, but it's extremely impressive!

Submitted(+1)

The best fully functional game I've played so far in the jam.

Submitted(+1)

Making an RTS-ish game in 48 hours is wild, you guys. I love this game, I think it's really well thought out. My only point of criticism is that the controls are a bit finnicky, in particular with loading the dice back into the towers (you have to click the base, not the top, I think). I got a couple of dice stuck behind the towers, and at the end my dice were spawn camped haha. I will say I made it to round 6 on my first try, with a few close calls, so I think you nailed the balance on this game as well. Great job all around!

Submitted

I forgot to mention: my favorite part is the little spider legs sticking out when the dice are inside the towers.

Submitted
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Cool idea for a tower defense game. 

Submitted(+2)

I'm quite enjoying the parallels between both of our Tower Defense games. Your concept of leaving towers/joining towers adds a neat tempo and unique strategy to your game that I haven't seen in others. Trajectory and mouse controls are a little tricky to get the hang of, but it does feel quite satisfying to aim a dice throw well. I like that randomness doesn't feel like it screws you over too much and that you have a lot of control over the game with room for interesting strategies once more dice are acquired. Overall great job on this one, very fun!

Submitted(+1)

Really cool and addicting game, good graphics too, great job!

Submitted(+1)

This was a super cool idea, albeit brutally difficult. The art and audio fit super well, and once I read the instructions I had a good time frantically sending dice across the battlefield. My only complaint is that the trajectory indicator was a little hard to rely on. Great work!

Submitted(+1)

Really cool art and animations. Gameplay feels really good, shooting the dice soliders across the field is a lot of fun!

Submitted(+1)

Really well done graphics and music!

(+1)

I liked this one once we started using the AOE to kill the bots. sometimes the die would roll with the spider legs already out but not ALL the time 

Submitted(+1)

Bravo! Very well done and VERY fun! The only problem was how dice get stuck where they can't be selected and it also causes the towers to be useless since the shots get blocked by the dice. But it was very satisfying to play!

See here there are 3 towers/dice I can't use:


Submitted(+1)

Really unique game! I like how you can both launch the dice for an attack and also the dice can shoot from afar as well. Definitelly unique.

The only thing that could really be added is a tutorial so it's easier to understand what to do. As well as  bigger arrows for when you launch the dice (I couldn't see them at first and didn't know why my dice were launching backwards, very fun otherwise!)

Submitted(+1)

Super impressive game. The mechanic of using the dice as a bomb and then a mini turret is incredibly creative. While I had a couple of control issues, the meat of the experience was awesome. Great work!

Submitted(+1)

This was really unique and well done!  The 3D environment looked nice, and moving the dice into battle position felt really smooth.

Submitted(+1)

Great work! Loved the presentation and the hectic-ness of controlling so many dice, just a few issues in terms of usability and felt kind of rng whether or not I won the run but very cool looking!

Viewing comments 18 to 1 of 38 · Previous page · First page