Visuals were good, like the music you made, impressive. Game was a bit easy, I think tictactoe as a game is a bit too simple to really build off of.
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Tic Tac Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #513 | 3.975 | 3.975 |
Creativity | #596 | 3.725 | 3.725 |
Overall | #754 | 3.558 | 3.558 |
Enjoyment | #1728 | 2.975 | 2.975 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You place down dice + roll dice in order to win
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Thanks! I tried to make them as polished as I could. Yeah, I had a friend do the music and he did a v good job. My original idea was too big, it's basically the same game but with the added feature of using the dice to expand the board. Time restrictions meant that I had to cut that (this took way more code than I originally thought, and I spent most of the jam looking at VS) in favour of having a more polished game. Also I didn't have time to make the AI use the chips, which makes it kinda easy ( and bland). If this was a 72h jam, the game would have been much better imo but I'm still pretty happy nevertheless.
Cheers! I spent a lot of time on polish etc. Honestly true, I don't think I explored enough into the dice theme, but I'm still happy with the end product. I've leant too hard into the theme in previous jams, and ended up with something I'm less happy with because I restricted myself instead of using it as a spawn of creativity.
Fun game! took me a while to understand how to play but when i did it was fun
This was a great game! The gameplay was really cool, the concept of turning tic-tac-toe on its head was an interesting idea, and the visuals and music were good. Well done!
This definitely needs to be an online multiplayer mobile game. Really fun, simple rules that completely change the game for the better. Only one complaint, the written rules in-game are a bit hard to read, maybe a wacky pre-made font would be better :)
I'll definitely come back to this in the future!
This game looks and plays great. Really interesting take on the theme. My only complaint would be, that once you know the chips, it's quite easy to win against the computer. Well done!
Honestly amazing for such a short time. I absolutely suck at the game but i had a lot of fun messing around with it and losing to the computer. I would totally encourage you to add a 2 player mode after the jam if you aren't already
Amazing little game. A wonderful exercise into the complete chaos of Calvinball-esque games.
I won! But it felt like a one-sided game. Why doesn't the opponent ever take a turn? I'm expecting them to also roll dice and play chips. Good overall polish/presentation!
I tried the AI using the chips, but I couldn't really make it work from a design standpoint, as it made the gameplay feel a bit too random and not especially fun. I'm sure I could implement it while also making it balanced and fun, but the timeframe was too small to experiment (making board games takes more code than I thought). Thank you! I tried to add as much polish as I could.
I really liked the sprites; the thick, black outline is a nice touch. The rules were a bit confusing though even after reading the instructions (maybe make the instructions on the itch.io page more clear)
As a tic-tac-toe enthusiast this game was really cool.
While ultimately not that challenging the novelty and great aesthetics made it really enjoyable to play through a few rounds of.
Thanks!! Honestly I'm not too bothered about it not being especially challenging - I'd like it to be harder but I think for a jam game being too easy is better than being too hard. Cheers, honestly the art is more rushed that what I'd normally do since this took way more programming than any other game I've made cus the whole game is basically made up of 3 systems that all have to interact. Tysm for the kind words :)
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